void Update() { Moneyupdate MU = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); money = MU.money; if (countryPopup.activeSelf == true) { countryCheck(money); } else { if (signal) { //saveManager로 저장한 List 띄우는건데...; //추후에 렉걸리면 방법을 바꿔야할듯... for (int i = 0; i < SIZE; i++) { if (BuyList [i] == false) { countryAdd(i); } } signal = false; //한번만 실행하게끔... } } }
public void countryMoneyEvent(int sel) { //MoneyManager에서 country의 가격에 따라 MoneyUpdate Moneyupdate MU = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); MU.money -= Price[sel]; }
public void HouseMoneyEvent(int sel_BG) { //MoneyManager에서 House의 가격에 따라 MoneyUpdate Moneyupdate MU = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); MU.money -= BG_Price[sel_BG]; Debug.Log(money); }
public void btnClick() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); TouchMoneyPlus += 1; TouchMoney = TouchMoney + TouchMoneyPlus; if (BeforeLevelPrice == 0) { BeforePrice += 10; } for (int i = 0; i < JugallumLev; i++) { BeforePrice = BeforePrice * 1.04f; } AfterPrice = BeforePrice * 1.04f; //Secondsosoodelete = (int)BeforePrice; //BeforeString = Secondsosoodelete.ToString(); //Secondsosoodelete = (int)AfterPrice; //AfterString = Secondsosoodelete.ToString(); //NextLevelPrice = BeforeLevelPrice+ulong.Parse(BeforeString); NextLevelPrice = BeforeLevelPrice + (ulong)BeforePrice; //TwoNextLevelPrice = BeforeLevelPrice+ulong.Parse(AfterString); TwoNextLevelPrice = BeforeLevelPrice + (ulong)AfterPrice; BeforeLevelPrice = NextLevelPrice; if (moneyu.money > NextLevelPrice) { moneyu.money = moneyu.money - NextLevelPrice; JugallumLev++; totalClickmoney = (float)TouchMoney * GFBonus * HouseBonus * NationBonus; //기업 인수 보너스 알바 보너스 추가 하기 //sosoodelete = (int)totalClickmoney; //ToTalTransform = sosoodelete.ToString(); //moneyu.touchspeed = ulong.Parse(ToTalTransform); //주석 지우면안대 moneyu.touchspeed = (ulong)totalClickmoney; LevelText.text = "둥신 LV" + JugallumLev; LevelupbtnText.fontSize = 8; LevelupbtnText.text = "비용:" + myTransMoney.strTransMoney(TwoNextLevelPrice) + "\n" + "+" + myTransMoney.strTransMoney(TouchMoneyPlus) + "/클릭"; NowClickWonTx.text = myTransMoney.strTransMoney(TouchMoney) + " → " + myTransMoney.strTransMoney(moneyu.touchspeed); BeforePrice = 1; AfterPrice = 1; } else if (moneyu.money < NextLevelPrice) { TouchMoney = TouchMoney - 1; BeforePrice = 1; AfterPrice = 1; } //돈 없을때 버튼 클릭 안되게 해야댐 2/3일 ---완료 }
public void LargepizzaClick() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); if (largepizzaClicked == false && largepizzacnt != 0) { largepizzaClicked = true; moneyu.moneyspeed = moneyu.moneyspeed * 100; largepizzacnt -= 1; largepizzacnt_text.text = largepizzacnt + "개"; Largepizzaskillfilter.fillAmount = 1; StartCoroutine("largepizzacooltime"); } }
public void burnClick() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); if (burnClicked == false && burncnt != 0) { burnClicked = true; moneyu.touchspeed = moneyu.touchspeed * 100; burncnt -= 1; burncnt_text.text = burncnt + "개"; burnskillfilter.fillAmount = 1; StartCoroutine("burncooltime"); } }
public void gmfrrebirth() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); msrandomnum = Random.Range(0, 100000); ckrandomnum = Random.Range(0, 1000);//2월3일 이건 정해야댈듯? msstring = msrandomnum.ToString(); ckstring = ckrandomnum.ToString(); msmoneyspeed = ulong.Parse(msstring); cktouchmoney = ulong.Parse(ckstring); moneyu.moneyspeed = msmoneyspeed; moneyu.touchspeed = cktouchmoney; allrebirth(cktouchmoney); }
public void redbullClick() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); if (redbullClicked == false && redbullcnt != 0) { redbullClicked = true; moneyu.touchspeed = moneyu.touchspeed * 10; redbullcnt -= 1; redbullcnt_text.text = redbullcnt + "개"; redbullskillfilter.fillAmount = 1; StartCoroutine("redbullcooltime"); } }
//connect Button onClick event public void Asset_HouseOnClick(int btn) { Moneyupdate MU = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); HouseButtonEvent HE = GameObject.Find("HouseManager").GetComponent <HouseButtonEvent>(); MU.money += Asset_houseNowPrice [btn]; Asset_houseNowPrice [btn] = 0; HE.changeBGBuyEnable(btn); //기본배경으로 초기화 GameObject.Find("Background").GetComponent <Image> ().sprite = Resources.Load <Sprite> ("bg_img/bg99") as Sprite; HE.Selected_BG = (int)99; }
public void smallClick() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); if (smallpizzaClicked == false && smallpizzacnt != 0) { smallpizzaClicked = true; moneyu.moneyspeed = moneyu.moneyspeed * 10; smallpizzacnt -= 1; smallpizzacnt_text.text = smallpizzacnt + "개"; smallpizzaskillfilter.fillAmount = 1; StartCoroutine("smallpizzacooltime"); } }
void Update() { Moneyupdate MU = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); money = MU.money; //if(GameObject.Find ("HousePopup").activeSelf == true) if (housepopup.activeSelf == true) { HouseCheck(money); } else { if (signal) { //추후에 렉걸리면 방법을 바꿔야할듯... GameObject.Find("Background").GetComponent <Image> ().sprite = Resources.Load <Sprite> ("bg_img/bg" + Selected_BG) as Sprite; //("bg_img/bg_"+selected_BG) as Sprite; signal = false; //한번만 실행하게끔... } } }
public void BtnClickedEvent() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); for (int i = 0; i < 11; i++) { if (btnClick[i] == true) { plusmoney[i] = plusmoney[i] + EmployerLevel[i]; NextLevelPrice[i] = (10000 + (characterbalance[i] * (plusmoney[i]))) * gobsem[i]; TwoNextLevelPrice[i] = (10000 + (characterbalance[i] * (plusmoney[i] + (EmployerLevel[i] + 1)))) * gobsem[i]; if (moneyu.money >= NextLevelPrice[i]) { EmployerLevel[i]++; moneyu.money = moneyu.money - NextLevelPrice[i]; moneyspeed[i] += speedplus[i]; moneyu.moneyspeed += moneyspeed[i]; btn_text[i].fontSize = 8; btn_text[i].text = "비용:" + myTransMoney.strTransMoney(TwoNextLevelPrice[i]) + "\n" + "초당:" + myTransMoney.strTransMoney(moneyspeed[i]); name_text[i].text = names_text[i] + "LV " + EmployerLevel[i]; Employer[i].active = true; } else if (moneyu.money < NextLevelPrice[i]) { plusmoney[i] = plusmoney[i] - EmployerLevel[i]; NextLevelPrice[i] = (10000 + characterbalance[i] * (plusmoney[i])) * gobsem[i]; TwoNextLevelPrice[i] = (10000 + (characterbalance[i] * (plusmoney[i] + (EmployerLevel[i] + 1)))) * gobsem[i]; } if (EmployerLevel[i] >= 10 && i != 10) { ClosePopup[i].active = false; } btnClick[i] = false; } } }
// Update is called once per frame void Update() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); for (int i = 0; i < 11; i++) { if (moneyu.money > TwoNextLevelPrice[i]) { btn[i].interactable = true; //btn[i].enabled = true; BackgroundColor[i].color = open; } else if (moneyu.money <= TwoNextLevelPrice[i]) { btn[i].interactable = false; //btn[i].enabled = false; BackgroundColor[i].color = close; } } //BtnClickedEvent(); }
void Update() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); //0~10만 : 0 흙 //10~100만 : 1 플 //100~1000만 : 2 녹 if (moneyu.moneyspeed <= myPow(100000, 10, 0)) { spoonimage.GetComponent <Image> ().sprite = SpoonImg [0]; } else if ((moneyu.moneyspeed >= myPow(100000, 10, 7))) //diamond { spoonimage.GetComponent <Image> ().sprite = SpoonImg [6]; } else if ((moneyu.moneyspeed >= myPow(100000, 10, 6))) { spoonimage.GetComponent <Image> ().sprite = SpoonImg [5]; } else if ((moneyu.moneyspeed >= myPow(100000, 10, 4))) { spoonimage.GetComponent <Image> ().sprite = SpoonImg [4]; } else if ((moneyu.moneyspeed >= myPow(100000, 10, 2))) { spoonimage.GetComponent <Image> ().sprite = SpoonImg [3]; } else if ((moneyu.moneyspeed >= myPow(100000, 10, 1))) { spoonimage.GetComponent <Image> ().sprite = SpoonImg [2]; } else if ((moneyu.moneyspeed >= myPow(100000, 10, 0))) //plastic { spoonimage.GetComponent <Image> ().sprite = SpoonImg [1]; } }
// Update is called once per frame void Update() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); if (moneyu.moneyspeed > 100000) { ClosePopup[0].active = false; } if (moneyu.moneyspeed > 1000000) { ClosePopup[1].active = false; } else if (moneyu.moneyspeed < 1000000) { ClosePopup[1].active = true; } if (moneyu.moneyspeed > 10000000) { ClosePopup[2].active = false; } else if (moneyu.moneyspeed < 10000000) { ClosePopup[2].active = true; } if (moneyu.moneyspeed > 1000000000) { ClosePopup[3].active = false; } else if (moneyu.moneyspeed < 1000000000) { ClosePopup[3].active = true; } if (moneyu.moneyspeed > 1000000000000) { ClosePopup[4].active = false; } else if (moneyu.moneyspeed < 1000000000000) { ClosePopup[4].active = true; } for (int i = 0; i < 6; i++) { if (GFExist[i] == true) { for (int j = 0; j < 6; j++) { if (i != j) { btn[j].interactable = false; Backgroundcl[j].color = close; } } ison[i] = true; GirlFriend[i].active = true; btn_text[i].text = "헤어지기"; } else if (ison[i] == true) { for (int j = 0; j < 6; j++) { if (i != j) { btn[j].interactable = true; Backgroundcl[j].color = open; } } ison[i] = false; GirlFriend[i].active = false; } } }
// Update is called once per frame void Update() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); redbullcnt_text.text = redbullcnt + "개"; smallpizzacnt_text.text = smallpizzacnt + "개"; burncnt_text.text = burncnt + "개"; largepizzacnt_text.text = largepizzacnt + "개"; rebirthcnt_text.text = rebirthpotion + "개"; if (redbullClicked == true) { startTime += Time.deltaTime; if (startTime > checkTime) { moneyu.touchspeed = moneyu.touchspeed / 10; redbullClicked = false; startTime = 0.0f; } } if (smallpizzaClicked == true) { startTime += Time.deltaTime; if (startTime > checkTime) { moneyu.moneyspeed = moneyu.moneyspeed / 10; smallpizzaClicked = false; startTime = 0.0f; } } if (burnClicked == true) { startTime += Time.deltaTime; if (startTime > checkTime) { moneyu.touchspeed = moneyu.touchspeed / 100; burnClicked = false; startTime = 0.0f; } } if (largepizzaClicked == true) { startTime += Time.deltaTime; if (startTime > checkTime) { moneyu.moneyspeed = moneyu.moneyspeed / 100; largepizzaClicked = false; startTime = 0.0f; } } if (redbullcnt == 0) { redbullbtn.enabled = false; redbull.color = close; } else if (redbullcnt != 0) { redbullbtn.enabled = true; redbull.color = open; } if (smallpizzacnt == 0) { smallpizzabtn.enabled = false; smallpizza.color = close; } else if (smallpizzacnt != 0) { smallpizzabtn.enabled = true; smallpizza.color = open; } if (burncnt == 0) { burnbtn.enabled = false; burn.color = close; } else if (burncnt != 0) { burnbtn.enabled = true; burn.color = open; } if (largepizzacnt == 0) { largepizzabtn.enabled = false; Largepizza.color = close; } else if (largepizzacnt != 0) { largepizzabtn.enabled = true; Largepizza.color = open; } rebirthcnt_text.text = rebirthpotion + "개"; }
//connect Button onClick event public void Asset_StockOnClick(int btn) { Moneyupdate MU = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); MU.money += myStockList.stockassetprice[btn]; }
// Update is called once per frame void Update() { Moneyupdate moneyu = GameObject.Find("MoneyManager").GetComponent <Moneyupdate>(); GrilFriendManager gf = GameObject.Find("GirlFriendManager").GetComponent <GrilFriendManager>(); HouseButtonEvent house = GameObject.Find("HouseManager").GetComponent <HouseButtonEvent>(); CountryButtonEvent Country = GameObject.Find("CountryManager").GetComponent <CountryButtonEvent>(); //여자친구 생기면 클릭당 돈의 % 상승 //ㄴㅁㅇㅋㅌㅊ // /* * * * * */ for (int i = 0; i < 6; i++) { if (gf.GFExist[i] == true && noretry == 0) { //bntcm = (float)moneyu.touchspeed * GFgob[i]; GFBonus = GFgob[i]; bntcm = (float)TouchMoney * HouseBonus * NationBonus * GFBonus; //sosoodelete =(int) bntcm; //GFTransform = sosoodelete.ToString(); //moneyu.touchspeed = ulong.Parse(GFTransform); moneyu.touchspeed = (ulong)bntcm; GFTruetoFalse[i] = true; noretry++; GFBonusTx.text = "" + GFbg[i] + "%"; TotalgfPersent = GFbg[i]; Gfimg[i].color = open; } else if (gf.GFExist[i] == false && GFTruetoFalse[i] == true) { //bntcm = (float)moneyu.touchspeed * GFnonugi[i]; Debug.Log(GFnonugi[0]); GFBonus = 1.0f; bntcm = (float)TouchMoney * HouseBonus * NationBonus * GFBonus; //sosoodelete = (int)bntcm; //GFTransform = sosoodelete.ToString(); //moneyu.touchspeed = ulong.Parse(GFTransform); moneyu.touchspeed = (ulong)bntcm; GFTruetoFalse[i] = false; noretry--; GFBonusTx.text = "0%"; Gfimg[i].color = close; } } //집 사면 클릭돈 % 상승 for (int i = 0; i < 7; i++) { if (house.BG_BuyList[i] == false && noretryhouse[i] == 0) { //bntcm = (float)moneyu.touchspeed * Housegob[i]; if (HouseBonus != 1.0f) { HouseBonus = HouseBonus + Housegob[i]; } else if (HouseBonus == 1.0f) //본체 버튼 클릭할때 곱해줘서 보너스퍼센트가 초기화 되지 않게함 { //update 함수에선 집사기에서 사자마자 퍼센트가 올라감 HouseBonus = Housegob[i]; } bntcm = (float)TouchMoney * HouseBonus * GFBonus * NationBonus; TotalHousePersent = TotalHousePersent + Hsbg[i]; //sosoodelete = (int)bntcm; //HouseTransform = sosoodelete.ToString(); moneyu.touchspeed = (ulong)bntcm; // moneyu.touchspeed = ulong.Parse(HouseTransform); HouseTruetoFalse[i] = true; noretryhouse[i]++; HouseBonusTx.text = "" + TotalHousePersent + "%"; HouseImg[i].color = open; } else if (house.BG_BuyList[i] == true && HouseTruetoFalse[i] == true) { //bntcm = (float)moneyu.touchspeed * Housenonugi[i]; HouseBonus = HouseBonus - Housegob[i]; if ((int)HouseBonus <= 0) { HouseBonus = 1.0f; } bntcm = (float)TouchMoney * HouseBonus * GFBonus * NationBonus; TotalHousePersent = TotalHousePersent - Hsbg[i]; //sosoodelete = (int)bntcm; //HouseTransform = sosoodelete.ToString(); //moneyu.touchspeed = ulong.Parse(HouseTransform); moneyu.touchspeed = (ulong)bntcm; HouseTruetoFalse[i] = false; noretryhouse[i]--; HouseBonusTx.text = "" + TotalHousePersent + "%"; HouseImg[i].color = close; } } //국가를 삿을때 상승 for (int i = 0; i < 13; i++) { if (Country.BuyList[i] == false && noretryNation[i] == 0) { //bntcm = (float)moneyu.touchspeed * Nationgob[i]; if (NationBonus != 1) { NationBonus = NationBonus + Nationgob[i]; } if (NationBonus == 1) { NationBonus = Nationgob[i]; } bntcm = (float)TouchMoney * GFBonus * HouseBonus * NationBonus; TotalNationPersent = TotalNationPersent + Nsbg[i]; //sosoodelete = (int)bntcm; //NationTransform = sosoodelete.ToString(); //moneyu.touchspeed = ulong.Parse(NationTransform); moneyu.touchspeed = (ulong)bntcm; NationTruetoFalse[i] = true; noretryNation[i]++; NationBonusTx.text = "" + TotalNationPersent + "%"; NationImg[i].color = open; } else if (Country.BuyList[i] == true && NationTruetoFalse[i] == true) { //bntcm = (float)moneyu.touchspeed * Nationnonugi[i]; NationBonus = NationBonus - Nationgob[i]; if ((int)NationBonus <= 0) { NationBonus = 1.0f; } //20억 넘어갈때 어케 되는지 알아봐야댐 bntcm = (float)TouchMoney * GFBonus * HouseBonus * NationBonus; TotalNationPersent = TotalNationPersent - Nsbg[i]; //sosoodelete = (int)bntcm; //NationTransform = sosoodelete.ToString(); //moneyu.touchspeed = ulong.Parse(NationTransform); moneyu.touchspeed = (ulong)bntcm; NationTruetoFalse[i] = false; noretryNation[i]--; NationBonusTx.text = "" + TotalNationPersent + "%"; NationImg[i].color = close; } { } } if (moneyu.money < TwoNextLevelPrice) { BackGraoud.color = closeLevel; btn.enabled = false; } else if (moneyu.money > TwoNextLevelPrice) { BackGraoud.color = open; btn.enabled = true; } NowClickWonTx.text = myTransMoney.strTransMoney(TouchMoney) + " → " + myTransMoney.strTransMoney(moneyu.touchspeed); LevelText.text = "둥신 LV" + JugallumLev; LevelupbtnText.text = "비용:" + myTransMoney.strTransMoney(TwoNextLevelPrice) + "\n" + "+" + myTransMoney.strTransMoney(TouchMoneyPlus) + "/클릭"; }