Esempio n. 1
0
 private void UpdateMoneyBalance(IEnumerable <Employee> employees)
 {
     moneyBalance += employees
                     .Select(employee => employee.MoneyConsumerController)
                     .Sum(moneyMaker => moneyMaker.CalculateMoneyGenerated());
     moneyDisplay.SetMoney(moneyBalance);
 }
Esempio n. 2
0
    void Update()
    {
        // End game
        for (int i = 0; i < enemySpawner.transform.childCount; i++)
        {
            Enemy currentEnemy = enemySpawner.transform.GetChild(i).gameObject.GetComponent <Enemy>();
            if (currentEnemy.transform.position.x < minX)
            {
                health--;
                Destroy(currentEnemy.gameObject);
            }
        }

        // Remove towers
        for (int i = 0; i < tiles.rows; i++)
        {
            for (int j = 0; j < tiles.cols; j++)
            {
                Tile  currentTile  = tiles.GetTiles()[i, j];
                Tower currentTower = currentTile.GetTower();
                if (currentTower != null)
                {
                    for (int k = 0; k < enemySpawner.transform.childCount; k++)
                    {
                        Enemy      currentEnemy  = enemySpawner.transform.GetChild(k).gameObject.GetComponent <Enemy>();
                        Collider2D enemyCollider = currentEnemy.GetComponent <Collider2D>();
                        Collider2D towerCollider = currentTower.GetComponent <Collider2D>();

                        // If tower collides with enemy, destroy tower and enemy
                        if (towerCollider.bounds.Intersects(enemyCollider.bounds))
                        {
                            Destroy(currentTower.gameObject);
                            Destroy(currentEnemy.gameObject);
                        }

                        // Loop through bullets
                        for (int l = 0; l < currentTower.transform.childCount; l++)
                        {
                            Bullet     currentBullet  = currentTower.transform.GetChild(l).gameObject.GetComponent <Bullet>();
                            Collider2D bulletCollider = currentBullet.GetComponent <Collider2D>();

                            // If bullet collides with enemy, destroy bullet and enemy
                            if (bulletCollider.bounds.Intersects(enemyCollider.bounds))
                            {
                                Destroy(currentBullet.gameObject);
                                Destroy(currentEnemy.gameObject);
                                money++;
                            }
                        }
                    }
                }
            }
        }

        if (Input.GetMouseButtonDown(0))
        {
            if ((selectedMode == Mode.PLACE_TOWER && selectedTower.cost <= money) || selectedMode == Mode.REMOVE_TOWER)
            {
                // Place towers
                for (int i = 0; i < tiles.rows; i++)
                {
                    for (int j = 0; j < tiles.cols; j++)
                    {
                        Tile  currentTile  = tiles.GetTiles()[i, j];
                        Tower currentTower = currentTile.GetTower();
                        if (currentTile.isMouseOver())
                        {
                            if (selectedMode == Mode.PLACE_TOWER && currentTower == null)
                            {
                                Debug.Log("Placing Tower");
                                currentTower = Instantiate(
                                    selectedTower,
                                    new Vector3(
                                        currentTile.transform.position.x,
                                        currentTile.transform.position.y,
                                        -1
                                        ),
                                    Quaternion.identity
                                    ).GetComponent <Tower>();
                                currentTower.transform.SetParent(currentTile.transform);
                                currentTile.SetTower(currentTower);
                                money -= selectedTower.cost;

                                return;
                            }
                            else if (currentTower == null)
                            {
                                return;
                            }
                            else if (selectedMode == Mode.REMOVE_TOWER && currentTile.isMouseOver())
                            {
                                Destroy(currentTower.gameObject);
                                money += (int)((float)currentTower.cost * 0.8f);
                                return;
                            }
                        }
                    }
                }
            }
        }
        moneyDisplay.SetMoney(money);
        healthBar.SetHealth(health);
    }