/// <summary> /// Refresh animation. /// </summary> /// <param name="data">Animation data, type is PathAnimationData.</param> public override void Refresh(object data) { var newData = data as PathAnimationData; if (newData == null) { LogUtility.LogError("[CurvePathAnimation] Refresh error: the type of data is not PathAnimationData."); } else { path = newData.path; keepUp = newData.keepUp; reference = newData.reference; Rewind(0); } }
/// <summary> /// Constructor. /// </summary> /// <param name="path">Path of animation.</param> /// <param name="keepUp">Keep up mode on play animation.</param> /// <param name="reference">Keep up reference transform.</param> public PathAnimationData(MonoCurvePath path, KeepUpMode keepUp = KeepUpMode.WorldUp, Transform reference = null) { this.path = path; this.keepUp = keepUp; this.reference = reference; }