public FlurryOfBlowsTests() { monk = CharacterTestTemplates.MarkyMonk(); var strike = new MonkUnarmedStrike(); monk.Add(strike); }
public MonkUnarmedStrikeTests() { var dataTable = new DataTable("Monk Abilities"); dataTable.SetColumns(new string[] { "unarmed-damage" }); dataTable.AddRow("1", new string[] { "1d6" }); dataTable.AddRow("2", new string[] { "1d8" }); dataTable.AddRow("3", new string[] { "2d10" }); unarmedStrike = new MonkUnarmedStrike(dataTable); }
public UnarmedMonk(MonkUnarmedStrike unarmed) { this.unarmedStrike = unarmed; }