public void SetTargetValue(TValue target, bool startTimer = false)
 {
     interpolator.SetTargetValue(target);
     if (startTimer)
     {
         timer.Run();
     }
 }
Esempio n. 2
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    private void FixedUpdate()
    {
        GameObject fader = Instantiate(prefabTrail);

        fader.transform.position   = trans.position;
        fader.transform.rotation   = trans.rotation;
        fader.transform.localScale = trans.lossyScale;
        fader.GetComponent <SpriteRenderer>().sprite = accessor.Get();
        MonoTimer fadeTimer = fader.GetComponent <MonoTimer>();

        fadeTimer.SetSecondsTarget(secondsToFade);
        fadeTimer.Run();
    }
Esempio n. 3
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 private void Fire(float secondsOverflow)
 {
     timerToRun.Run(secondsOverflow);
 }
Esempio n. 4
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 private void Fire()
 {
     timer.Run();
 }
 private void Start()
 {
     timer.Run();
 }