private void SelectAction()
 {
     if (!isDead)
     {
         current_turn += 1;
         currentState  = MonsterState.WAIT;
         EnableSelecting(true);
     }
     else
     {
         currentState = MonsterState.WAIT;
         TurnDead--;
         if (TurnDead <= 0)
         {
             isDead = false;
             mb.ActDead(isDead);
         }
         EndTurn();
     }
 }
    private IEnumerator BeDead()
    {
        yield return(new WaitForSeconds(0.3f));

        mb.ActDead(true);
    }