Esempio n. 1
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 private void Start()
 {
     gameHelper   = GameObject.FindObjectOfType <GameHelper>();
     playerHelper = GameObject.FindObjectOfType <PlayerHelper>();
     monsterBar   = GameObject.FindObjectOfType <MonsterBarHelper>();
     StartCoroutine(MonsterAttackPlayer());
 }
Esempio n. 2
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    void Start()
    {
        isWork      = true;
        indexPlayer = PlayerPrefs.GetInt("playerIndex");

        skill1 = PlayerPrefs.GetInt("playerSkill1");
        skill2 = PlayerPrefs.GetInt("playerSkill2");
        skill3 = PlayerPrefs.GetInt("playerSkill3");

        atackImage   = PlayerPrefs.GetInt("atackImage");
        defenceImage = PlayerPrefs.GetInt("defenceImage");

        atackScreenImage.sprite   = attackSprite[atackImage];
        defenceScreenImage.sprite = defenceSprite[defenceImage];

        energyBottleCount = PlayerPrefs.GetInt("energyPotions");
        hpBottleCount     = PlayerPrefs.GetInt("hpPotions");

        hpBottleText.text     = hpBottleCount.ToString();
        energyBottleText.text = energyBottleCount.ToString();

        ChangeIco();
        PlayerSpawn(indexPlayer);
        MonsterSpawn(indexMonster);

        playerHelper     = GameObject.FindObjectOfType <PlayerHelper>();
        monsterBarHelper = GameObject.FindObjectOfType <MonsterBarHelper>();
        Time.timeScale   = 1;
    }
Esempio n. 3
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    void Start()
    {
        goldPlayer    = PlayerPrefs.GetInt("playerGold");
        atackPlayer   = PlayerPrefs.GetInt("playerDamage");
        defencePlayer = PlayerPrefs.GetInt("playerDefence");
        atack         = PlayerPrefs.GetString("PlayerAtack");
        getHit        = PlayerPrefs.GetString("PlayerGetHit");
        deth          = PlayerPrefs.GetString("PlayerDeth");
        playerHp      = PlayerPrefs.GetInt("playerHP");
        playerEnergy  = PlayerPrefs.GetInt("playerEnergy");

        monsterBarHelper = GameObject.FindObjectOfType <MonsterBarHelper>();
    }
Esempio n. 4
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    private void Start()
    {
        hitHelper        = GameObject.FindObjectOfType <HitHelper>();
        monsterHelper    = GameObject.FindObjectOfType <MonsterHelper>();
        playerHelper     = GameObject.FindObjectOfType <PlayerHelper>();
        gameHelper       = GameObject.FindObjectOfType <GameHelper>();
        monsterBarHelper = GameObject.FindObjectOfType <MonsterBarHelper>();

        foreach (Skill skill in skills)
        {
            skill.currentCoolDown = skill.coolDown;
        }

        PlayerPrefs.SetInt("HPBottle", byttlePlayerHp);
        PlayerPrefs.SetInt("EnergyBottle", byttlePlayerEnergy);
    }