Esempio n. 1
0
        private void SendMessage(string message, OutputMessage.Severity severity, bool isAsync)
        {
            try
            {
                // IDebugErrorEvent2 is used to report error messages to the user when something goes wrong in the debug engine.
                // The sample engine doesn't take advantage of this.

                MonoMessageEvent eventObject = new MonoMessageEvent(new OutputMessage(message, enum_MESSAGETYPE.MT_MESSAGEBOX, severity), isAsync);
                Send(eventObject, MonoMessageEvent.Iid, null);
            }
            catch
            {
                // Since we are often trying to report an exception, if something goes wrong we don't want to take down the process,
                // so ignore the failure.
            }
        }
Esempio n. 2
0
 public void OnOutputMessage(OutputMessage outputMessage)
 {
     try
     {
         if (outputMessage.ErrorCode == 0)
         {
             var eventObject = new MonoMessageEvent(outputMessage, isAsync: true);
             Send(eventObject, MonoMessageEvent.Iid, null);
         }
         else
         {
             var eventObject = new MonoMessageEvent(outputMessage, isAsync: true);
             Send(eventObject, MonoMessageEvent.Iid, null);
         }
     }
     catch
     {
         // Since we are often trying to report an exception, if something goes wrong we don't want to take down the process,
         // so ignore the failure.
     }
 }