Esempio n. 1
0
    public void PlayEliminate(List <MonsterAnimInfo> monsterAnimss, ActionTree actionTree)
    {
        for (int j = 0; j < monsterAnimss.Count; j++)
        {
            OrderAction     order           = new OrderAction();
            MonsterAnimInfo monsterAnimInfo = monsterAnimss[j];

            FightMonsterItem item = GetItemByRunId(monsterAnimInfo.monsterInfo.runId);

            switch (monsterAnimInfo.animationType)
            {
            case CellAnimType.clear:
                order.AddNode(new ShowEffectActor(item.transform, "effect_cell_bomb", fightModule.transform));
                order.AddNode(new PlaySoundActor("remove"));
                order.AddNode(new ScaleActor((RectTransform)item.transform, new Vector3(0, 0, 0), 0.1f));
                order.AddNode(new DestroyActor(item.gameObject));
                break;

            case CellAnimType.wreck:
                order.AddNode(new ShowEffectActor(item.transform, "effect_cell_bomb", fightModule.transform));
                order.AddNode(new PlaySoundActor("remove"));
                order.AddNode(new ScaleActor((RectTransform)item.transform, new Vector3(0, 0, 0), 0.1f));
                //if (monsterAnimInfo.monsterInfo.IsNull())
                //{
                //    order.AddNode(new DestroyActor(item.gameObject));
                //}else
                //{
                order.AddNode(new ChangeMonsterActor(item, monsterAnimInfo.monsterInfo));
                //}
                break;
            }
            actionTree.AddNode(order);
        }
    }
Esempio n. 2
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    public void AddAnim(MonsterInfo monsterInfo, CellAnimType animationType = CellAnimType.clear)
    {
        List <MonsterAnimInfo> stepMoves = anims[anims.Count - 1];
        MonsterAnimInfo        animInfo  = new MonsterAnimInfo();

        animInfo.animationType = animationType;
        animInfo.startFrame    = anims.Count;
        animInfo.monsterInfo   = monsterInfo;
        stepMoves.Add(animInfo);
    }
Esempio n. 3
0
    //用来排序
    public int CompareTo(object obj)
    {
        MonsterAnimInfo target = obj as MonsterAnimInfo;

        return(target.startFrame.CompareTo(startFrame));
    }