void SoftDamageMod(MonsterCharacter.SoftDamageFrame frame) => frame.amount = 0;
void SoftDamageCooldown(MonsterCharacter.SoftDamageFrame _) => owner.SoftDamageDelay = SoftDamageDelay;
void SoftDamageMod(MonsterCharacter.SoftDamageFrame frame) => frame.amount = 0;
void SoftDamageCooldown(MonsterCharacter.SoftDamageFrame _) => owner.SoftDamageDelay = SoftDamageDelay;