private void SendMessage(string message, OutputMessage.Severity severity, bool isAsync) { try { // IDebugErrorEvent2 is used to report error messages to the user when something goes wrong in the debug engine. // The sample engine doesn't take advantage of this. MonoMessageEvent eventObject = new MonoMessageEvent(new OutputMessage(message, enum_MESSAGETYPE.MT_MESSAGEBOX, severity), isAsync); Send(eventObject, MonoMessageEvent.Iid, null); } catch { // Since we are often trying to report an exception, if something goes wrong we don't want to take down the process, // so ignore the failure. } }
public void OnOutputMessage(OutputMessage outputMessage) { try { if (outputMessage.ErrorCode == 0) { var eventObject = new MonoMessageEvent(outputMessage, isAsync: true); Send(eventObject, MonoMessageEvent.Iid, null); } else { var eventObject = new MonoMessageEvent(outputMessage, isAsync: true); Send(eventObject, MonoMessageEvent.Iid, null); } } catch { // Since we are often trying to report an exception, if something goes wrong we don't want to take down the process, // so ignore the failure. } }