private void Start() { this.pool = MonoBehaviourPool <ItemPickupPopup> .Factory( this.itemPopupPrefab, UIManager.Instance.PopupContainer, 2); InventoryComponent.AnyItemPicked += OnItemPickup; }
private void Start() { this.pool = MonoBehaviourPool <BestiaryUnlockPopup> .Factory( this.popupPrefab, UIManager.Instance.PopupContainer, 2); CharacterManager.BestiaryUpdated += OnBestiaryUpdated; }
protected override void OnInitialize() { if (this.recipes.Count == 0) { return; } this.recipePool = MonoBehaviourPool <CraftViewRecipeRow> .Factory( this.recipeRowPrefab, this.recipeRowContainer); this.resultTooltip.Initialize(); this.inventory.ItemPicked += OnItemPicked; this.inventory.ItemRemoved += OnItemRemoved; this.inventory.ItemStackCountChanged += OnItemStackCountChanged; this.recipePanel.Initialize(this.inventory); this.recipePanel.CraftButtonClicked += OnCraftButtonClicked; this.searchInput.onValueChanged.AddListener(OnSearchInputChanged); this.closeButton.PointerUp += OnCloseButtonPointerUp; this.continueButton.PointerUp += OnContinueButtonPointerUp; CreateCategoryTabs(); RefreshRecipes(this.recipes); }
public void Start() { characterPool = new MonoBehaviourPool <Button>( characterPrefab, poolRoot, poolCapacity, (character) => { character.gameObject.SetActive(true); character.gameObject.transform.SetAsLastSibling(); character.image.color = skinColor.Next(); character.onClick.AddListener( new UnityEngine.Events.UnityAction(() => characterPool.ReleaseObject(character))); }, (character) => { character.onClick.RemoveAllListeners(); character.gameObject.SetActive(false); }); skinColor = Generator .UniformRandomFloat() .Select(t => Color.Lerp(color1, color2, t)); }
private void Start() { this.pool = MonoBehaviourPool <MasteryLevelupPopup> .Factory( this.masteryPopupPrefab, UIManager.Instance.PopupContainer, 2); Mastery.AnyMasteryLevelUp += OnAnyMasteryLevelUp; }
public void Initialize() { if (this.isInitialized) { return; } this.price = Instantiate(this.pricePrefab, this.container); this.price.Initialize(); this.differencePool = MonoBehaviourPool <ItemTooltipDifference> .Factory(this.differencePrefab, this.container); this.socketPool = MonoBehaviourPool <ItemTooltipSocket> .Factory(this.socketPrefab, this.container); this.costPool = MonoBehaviourPool <SkillTooltipCost> .Factory(this.costPrefab, this.container); this.textPool = MonoBehaviourPool <CustomText> .Factory(this.textPrefab, this.container); this.separatorPool = GameObjectPool.Factory(this.separatorPrefab, this.container); this.rectTransform = GetComponent <RectTransform>(); this.parentRectTransform = this.rectTransform.parent.GetComponent <RectTransform>(); CharacterManager.CharacterSelected += OnCharacterSelected; this.character = CharacterManager.Instance.Character; this.isInitialized = true; }
private void Start() { this.pool = MonoBehaviourPool <RecipeUnlockPopup> .Factory( this.recipeUnlockPopup, UIManager.Instance.PopupContainer, 2); Character.RecipeUnlocked += OnRecipeUnlocked; }
protected override void OnInitialize() { this.itemPool = MonoBehaviourPool <MailboxItem> .Factory(this.itemPrefab, this.itemContainer); this.closeButton.PointerUp += Hide; this.previousButton.PointerUp += OnPreviousButtonPointerUp; this.nextButton.PointerUp += OnNextButtonPointerUp; }
private void Start() { Instance.Hide(); this.closeButton.PointerUp += Hide; this.actionViewPool = MonoBehaviourPool <DialogueActionView> .Factory( this.actionViewPrefab, this.actionViewContainer, 5); }
public T GetInstanceFromPool(Transform parent = null) { if (pool == null) { pool = new MonoBehaviourPool <T>(this); } T result = pool.GetPooledObject(parent); result.OnSpawn(); return(result); }
protected override void OnInitialize() { this.itemPool = MonoBehaviourPool <ItemListRow> .Factory(this.itemPrefab, this.itemContainer); this.characterPanel.Initialize(this.character); this.equipmentPanel.Initialize(this.equipment); this.inventoryPanel.Initialize(this.inventory); this.inventoryPanel.ItemRightClicked += OnInventoryItemRightClicked; this.gambleButton.PointerUp += OnGambleButtonClicked; this.closeButton.PointerUp += Hide; }
public static MonoBehaviourPool <T> GetMonoBehaviourPool <T>(T prefab) where T : MonoBehaviour { var type = typeof(T); lock (Lock) { if (!MonoPools.ContainsKey(type)) { MonoPools[type] = new MonoBehaviourPool <T>(prefab); } return((MonoBehaviourPool <T>)MonoPools[type]); } }
private void Start() { HealthComponent.AnyEntityDamaged += OnEntityDamaged; HealthComponent.AnyEntityHealed += OnEntityHealed; HealthComponent.AnyEntityInvulnerable += OnAnyEntityInvulnerable; BehavioursComponent.AnyBehaviourApplied += OnBehaviourApplied; BehavioursComponent.AnyBehaviourImmune += OnAnyBehaviourImmune; this.pool = MonoBehaviourPool <FloatingText> .Factory( this.floatingTextPrefab, UIManager.Instance.GameplayCanvas.transform); Episode.AnyEpisodeStopped += OnAnyEpisodeStopped; }
private void RecreateRelics(IEnumerable <Relic> relics) { if (this.relicViewPool == null) { this.relicViewPool = MonoBehaviourPool <RelicView> .Factory(this.relicPrefab, this.relicContainer); } this.relicViewPool.DespawnAll(); foreach (var relic in relics) { CreateRelic(relic); } }
public void Initialize() { if (this.isInitialized) { return; } this.isInitialized = true; this.textPool = MonoBehaviourPool <CustomText> .Factory(this.textPrefab, this.container); this.setPool = MonoBehaviourPool <SkillTooltipSet> .Factory(this.setPrefab, this.container); this.separatorPool = GameObjectPool.Factory(this.separatorPrefab, this.container); this.rectTransform = GetComponent <RectTransform>(); this.parentRectTransform = this.rectTransform.parent.GetComponent <RectTransform>(); }
protected override void OnInitialize() { this.ingredientPool = MonoBehaviourPool <CraftViewIngredient> .Factory(this.ingredientPrefab, this.ingredientContainer); this.rowPool = MonoBehaviourPool <ItemForgingRow> .Factory(this.rowPrefab, this.rowContainer); this.characterPanel.Initialize(this.character); this.equipmentPanel.Initialize(this.equipment); this.inventoryPanel.Initialize(this.inventory); this.inventoryPanel.ItemRightClicked += OnInventoryItemRightClicked; this.itemSlot.Construct(this.inventory.CreateEmptyItem()); this.itemSlot.ItemDroppedIn += OnItemDroppedIn; this.itemSlot.ItemDroppedOut += OnItemDroppedOut; this.itemSlot.InventoryItem.RightClicked += OnItemRightClicked; this.upgradeButton.PointerUp += OnUpgradeButtonClicked; this.closeButton.PointerUp += Hide; }
public void Construct(List <UnitData> units) { this.behaviourPool = MonoBehaviourPool <BehaviourView> .Factory( this.behaviourPrefab, this.behaviourContainer); this.spellbookSlotPool = MonoBehaviourPool <SpellbookSlot> .Factory( this.spellbookSlotPrefab, this.spellbookSlotContainer); this.propertyRowPool = MonoBehaviourPool <CharacterInfoRow> .Factory( this.propertyRowPrefab, this.propertyRowContainer); this.attributeRowPool = MonoBehaviourPool <BestiaryAttributeRow> .Factory( this.attributeRowPrefab, this.attributeRowContainer); this.propertyRowSeparatorPool = GameObjectPool.Factory( this.propertyRowSeparatorPrefab, this.propertyRowContainer); var grouped = units.OrderBy(u => u.Environment.Index).GroupBy(u => u.Environment.Id); foreach (var group in grouped) { Instantiate(this.unitRowTitlePrefab, this.unitRowContainer) .ChangeTitle(I18N.Instance.Get(group.First().Environment.NameKey)); foreach (var unit in group.OrderBy(u => u.NameKey)) { var unitRow = Instantiate(this.unitRowPrefab, this.unitRowContainer); unitRow.Clicked += OnUnitRowClicked; unitRow.Construct(unit); } } var firstRow = this.unitRowContainer.GetComponentsInChildren <BestiaryUnitRow>().FirstOrDefault(); if (firstRow == null) { return; } OnUnitRowClicked(firstRow); }
public void Initialize() { this.itemPool = MonoBehaviourPool <InventoryItem> .Factory(this.itemPrefab, this.itemContainer); }
public void Initialize() { this.currencyPool = MonoBehaviourPool <CurrencyView> .Factory(this.currencyPrefab, transform); }
public void OnAwake() { _effectPool = new EffectsPool(new GameObject("EffectsPool").transform); }