public static void CreateDialogWriter() { GameObject go = new GameObject("Dialog Writer"); MonoDialogWriter monoDialogWriter = go.AddComponent <MonoDialogWriter> (); monoDialogWriter.Init(new DialogWriter()); }
private void OnEnable() { m_monoDialogWriter = target as MonoDialogWriter; m_dialogWriter = m_monoDialogWriter.m_dialogWriter; Debug.Log(m_dialogWriter.m_dialogEventList); //UpdateWriterTree (m_dialogWriter.m_dialogEventList); }