public void OnClick_Replay() { MoneyManger.Instance().ResetGold(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); SoundManager.Instance().PlayTempBGM(); Close(); }
private void Awake() { audMan = AudioManager.instance; transform.position = new Vector3(Grid.selectedCell_x + 5, 0, Grid.selectedCell_y + 5); growAnimation.speed = (1 / growTime); moneyManager = GameObject.FindObjectOfType <MoneyManger>(); StartCoroutine("growPotatoes"); }
public void OnClick_Restart() { MoneyManger.Instance().ResetGold(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); UIControl.Instance().CloseAllWindow(); GameController.Instance().SetInFightScene(true); Pause(false); Close(); }
public void OnClick_OnEndlessMode() { UIControl.Instance().LoadScene("EndlessMode"); GameController.Instance().SetInFightScene(true); SoundManager.Instance().PlaySound("buttonClick"); SoundManager.Instance().PlayBGM("bossFightBGM"); MoneyManger.Instance().ResetGold(); UIControl.Instance().OpenSingleWindow(UI_TYPE.Endless); }
public void OnClick_LoadLevel1() { MoneyManger.Instance().ResetGold(); UIControl.Instance().LoadScene("SampleScene"); UIControl.Instance().CloseWindow(UI_TYPE.SelectLevel); UIControl.Instance().OpenWindow(UI_TYPE.Training); UIWindow trainingSession = UIControl.Instance().GetWindow(UI_TYPE.Training); if (trainingSession != null) { trainingSession.SetWindow("MovingTip"); } GameController.Instance().SetNowScene(1); }
public void OnClick_LoadLevel(int i) { MoneyManger.Instance().ResetGold(); UIControl.Instance().LoadScene("Stage" + i.ToString()); UIControl.Instance().CloseWindow(UI_TYPE.SelectLevel); if (0 == i) { SoundManager.Instance().PlayBGM("trainingStageBGM"); } else if (1 == i) { SoundManager.Instance().PlayBGM("stage1BGM"); } else if (2 == i) { SoundManager.Instance().PlayBGM("stage2BGM"); } }
private void OnEnable() { m_Score.text = "金币:" + MoneyManger.Instance().GetCurrentGold().ToString(); Time.timeScale = 0; }
// Use this for initialization void Start() { moneyManager = FindObjectOfType <MoneyManger> (); }
private void Awake() { gridManager = GameObject.FindObjectOfType <GridManager>(); moneyManger = GameObject.FindObjectOfType <MoneyManger>(); tilePos = transform; }