public void TestSetPosition() { Monopoly game = Monopoly.GetInstance(); game[0].GoToCase(39); Assert.AreEqual(game[0].CurrentPosition.value, 39); }
public void TestAddingPlayers() { Monopoly game = Monopoly.GetInstance(); //Adding players game.AddPlayer("Jean"); game.AddPlayer("Paul"); game.AddPlayer("Jacques"); Assert.AreEqual(game[0], new Player("Jean", null)); }
public void TestGoToJailwDouble() { Monopoly game = Monopoly.GetInstance(); game.Restart(); //In case an instance already exists game.AddPlayer("Jean"); game.AddPlayer("Paul"); game.AddPlayer("Jacques"); game[0].Play(4, 4); //Simulates making two 4s three times in a row Assert.AreEqual(game[0].InPrison, true); }
public void TestCircularity() { Monopoly game = Monopoly.GetInstance(); game.Restart(); //In case an instance already exists game.AddPlayer("Jean"); game.AddPlayer("Paul"); game.AddPlayer("Jacques"); game[0].GoToCase(39); Assert.AreEqual(game[0].CurrentPosition.next.value, 0); }
public void OutOfJail1wDouble() { Monopoly game = Monopoly.GetInstance(); game.Restart(); //In case an instance already exists game.AddPlayer("Jean"); game.AddPlayer("Paul"); game.AddPlayer("Jacques"); game[0].Play(4, 4); game[0].Play(4, 4); Assert.AreEqual(game[0].InPrison, false); Assert.AreEqual(game[0].CurrentPosition.value, 18); }
public void TestGoToJailOn30() { Monopoly game = Monopoly.GetInstance(); game.Restart(); //Because with the sigleton pattern it keeps the ulterior state //Adding players game.AddPlayer("Jean"); game.AddPlayer("Paul"); game.AddPlayer("Jacques"); game[0].Play(4, 6); game[0].Play(4, 6); game[0].Play(4, 6); Assert.AreEqual(game[0].InPrison, true); }
public void OutOfJail1w3Rounds() { Monopoly game = Monopoly.GetInstance(); game.Restart(); //In case an instance already exists game.AddPlayer("Jean"); game.AddPlayer("Paul"); game.AddPlayer("Jacques"); game[0].Play(4, 4); //Go to Jail (it simulate 3 doubles in a row) game[0].Play(2, 6); game[0].Play(3, 6); game[0].Play(4, 6); Assert.AreEqual(game[0].InPrison, false); Assert.AreEqual(game[0].CurrentPosition.value, 20); }
public static void Problem3() { Console.WriteLine("Creation of the Game:"); Monopoly game = Monopoly.GetInstance(); #region Add players //Adding players game.AddPlayer("Jean"); game.AddPlayer("Paul"); game.AddPlayer("Jacques"); game.AddPlayer("Christine"); game.AddPlayer("UselessPlayer"); Console.WriteLine(game); #endregion #region Try deleting a player game.DeletePlayer("UselessPlayer"); Console.WriteLine("UselessPlayer Deleted:"); Console.WriteLine(game); #endregion #region Simulating some round Console.WriteLine("\nHow many rounds do you want to simulate ? "); string n; int value; do { n = Console.ReadLine(); } while (!int.TryParse(n, out value)); for (int i = 0; i < value; i++) { game.PlayRound(); } #endregion #region Others different check //Try adding a player during the game game.AddPlayer("Cassandre"); //! You can't add players when the game has already started //Check if the iterator pattern works properly Console.WriteLine(game); //Check if the singleton pattern works properly Console.WriteLine("\nLet's check that the singleton pattern works properly"); Monopoly game2 = Monopoly.GetInstance(); Console.WriteLine(game2); // !! This is exactly the same game, the iterator pattern is working properly. //Let's see the historic of moves of Jacques: Console.WriteLine("\nLet's see the historic of Jacques"); game.ShowHistoric("Jacques"); //Let's see if we can delete the last move of Jacques Console.WriteLine("\nLet's try to delete the last move of Jacques"); game.Restore("Jacques"); game.ShowHistoric("Jacques"); #endregion }