private void Start() { gameHelper = GameObject.FindObjectOfType <GameHelper>(); playerHelper = GameObject.FindObjectOfType <PlayerHelper>(); monsterBar = GameObject.FindObjectOfType <MonsterBarHelper>(); StartCoroutine(MonsterAttackPlayer()); }
void Start() { isWork = true; indexPlayer = PlayerPrefs.GetInt("playerIndex"); skill1 = PlayerPrefs.GetInt("playerSkill1"); skill2 = PlayerPrefs.GetInt("playerSkill2"); skill3 = PlayerPrefs.GetInt("playerSkill3"); atackImage = PlayerPrefs.GetInt("atackImage"); defenceImage = PlayerPrefs.GetInt("defenceImage"); atackScreenImage.sprite = attackSprite[atackImage]; defenceScreenImage.sprite = defenceSprite[defenceImage]; energyBottleCount = PlayerPrefs.GetInt("energyPotions"); hpBottleCount = PlayerPrefs.GetInt("hpPotions"); hpBottleText.text = hpBottleCount.ToString(); energyBottleText.text = energyBottleCount.ToString(); ChangeIco(); PlayerSpawn(indexPlayer); MonsterSpawn(indexMonster); playerHelper = GameObject.FindObjectOfType <PlayerHelper>(); monsterBarHelper = GameObject.FindObjectOfType <MonsterBarHelper>(); Time.timeScale = 1; }
void Start() { goldPlayer = PlayerPrefs.GetInt("playerGold"); atackPlayer = PlayerPrefs.GetInt("playerDamage"); defencePlayer = PlayerPrefs.GetInt("playerDefence"); atack = PlayerPrefs.GetString("PlayerAtack"); getHit = PlayerPrefs.GetString("PlayerGetHit"); deth = PlayerPrefs.GetString("PlayerDeth"); playerHp = PlayerPrefs.GetInt("playerHP"); playerEnergy = PlayerPrefs.GetInt("playerEnergy"); monsterBarHelper = GameObject.FindObjectOfType <MonsterBarHelper>(); }
private void Start() { hitHelper = GameObject.FindObjectOfType <HitHelper>(); monsterHelper = GameObject.FindObjectOfType <MonsterHelper>(); playerHelper = GameObject.FindObjectOfType <PlayerHelper>(); gameHelper = GameObject.FindObjectOfType <GameHelper>(); monsterBarHelper = GameObject.FindObjectOfType <MonsterBarHelper>(); foreach (Skill skill in skills) { skill.currentCoolDown = skill.coolDown; } PlayerPrefs.SetInt("HPBottle", byttlePlayerHp); PlayerPrefs.SetInt("EnergyBottle", byttlePlayerEnergy); }