Esempio n. 1
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            Money.AdjustFunds(House, "PayDebt", -House.FamilyFunds);

            SetValue <DebtOption, int>(House, 0);
            return(true);
        }
Esempio n. 2
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        protected void HandleDowry(SimDescription a, SimDescription b)
        {
            int min = GetValue <ArrangedMarriageDowryMinOption, int>(a);
            int max = GetValue <ArrangedMarriageDowryMaxOption, int>(a);

            if (max < min)
            {
                max = min;
            }

            int dowry = RandomUtil.GetInt(min, max);

            if (GetValue <DowryOnlyToPoorerOption, bool>())
            {
                if (dowry > 0)
                {
                    if (GetValue <NetWorthOption, int>(a.Household) < GetValue <NetWorthOption, int>(b.Household))
                    {
                        IncStat("Dowry Poorer");
                        return;
                    }
                }
                else
                {
                    if (GetValue <NetWorthOption, int>(a.Household) > GetValue <NetWorthOption, int>(b.Household))
                    {
                        IncStat("Dowry Poorer");
                        return;
                    }
                }
            }

            Money.AdjustFunds(a, "ArrangedDowry", -dowry);
            Money.AdjustFunds(b, "ArrangedDowry", dowry);
        }
Esempio n. 3
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            int bail = 0;

            ManagerSim.AddBuff(this, Sim, BuffNames.Nauseous, Origin.FromJailFood);

            Pair <string, int> value;

            if (sRepository.TryGetValue(Sim.SimDescriptionId, out value))
            {
                mStoryName = value.First;
                bail       = value.Second;

                sRepository.Remove(Sim.SimDescriptionId);
            }

            if (Sim.Occupation != null)
            {
                if (AddScoring("JailDemotion", GetValue <DemoteChanceOption, int>(), ScoringLookup.OptionType.Chance, Sim) > 0)
                {
                    Sim.Occupation.DemoteSim();
                }
            }

            bail += GetValue <BailOption, int>();
            if (bail > 0)
            {
                Money.AdjustFunds(Sim, "CourtFees", -bail);
            }

            return(true);
        }
Esempio n. 4
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        protected virtual bool AdjustFunds()
        {
            Money.AdjustFunds(Target, AccountingKey, -mFunds);

            Money.AdjustFunds(Sim, AccountingKey, mFunds);
            return(true);
        }
Esempio n. 5
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            Household house = Lot.Household;

            foreach (GameObject obj in Lot.GetObjects <GameObject>())
            {
                if (!obj.Charred)
                {
                    RepairableComponent repair = obj.Repairable;
                    if (repair == null)
                    {
                        continue;
                    }

                    if (!repair.TestReplace())
                    {
                        continue;
                    }
                }
                else
                {
                    if (obj is PlumbBob)
                    {
                        obj.Charred = false;
                        continue;
                    }
                }

                try
                {
                    IncStat("Found: " + obj.CatalogName);
                }
                catch
                { }

                GameObject go = null;
                try
                {
                    go = RepairableComponent.CreateReplaceObject(obj);
                }
                catch (Exception e)
                {
                    Common.DebugException(obj.CatalogName, e);
                }
                if (go == null)
                {
                    continue;
                }

                IncStat("Replaced");

                if (house != null)
                {
                    Money.AdjustFunds(house, "Replacement", -obj.Cost);
                }
            }

            return(true);
        }
Esempio n. 6
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            Household house = GetData <StoredNetWorthSimData>(Sim).Household;

            int iTotalWorth = GetData <StoredNetWorthSimData>(Sim).NetWorth;

            iTotalWorth -= GetValue <DebtOption, int>(house);

            SetValue <DebtOption, int>(house, 0);

            if (iTotalWorth <= 0)
            {
                IncStat("Inherit Cash: Poor");
                return(false);
            }

            Dictionary <SimDescription, float> inheritors = Deaths.GetInheritors(Sim, GetValue <InheritorsOption, ManagerDeath.Inheritors>(), true);

            float fTotal = 0f;

            foreach (KeyValuePair <SimDescription, float> fraction in inheritors)
            {
                fTotal += fraction.Value;
            }

            AddStat("Worth", iTotalWorth);
            AddStat("Inheritors", inheritors.Count);
            AddStat("Split", fTotal);

            bool simMatches = (Deaths.MatchesAlertLevel(Sim)) || (Money.MatchesAlertLevel(Sim));

            foreach (KeyValuePair <SimDescription, float> inheritor in inheritors)
            {
                int iInheritance = (int)(iTotalWorth * (inheritor.Value / fTotal));

                if (iInheritance <= 0)
                {
                    continue;
                }

                SimDescription child = inheritor.Key;
                if (child.Household == null)
                {
                    continue;
                }

                Money.AdjustFunds(child, "Inheritance", iInheritance);

                if ((simMatches) || (Deaths.MatchesAlertLevel(child)) || (Money.MatchesAlertLevel(child)))
                {
                    mInheritance.Add(child, iInheritance);
                }
            }

            return(mInheritance.Count > 0);
        }
Esempio n. 7
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            Money.AdjustFunds(House, "PayDebt", -House.FamilyFunds);

            mHead   = SimTypes.HeadOfFamily(House);
            mMovers = new List <SimDescription>(HouseholdsEx.All(House));

            Add(frame, new DebtSplitFamilyScenario(House), ScenarioResult.Start);
            Add(frame, new DebtForgivenScenario(House), ScenarioResult.Failure);
            return(false);
        }
Esempio n. 8
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            if (!base.PrivateUpdate(frame))
            {
                return(false);
            }

            Political job = Sim.Occupation as Political;

            if (job == null)
            {
                IncStat("No Job");
                return(false);
            }

            if ((job.ChanceCaught > 0) && (AddScoring("Embezzlement", Sim) > 0))
            {
                if (AddScoring("CaughtEmbezzling", job.ChanceCaught, ScoringLookup.OptionType.Chance, Sim) > 0)
                {
                    Add(frame, new CaughtEmbezzlingScenario(Sim), ScenarioResult.Start);
                }
                else
                {
                    mSteal = (int)(Funds * job.PercentCampaignFundsToSteal);
                    if (mSteal > Political.kEmbezzleMax)
                    {
                        mSteal = Political.kEmbezzleMax;
                    }
                    else if (mSteal < Political.kEmbezzleMin)
                    {
                        mSteal = Political.kEmbezzleMin;
                    }
                }
            }

            Money.AdjustFunds(Sim, AccountingKey, mSteal);

            job.CampaignMoneyRaised += (Funds - mSteal);

            if ((Sim.CreatedSim != null) && (Target.CreatedSim != null))
            {
                // CampaignDonationScenario will handle the adjust funds for the Target
                EventTracker.SendEvent(new IncrementalEvent(EventTypeId.kRaisedTonsOfMoney, Sim.CreatedSim, Target.CreatedSim, (float)Funds));
                EventTracker.SendEvent(EventTypeId.kAskedForDonation, Sim.CreatedSim, Target.CreatedSim);
            }
            else
            {
                Money.AdjustFunds(Target, AccountingKey, -Funds);
            }

            return(true);
        }
Esempio n. 9
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            Sim target = Event.TargetObject as Sim;

            if (target == null)
            {
                return(false);
            }

            Money.AdjustFunds(target.SimDescription, "CampaignDonation", -(int)Event.mIncrement);

            return(true);
        }
Esempio n. 10
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            mSchoolFee = GetValue <Option, int>() + GetOption <FeeBySchoolOption>().GetFee(Sim.CareerManager.School.Guid);

            if (GetValue <IsRichOption, bool>(Sim.Household))
            {
                mSchoolFee *= 2;
            }

            Money.AdjustFunds(Sim, "SchoolFee", -mSchoolFee);

            AddStat("Paid", mSchoolFee);
            return(true);
        }
Esempio n. 11
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            if ((mMoveInWith == null) || (!House.Contains(mMoveInWith)))
            {
                mMoveInWith = SimTypes.HeadOfFamily(House);
            }

            List <SimDescription> movers = GetMovers(House, true);

            AddStat("Movers", movers.Count);

            foreach (SimDescription sim in movers)
            {
                int funds = 0, debt = 0;

                if ((!SimTypes.IsSpecial(sim)) && (!Household.RoommateManager.IsNPCRoommate(sim)))
                {
                    int count = HouseholdsEx.NumHumans(sim.Household);
                    if (count > 0)
                    {
                        funds = sim.FamilyFunds / count;

                        Money.AdjustFunds(sim, "MoveOut", -funds);
                    }

                    if (count == 1)
                    {
                        debt += GetValue <DebtOption, int>(sim.Household);

                        SetValue <DebtOption, int>(sim.Household, 0);

                        funds += Households.Assets(sim);
                    }
                }

                AddStat("New Funds", funds);

                Money.AdjustFunds(House, "MoveIn", funds);

                AddValue <DebtOption, int>(House, debt);

                Households.MoveSim(sim, House);
            }

            mMovers = movers;
            return(true);
        }
Esempio n. 12
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        protected bool SmeltMetal(Metal metal)
        {
            if (!metal.mCollected)
            {
                return(false);
            }

            if (Sim.FamilyFunds < Metal.GetSmelt.kCostToSmelt)
            {
                IncStat("Smelt Cost");
                return(false);
            }

            Money.AdjustFunds(Sim, "Smelting", -Metal.GetSmelt.kCostToSmelt);

            float chanceOfExtraIngot = Metal.GetSmelt.kChanceOfExtraIngot;

            Collecting skill = Sim.SkillManager.AddElement(SkillNames.Collecting) as Collecting;

            if (skill.IsMetalCollector())
            {
                chanceOfExtraIngot = Metal.GetSmelt.kMetalCollectorExtraIngotChance;
            }

            int num2 = 0x1;

            while ((num2 < Metal.GetSmelt.kMaxNumberOfIngots) && RandomUtil.RandomChance01(chanceOfExtraIngot))
            {
                num2++;
                Metal metal2 = RockGemMetalBase.Make(metal.Guid, true) as Metal;
                MetalEx.SmeltMetal(metal2, Sim);
                IncreaseIngotsCreatedForMetal(skill, metal2.Guid);

                Inventories.TryToMove(metal2, Sim.CreatedSim);
            }

            MetalEx.SmeltMetal(metal, Sim);
            IncreaseIngotsCreatedForMetal(skill, metal.Guid);

            skill.MetalSmelt();

            IncStat("Metal Smelt");

            return(true);
        }
Esempio n. 13
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        protected void AdjustFundsMoveInLot(SimDescription sim, Dictionary <Household, bool> oldHouses)
        {
            if (!SimTypes.IsSpecial(sim))
            {
                if (!oldHouses.ContainsKey(sim.Household))
                {
                    oldHouses.Add(sim.Household, true);

                    AddStat("Old Home Funds", sim.FamilyFunds);
                }

                if (HouseholdsEx.NumHumans(sim.Household) > 0)
                {
                    int funds = sim.Household.FamilyFunds / HouseholdsEx.NumHumans(sim.Household);

                    AddStat("Transfer", funds);

                    Money.AdjustFunds(House, "MoveIn", funds);

                    Money.AdjustFunds(sim, "MoveOut", -funds);

                    AddStat("Transfer Remainder", sim.FamilyFunds);

                    if (HouseholdsEx.NumHumans(sim.Household) == 1)
                    {
                        Lots.PackupVehicles(sim.CreatedSim, false);

                        int debt = GetValue <DebtOption, int>(sim.Household);

                        AddValue <DebtOption, int>(House, debt);

                        SetValue <DebtOption, int>(sim.Household, 0);

                        AddStat("Debt Conversion", debt);

                        funds = Households.Assets(sim);

                        Money.AdjustFunds(House, "SellLot", funds);

                        AddStat("Total Conversion", funds);
                    }
                }
            }
        }
Esempio n. 14
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            if (SimTypes.IsSpecial(House))
            {
                SetValue <DebtOption, int>(House, 0);
                return(false);
            }
            else if (House.LotHome == null)
            {
                SetValue <DebtOption, int>(House, 0);
                return(true);
            }

            int debt = GetValue <DebtOption, int>(House);

            if (debt > 0)
            {
                if (House.FamilyFunds < debt)
                {
                    AddStat("Paid off", House.FamilyFunds);

                    SetValue <DebtOption, int>(House, debt - House.FamilyFunds);

                    Money.AdjustFunds(House, "PayDebt", -House.FamilyFunds);
                }
                else
                {
                    AddStat("Paid off", debt);

                    Money.AdjustFunds(House, "PayDebt", -debt);

                    SetValue <DebtOption, int>(House, 0);

                    return(true);
                }
            }
            else if (debt < 0)
            {
                SetValue <DebtOption, int>(House, 0);
            }

            return(false);
        }
Esempio n. 15
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            Household transfer = Household.Find(GetValue <TransferHouseholdOption, ulong>(House));

            if (transfer == null)
            {
                return(false);
            }

            int percent = GetValue <TransferPercentOption, int>(House);

            int amount = 0;

            if (percent > 0)
            {
                int worth = GetValue <NetWorthOption, int>(House);
                if (worth > 0)
                {
                    amount = (int)(worth * (percent / 100f));
                }
            }
            else
            {
                int worth = GetValue <NetWorthOption, int>(transfer);
                if (worth > 0)
                {
                    amount = -(int)(worth * (percent / 100f));
                }
            }

            amount += GetValue <TransferAmountOption, int>(House);

            if (amount != 0)
            {
                Money.AdjustFunds(House, "HouseTransfer", -amount);

                Money.AdjustFunds(transfer, "HouseTransfer", amount);
            }

            return(true);
        }
Esempio n. 16
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            if (mHousehold != null)
            {
                SimDescription head = SimTypes.HeadOfFamily(mHousehold);
                if (head != null)
                {
                    Add(frame, new GotPaidScenario(Sim, head, mRepaired), ScenarioResult.Start);
                    return(false);
                }
            }

            int basePay = GotPaidScenario.GetBasePay(Sim.OccupationAsSkillBasedCareer);

            int funds = RandomUtil.GetInt(basePay / 2, basePay);

            Money.AdjustFunds(Sim, "Repaired", funds);

            GotPaidScenario.UpdateExperience(Sim, funds);
            return(true);
        }
Esempio n. 17
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            int fees = 0;

            if ((House != Household.ActiveHousehold) || (GetValue <ActiveFeeOption, bool>()))
            {
                fees = HouseholdsEx.NumSims(House) * GetValue <DailyInactivePerSimFeeOption, int>();
            }

            if (Common.IsOnTrueVacation())
            {
                fees += GetValue <VacationFeeOption, int>();
            }

            Money.AdjustFunds(House, "DailyExpenses", -fees);

            if ((GetValue <DebtOption, int>(House) - House.FamilyFunds) > GetValue <MinimumDebtOption, int>())
            {
                int elders = 0, children = 0;

                foreach (SimDescription sim in HouseholdsEx.Humans(House))
                {
                    if (sim.Elder)
                    {
                        elders++;
                    }
                    else if (sim.ChildOrBelow)
                    {
                        children++;
                    }
                }

                Money.AdjustFunds(House, "SocialSecurity", elders * GetValue <SocialSecurityOption, int>());

                Money.AdjustFunds(House, "Welfare", children * GetValue <WelfareOption, int>());
            }

            return(true);
        }
Esempio n. 18
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            ManagerLot.FindLotFlags flags = Inspect;
            if (CheapestHome)
            {
                flags |= ManagerLot.FindLotFlags.CheapestHome;
            }

            Lot lot = Lots.FindLot(this, mMovers, MaximumLoan, flags, OnLotPriceCheck);

            if (lot == null)
            {
                IncStat("No Lot");
                return(false);
            }
            else if (lot.Household != null)
            {
                IncStat("Occupied");
                return(false);
            }

            int lotCost = Lots.GetLotCost(lot);

            AddStat("Lot Cost", lotCost);

            List <SimDescription> sims = new List <SimDescription>(mMovers);

            Dictionary <Household, bool> oldHouses = new Dictionary <Household, bool>();

            House = null;

            foreach (SimDescription sim in sims)
            {
                if (House == null)
                {
                    if (SimTypes.IsSpecial(sim))
                    {
                        break;
                    }
                    else if (HouseholdsEx.NumSims(sim.Household) == sims.Count)
                    {
                        House = sim.Household;
                    }
                }
                else if (House != sim.Household)
                {
                    House = null;
                    break;
                }
            }

            int newFunds = 0;

            Lot oldLot = null;

            mNewHouse = false;
            if (House == null)
            {
                House = Household.Create();
                House.ModifyFamilyFunds(-House.FamilyFunds);

                House.SetName(sims[0].LastName);

                SetValue <AcountingOption, AccountingData>(House, new AccountingData());

                mNewHouse = true;
            }
            else if (House.LotHome != null)
            {
                oldLot = House.LotHome;

                newFunds = Lots.GetLotCost(House.LotHome);

                Lots.ProcessAbandonLot(oldLot);

                House.MoveOut();
            }

            if (OnPresetLotHome != null)
            {
                OnPresetLotHome(lot, House);
            }
            lot.MoveIn(House);

            ManagerSim.ForceRecount();

            Money.AdjustFunds(House, "SellLot", newFunds);

            AddStat("New Home Funds", House.FamilyFunds);

            SetValue <InspectedOption, bool>(House, false);

            if (mNewHouse)
            {
                foreach (SimDescription sim in sims)
                {
                    if (sim.Household != null)
                    {
                        AdjustFundsMoveInLot(sim, oldHouses);
                    }

                    Households.MoveSim(sim, House);

                    if (sim.IsMale)
                    {
                        House.Name = sim.LastName;
                    }
                }
            }

            if (OnLotPriceCheck(this, lot, newFunds, newFunds) != ManagerLot.CheckResult.IgnoreCost)
            {
                PayForMoveInLot(oldHouses, lotCost);
            }

            AddStat("Remaining Funds", House.FamilyFunds);

            foreach (SimDescription sim in sims)
            {
                Sims.Instantiate(sim, lot, true);
            }

            EventTracker.SendEvent(new HouseholdUpdateEvent(EventTypeId.kFamilyMovedInToNewHouse, House));

            if ((oldLot != null) && (GetValue <NotifyOnMoveOption, bool>(House)))
            {
                if (AcceptCancelDialog.Show(Common.Localize("NotifyOnMove:Prompt", false, new object[] { oldLot.Name, oldLot.Address })))
                {
                    if (CameraController.IsMapViewModeEnabled())
                    {
                        Sims3.Gameplay.Core.Camera.ToggleMapView();
                    }

                    Camera.FocusOnLot(oldLot.LotId, 0f);
                }
            }

            SetValue <NotifyOnMoveOption, bool>(House, false);

            return(true);
        }
Esempio n. 19
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            List <GameObject> burnables = new List <GameObject>();

            foreach (Lot lot in ManagerLot.GetOwnedLots(Target))
            {
                foreach (GameObject obj in lot.GetObjects <GameObject>())
                {
                    if (obj == null)
                    {
                        continue;
                    }

                    if (obj.GetFireType() == FireType.DoesNotBurn)
                    {
                        continue;
                    }

                    if (string.IsNullOrEmpty(obj.CatalogName))
                    {
                        continue;
                    }

                    if (obj is Sim)
                    {
                        continue;
                    }

                    if (obj is ICrib)
                    {
                        continue;
                    }

                    if (obj.InUse)
                    {
                        continue;
                    }

                    if (!obj.InWorld)
                    {
                        continue;
                    }

                    if (obj.LotCurrent == null)
                    {
                        continue;
                    }

                    LotLocation loc         = LotLocation.Invalid;
                    ulong       lotLocation = World.GetLotLocation(obj.PositionOnFloor, ref loc);
                    if (!World.HasSolidFloor(obj.LotCurrent.mLotId, loc))
                    {
                        continue;
                    }

                    burnables.Add(obj);
                }
            }

            if (burnables.Count == 0)
            {
                IncStat("No Burnables");
                return(false);
            }

            GameObject victim = RandomUtil.GetRandomObjectFromList(burnables);

            if (!Situations.PushVisit(this, Sim, Target.LotHome))
            {
                IncStat("Push Fail");
                return(false);
            }

            mFail = IsFail(Sim, Target);

            if (mFail)
            {
                int cost = (int)(victim.Value * 1.5);

                Money.AdjustFunds(Sim, "Damages", -cost);

                Money.AdjustFunds(Target, "Insurance", cost);
            }

            Manager.AddAlarm(new BurnScenario(Sim, Target, victim, this, mFail));
            return(true);
        }
Esempio n. 20
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        protected bool CutGem(Gem gem)
        {
            if (!gem.mCollected)
            {
                return(false);
            }

            Collecting skill = Sim.SkillManager.AddElement(SkillNames.Collecting) as Collecting;

            List <Gem.CutData> choices = new List <Gem.CutData>();

            int num = 0x0;

            if (skill != null)
            {
                num = skill.GemsCut();

                if (skill.IsGemCollector())
                {
                    choices.Add(Gem.sToughestCut);
                }
            }

            foreach (Gem.CutData data in Gem.sCutData)
            {
                if ((data.NumberOfCuts <= num) && gem.ValidCut(data, Sim.CreatedSim))
                {
                    choices.Add(data);
                }
            }

            List <Gem.CutData> valid = new List <Gem.CutData>();

            foreach (Gem.CutData data in choices)
            {
                if (Sim.FamilyFunds >= data.CostToCut)
                {
                    valid.Add(data);
                }
            }

            if (valid.Count == 0)
            {
                IncStat("No Gem Cut Choices");
                return(false);
            }

            Gem.CutData choice = RandomUtil.GetRandomObjectFromList(valid);

            Money.AdjustFunds(Sim, "GemCut", -choice.CostToCut);

            GemEx.CutGem(gem, choice, Sim);

            IncStat("Gem Cut");

            if (skill != null)
            {
                skill.GemCut();
            }
            ;

            return(true);
        }
Esempio n. 21
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        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            int minimum = Minimum;
            int maximum = Maximum;

            AddStat("Minimum", minimum);
            AddStat("Maximum", maximum);

            if (Subtraction)
            {
                if (!AllowDebt)
                {
                    int availableFunds = Funds;

                    if (minimum > availableFunds)
                    {
                        AddStat("High Min", availableFunds);
                        return(false);
                    }

                    if (maximum > availableFunds)
                    {
                        maximum = availableFunds;
                    }

                    AddStat("Maximum Modified", maximum);
                }
            }

            if (maximum <= 0)
            {
                IncStat("No Max");
                return(false);
            }
            else if (minimum > maximum)
            {
                IncStat("Min Bigger");
                return(false);
            }

            mFunds = RandomUtil.GetInt(minimum, maximum);
            if (mFunds == 0)
            {
                IncStat("No Change");
                return(false);
            }

            int funds = mFunds;

            if (Subtraction)
            {
                funds = -funds;

                IncStat("Subtraction");
            }

            AddStat("Funds", funds);

            Money.AdjustFunds(Sim, AccountingKey, funds);
            return(true);
        }
Esempio n. 22
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            List <SimDescription> parents = new List <SimDescription>();

            foreach (SimDescription parent in Relationships.GetParents(Sim))
            {
                if (SimTypes.IsDead(parent))
                {
                    continue;
                }

                if (!parent.Elder)
                {
                    continue;
                }

                if (parent.Household == Sim.Household)
                {
                    continue;
                }

                if (!ManagerFriendship.AreFriends(Sim, parent))
                {
                    continue;
                }

                if (GetValue <NetWorthOption, int>(parent.Household) >= GetValue <NetWorthOption, int>(Sim.Household))
                {
                    IncStat("Unnecessary");
                    continue;
                }

                parents.Add(parent);
            }

            if (parents.Count == 0)
            {
                return(false);
            }

            if (AddScoring("CaresAboutChildren", GetValue <AlimonyChanceOption, int>(Sim), ScoringLookup.OptionType.Chance, Sim) <= 0)
            {
                return(false);
            }

            int perParentPayment = GetValue <PaymentOption, int>();

            if (GetValue <IsRichOption, bool>(Sim.Household))
            {
                perParentPayment *= GetValue <AlimonyScenario.RichMultipleOption, int>();
            }

            foreach (SimDescription parent in parents)
            {
                if (!Money.Allow(this, parent, Managers.Manager.AllowCheck.None))
                {
                    IncStat("Money Denied Parent");
                    continue;
                }

                int payment = perParentPayment;
                if (Sim.FamilyFunds < payment)
                {
                    payment = Sim.FamilyFunds;
                }

                mTotalPayments += payment;

                if (payment == 0)
                {
                    IncStat("Insufficient");
                }
                else
                {
                    Money.AdjustFunds(Sim, "ElderSupport", -payment);

                    Money.AdjustFunds(parent, "ElderSupport", payment);

                    AddStat("Paid", payment);
                }
            }

            return(mTotalPayments > 0);
        }
Esempio n. 23
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            foreach (MinorPetTerrarium terrarium in Lot.GetObjects <MinorPetTerrarium>())
            {
                if (terrarium.HasLivingPet)
                {
                    continue;
                }

                if (terrarium.Pet != null)
                {
                    terrarium.Pet.FadeOut(false, true);

                    IncStat("Dead Pet Removed");
                }

                if (terrarium.Cleanable != null)
                {
                    terrarium.Cleanable.ForceClean();

                    IncStat("Cleaned");
                }

                List <MinorPetSpecies> choices = new List <MinorPetSpecies>();

                foreach (KeyValuePair <MinorPetSpecies, MinorPetData> pair in MinorPet.sData)
                {
                    if (!pair.Value.Stockable)
                    {
                        continue;
                    }

                    if (Lot.Household.FamilyFunds < pair.Value.StockCost)
                    {
                        continue;
                    }

                    if (!terrarium.AllowsPetType(pair.Value.MinorPetType))
                    {
                        continue;
                    }

                    choices.Add(pair.Key);
                }

                AddStat("Choice", choices.Count);

                if (choices.Count > 0)
                {
                    MinorPet pet = MinorPet.Make(RandomUtil.GetRandomObjectFromList(choices), true, false) as MinorPet;
                    if (pet == null)
                    {
                        IncStat("Creation Fail");
                    }
                    else
                    {
                        pet.SetBehaviorSMCStateStopped();

                        if (pet.ParentToSlot(terrarium, terrarium.PetContainmentSlot))
                        {
                            pet.SetOpacity(0f, 0f);
                            pet.FadeIn();
                            pet.SetBehaviorSMCStateActive();
                            pet.StartBehaviorSMC(false);

                            Money.AdjustFunds(Lot.Household, "MinorPets", -pet.Data.StockCost);

                            IncStat("Pet Placed");
                        }
                        else
                        {
                            pet.FadeOut();

                            IncStat("Placement Fail");
                        }
                    }
                }
            }

            return(true);
        }
Esempio n. 24
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            List <SimDescription> children = new List <SimDescription>();

            int chance = GetValue <AlimonyChanceOption, int>(Sim);

            foreach (SimDescription child in Relationships.GetChildren(Sim))
            {
                if (GetValue <ForTeensOption, bool>())
                {
                    if (child.YoungAdultOrAbove)
                    {
                        continue;
                    }
                }
                else
                {
                    if (child.TeenOrAbove)
                    {
                        continue;
                    }
                }

                if (SimTypes.IsDead(child))
                {
                    continue;
                }

                if (child.IsMarried)
                {
                    continue;
                }

                if (child.Household == Sim.Household)
                {
                    continue;
                }

                if (GetValue <NetWorthOption, int>(child.Household) >= GetValue <NetWorthOption, int>(Sim.Household))
                {
                    IncStat("Unnecessary");
                    continue;
                }

                if (!GetValue <ForAdoptedOption, bool>())
                {
                    List <SimDescription> parents = Relationships.GetParents(child);

                    bool found = false;
                    foreach (SimDescription member in CommonSpace.Helpers.Households.All(child.Household))
                    {
                        if (parents.Contains(member))
                        {
                            found = true;
                        }
                    }

                    if (!found)
                    {
                        IncStat("Child Adopted");
                        continue;
                    }
                }

                children.Add(child);
            }

            if (children.Count == 0)
            {
                return(false);
            }

            int perChildPayment = GetValue <PaymentOption, int>();

            if (GetValue <IsRichOption, bool>(Sim.Household))
            {
                perChildPayment *= GetValue <RichMultipleOption, int>();
            }

            if (AddScoring("CaresAboutChildren", chance, ScoringLookup.OptionType.Chance, Sim) <= 0)
            {
                foreach (SimDescription child in children)
                {
                    if (RandomUtil.RandomChance(GetValue <PropagationChanceOption, int>()))
                    {
                        Add(frame, new PropagateAlimonyFailScenario(child, Sim), ScenarioResult.Start);
                    }
                }

                AddValue <AlimonyLapsesOption, int>(Sim, 1);

                if ((GetValue <AlimonyJailOption, bool>()) && (RandomUtil.RandomChance(GetValue <AlimonyLapsesOption, int>(Sim) * 10)))
                {
                    Add(frame, new GoToJailScenario(Sim, "AlimonyJail", perChildPayment), ScenarioResult.Start);

                    SetValue <AlimonyLapsesOption, int>(Sim, 0);
                }

                Add(frame, new SuccessScenario(), ScenarioResult.Start);
                return(true);
            }
            else
            {
                SetValue <AlimonyLapsesOption, int>(Sim, 0);
            }

            foreach (SimDescription child in children)
            {
                if (!Money.Allow(this, child, Managers.Manager.AllowCheck.None))
                {
                    IncStat("Money Denied Child");
                    continue;
                }

                int payment = perChildPayment;
                if (Sim.FamilyFunds < payment)
                {
                    payment = Sim.FamilyFunds;
                }

                mTotalPayments += payment;

                if (payment == 0)
                {
                    IncStat("Insufficient");
                }
                else
                {
                    Money.AdjustFunds(Sim, "ChildSupport", -payment);

                    Money.AdjustFunds(child, "ChildSupport", payment);

                    AddStat("Paid", payment);
                }
            }

            return(mTotalPayments > 0);
        }
Esempio n. 25
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            Household house = Household.ActiveHousehold;

            Lot lot = house.LotHome;

            foreach (IThrowAwayable awayable in Sims3.Gameplay.Queries.GetObjects <IThrowAwayable>(lot))
            {
                if (awayable == null)
                {
                    continue;
                }

                if (awayable.InUse)
                {
                    continue;
                }

                if (!awayable.HandToolAllowUserPickupBase())
                {
                    continue;
                }

                if (!awayable.ShouldBeThrownAway())
                {
                    continue;
                }

                if ((awayable.Parent != null) && (awayable.Parent.InUse))
                {
                    continue;
                }

                if (awayable is Bar.Glass)
                {
                    continue;
                }

                if (awayable is Bill)
                {
                    continue;
                }

                bool flag = false;
                if (awayable is BarTray)
                {
                    foreach (Slot slot in awayable.GetContainmentSlots())
                    {
                        if (awayable.GetContainedObject(slot) is Bar.Glass)
                        {
                            flag = true;
                            break;
                        }
                    }
                }

                if (!flag)
                {
                    awayable.ThrowAwayImmediately();
                }
            }

            foreach (IDestroyOnMagicalCleanup destroyable in Sims3.Gameplay.Queries.GetObjects <IDestroyOnMagicalCleanup>(lot))
            {
                GameObject obj = destroyable as GameObject;
                if (obj == null)
                {
                    continue;
                }

                obj.FadeOut(false, true);
            }

            List <Fridge> fridges = new List <Fridge>(lot.GetObjects <Fridge>());

            if (fridges.Count > 0)
            {
                Fridge fridge = fridges[0];
                if ((fridge != null) &&
                    (house.SharedFridgeInventory != null) &&
                    (house.SharedFamilyInventory.Inventory != null))
                {
                    foreach (ServingContainer container in Sims3.Gameplay.Queries.GetObjects <ServingContainer>(lot))
                    {
                        if ((!container.InUse) &&
                            (fridge.HandToolAllowDragDrop(container)) &&
                            (container.HasFood && container.HasFoodLeft()) &&
                            (!container.IsSpoiled &&
                             (container.GetQuality() >= Quality.Neutral)))
                        {
                            house.SharedFridgeInventory.Inventory.TryToAdd(container, false);
                        }
                    }
                }
            }

            foreach (Sim sim in HouseholdsEx.AllSims(house))
            {
                if (!Inventories.VerifyInventory(sim.SimDescription))
                {
                    continue;
                }

                foreach (IThrowAwayable awayable2 in Inventories.QuickDuoFind <IThrowAwayable, GameObject>(sim.Inventory))
                {
                    if (awayable2 == null)
                    {
                        continue;
                    }

                    if (awayable2.InUse)
                    {
                        continue;
                    }

                    if (!awayable2.HandToolAllowUserPickupBase())
                    {
                        continue;
                    }

                    if (!awayable2.ShouldBeThrownAway())
                    {
                        continue;
                    }

                    if (awayable2.InUse)
                    {
                        continue;
                    }

                    if ((awayable2 is Newspaper) && !(awayable2 as Newspaper).IsOld)
                    {
                        continue;
                    }

                    if (awayable2 is TrashPileOpportunity)
                    {
                        continue;
                    }

                    if ((awayable2 is PreparedFood) && !(awayable2 as PreparedFood).IsSpoiled)
                    {
                        continue;
                    }

                    awayable2.ThrowAwayImmediately();
                }
            }

            LotLocation[] puddles = World.GetPuddles(lot.LotId, LotLocation.Invalid);
            if (puddles.Length > 0x0)
            {
                foreach (LotLocation location in puddles)
                {
                    if ((lot.TombRoomManager == null) || !lot.TombRoomManager.IsObjectInATombRoom(location))
                    {
                        PuddleManager.RemovePuddle(lot.LotId, location);
                    }
                }
            }

            try
            {
                List <Bill> allBills            = new List <Bill>();
                List <Bill> allBillsInMailboxes = new List <Bill>();

                uint num = Bill.GetTotalAmountForAllBillsInHousehold(HouseholdsEx.AllSims(lot.Household)[0], allBills, allBillsInMailboxes);
                if (house.FamilyFunds >= num)
                {
                    foreach (Bill bill in allBills)
                    {
                        if (!bill.InUse)
                        {
                            Money.AdjustFunds(house, "Bills", -(int)bill.Amount);

                            bill.DestroyBill(true);
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Common.DebugException(lot, e);
            }

            return(false);
        }
Esempio n. 26
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            List <GameObject> objects = new List <GameObject>();

            int min = Minimum;
            int max = Maximum;

            AddStat("Minimum", min);
            AddStat("Maximum", max);

            foreach (Lot lot in ManagerLot.GetOwnedLots(Target))
            {
                foreach (GameObject obj in lot.GetObjects <GameObject>())
                {
                    if (!obj.IsStealable())
                    {
                        continue;
                    }

                    if (string.IsNullOrEmpty(obj.CatalogName))
                    {
                        continue;
                    }

                    if (obj.Value <= 0)
                    {
                        continue;
                    }

                    if (obj.Value < min)
                    {
                        continue;
                    }

                    if (obj.Value > max)
                    {
                        continue;
                    }

                    objects.Add(obj);
                }
            }

            if (objects.Count == 0)
            {
                return(false);
            }

            mFail = IsFail(Sim, Target);

            GameObject choice = RandomUtil.GetRandomObjectFromList(objects);

            mObjectName  = choice.CatalogName;
            mObjectValue = choice.Value;

            if (!mFail)
            {
                EventTracker.SendEvent(EventTypeId.kStoleObject, Sim.CreatedSim, choice);

                AddStat("Object Value", mObjectValue);

                if ((KeepObject) && (Sim.CreatedSim != null))
                {
                    if (!Inventories.TryToMove(choice, Sim.CreatedSim))
                    {
                        return(false);
                    }

                    choice.SetStealActors(Sim.CreatedSim, Target.CreatedSim);
                }
                else
                {
                    Money.AdjustFunds(Target, "Burgled", -mObjectValue);

                    Money.AdjustFunds(Sim, "Burgled", mObjectValue);
                }

                TraitFunctions.ItemStolenCallback(Target.Household, Origin.FromBurglar);

                foreach (Sim sim in HouseholdsEx.AllSims(Target.Household))
                {
                    EventTracker.SendEvent(EventTypeId.kWasRobbed, sim);
                }
            }

            if (OnInvestigateScenario != null)
            {
                OnInvestigateScenario(this, frame);
            }

            return(true);
        }
Esempio n. 27
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            base.PrivateUpdate(frame);

            mNet = 0;

            Camera camera = ManagedBuyProduct <Camera> .Purchase(Sim, 0, this, UnlocalizedName, null, BuildBuyProduct.eBuyCategory.kBuyCategoryElectronics, BuildBuyProduct.eBuySubCategory.kBuySubCategoryHobbiesAndSkills);

            if (camera == null)
            {
                return(false);
            }

            Photography skill = Sim.SkillManager.GetSkill <Photography>(SkillNames.Photography);

            if (skill == null)
            {
                skill = Sim.SkillManager.AddElement(SkillNames.Photography) as Photography;
            }

            List <PhotographSize> sizes = new List <PhotographSize>();

            foreach (PhotographSize size in sSizes)
            {
                if (Photography.SizeUnlocked(skill, size))
                {
                    sizes.Add(size);
                }
            }

            if (sizes.Count == 0)
            {
                IncStat("No Sizes");
                return(false);
            }

            List <PaintingStyle> styles = new List <PaintingStyle>();

            foreach (PaintingStyle style in sStyles)
            {
                if (Photography.StyleUnlocked(skill, style))
                {
                    styles.Add(style);
                }
            }

            if (styles.Count == 0)
            {
                IncStat("No Styles");
                return(false);
            }

            List <SubjectDefinition> subjects = new List <SubjectDefinition>();

            foreach (CollectionDefinition collection in PhotographySubjects.sCollectionDefinitions.Values)
            {
                if (!collection.AvailableForSkill(skill))
                {
                    continue;
                }

                if (collection.Location != WorldName.UserCreated)
                {
                    continue;
                }

                foreach (SubjectDefinition definition in collection.Subjects)
                {
                    try
                    {
                        if (!definition.AvailableForSkill(skill))
                        {
                            continue;
                        }
                    }
                    catch
                    {
                        continue;
                    }

                    subjects.Add(definition);
                }
            }

            if (subjects.Count == 0)
            {
                IncStat("No Subjects");
                return(false);
            }

            int additional = AddScoring("AdditionalPhoto", Sim);

            int total = Sims3.Gameplay.Core.RandomUtil.GetInt(GetValue <Option, int>() + additional);

            if (total <= 0)
            {
                total = 1;
            }

            int totalFunds = 0;

            for (int i = 0; i < total; i++)
            {
                PhotographSize size  = Sims3.Gameplay.Core.RandomUtil.GetRandomObjectFromList(sizes);
                PaintingStyle  style = Sims3.Gameplay.Core.RandomUtil.GetRandomObjectFromList(styles);

                int cost = Photography.GetCostToTakePhoto(skill, camera, size, style);
                if (Sim.FamilyFunds < cost)
                {
                    continue;
                }

                float x    = 0f;
                float num3 = 1f;
                float num5 = 0f;
                float num6 = 1f;

                SubjectDefinition subject = Sims3.Gameplay.Core.RandomUtil.GetRandomObjectFromList(subjects);

                skill.ApplyMultiplier(ref num6, camera.CameraTuning.ValueMultiplier, "Value", "CameraTuning");

                bool newSubject, firstShotTodayOfSubject, collectionComplete;
                UpdateRecords(skill, camera, subject, style, size, out newSubject, out firstShotTodayOfSubject, out collectionComplete);

                if (newSubject)
                {
                    skill.ApplyBonus(ref x, (float)subject.SkillPoints, "Skill Gain", "Subject Tuning (New Subject)");
                    skill.ApplyBonus(ref num5, (float)subject.Value, "Value", "Subject Tuning (New Subject)");
                }
                else if (firstShotTodayOfSubject)
                {
                    skill.ApplyBonus(ref x, subject.SkillPoints * Photography.kFirstShotOfTheDaySkillGainMultiplier, "Skill Gain", "Subject Tuning (First Time Today)");
                    skill.ApplyBonus(ref num5, subject.Value * Photography.kFirstShotOfTheDayValueMultiplier, "Value", "Subject Tuning (First Time Today)");
                }

                if (Sims3.Gameplay.Core.RandomUtil.RandomChance((skill.MaxSkillLevel - (skill.SkillLevel - 1)) * 10))
                {
                    skill.ApplyMultiplier(ref num6, Photography.kBadPhotoValueMultiplier, "Value", "Bad Photo (kBadPhotoValueMultiplier)");
                }

                skill.ApplyMultiplier(ref num6, Photography.sValueMultipliers[skill.SkillLevel], "Value", "Sim's Skill Level");
                skill.ApplyMultiplier(ref num6, Photography.sSizeData[size].ValueMultiplier, "Value", "Photo Size");
                skill.ApplyMultiplier(ref num6, Photography.sStyleData[style].ValueMultiplier, "Value", "Photo Style");

                if (collectionComplete)
                {
                    skill.ApplyMultiplier(ref num6, subject.Collection.ValueMultiplierWhenComplete, "Value", "Collection Tuning (Complete)");
                }
                else
                {
                    skill.ApplyMultiplier(ref num6, subject.Collection.ValueMultiplier, "Value", "Collection Tuning");
                }

                if (Sim.TraitManager.HasElement(TraitNames.PhotographersEye))
                {
                    skill.ApplyMultiplier(ref num6, TraitTuning.PhotographersEyePhotographValueMultiplier, "Value", "Photographer's Eye (TraitTuning)");
                }

                skill.ApplyMultiplier(ref num3, camera.CameraTuning.SkillGainMultiplier, "Skill Gain", "CameraTuning");

                int funds = (int)((Photography.kBaseValuePerPhoto + num5) * num6);

                if ((funds < cost) && (additional > 0))
                {
                    IncStat("Try Again");
                    total++;
                    additional--;
                }

                skill.EarnedMoneyFromPhotography((uint)funds);
                skill.UpdateXpForEarningMoney(funds);

                totalFunds += funds;

                AddStat("Subject: " + subject.Name, funds);

                AddStat("Funds", funds);

                Money.AdjustFunds(Sim, "Photography", -cost);

                AddStat("Cost", cost);

                skill.SpentMoneyOnPhotography((uint)cost);

                AddScoring("Net", funds - cost);

                mNet += (funds - cost);

                float points = (Photography.kBaseSkillGainPerPhoto + x) * num3;

                AddStat("Skill", points);

                skill.AddPoints(points);
                skill.CheckForCompletedOpportunities();
            }

            Money.AdjustFunds(Sim, "Photography", totalFunds);

            return(mNet > 0);
        }
Esempio n. 28
0
        protected void PayForMoveInLot(Dictionary <Household, bool> oldHouses, int lotCost)
        {
            if (lotCost <= House.FamilyFunds)
            {
                AddStat("Self Purchase", lotCost);

                Money.AdjustFunds(House, "BuyLot", -lotCost);

                lotCost = 0;
            }
            else
            {
                lotCost -= House.FamilyFunds;

                AddStat("Remainder", lotCost);

                Money.AdjustFunds(House, "BuyLot", -House.FamilyFunds);
            }

            int maximumLoan = MaximumLoan;

            int oldHouseFunds = 0;

            foreach (Household oldHouse in oldHouses.Keys)
            {
                oldHouseFunds += oldHouse.FamilyFunds;
            }

            int totalFunds = maximumLoan + oldHouseFunds;

            if (lotCost > totalFunds)
            {
                Money.AdjustFunds(House, "BuyLot", totalFunds - lotCost);

                lotCost = totalFunds;

                IncStat("Miscalculated Lot Cost");
            }
            else
            {
                int dowry = (int)((totalFunds - lotCost) * (NewHomeStarterPercent / 100f));

                dowry -= House.FamilyFunds;
                if (dowry > 0)
                {
                    AddStat("Dowry", dowry);

                    Money.AdjustFunds(House, "Dowry", dowry);

                    lotCost += dowry;
                }

                if (maximumLoan > lotCost)
                {
                    maximumLoan = lotCost;
                }

                if (maximumLoan > 0)
                {
                    if ((GetValue <NetWorthOption, int>(House) / 2) < maximumLoan)
                    {
                        maximumLoan /= 2;

                        AddStat("Loan Reduced", GetValue <NetWorthOption, int>(House));
                    }

                    Money.AdjustFunds(House, "BuyLot", -maximumLoan);

                    lotCost -= maximumLoan;

                    AddStat("Loan", maximumLoan);
                }
            }

            if (lotCost > 0)
            {
                AddStat("Final Cost", lotCost);

                if (oldHouseFunds > lotCost)
                {
                    foreach (Household oldHouse in oldHouses.Keys)
                    {
                        int part = -lotCost * (oldHouse.FamilyFunds / oldHouseFunds);

                        Money.AdjustFunds(oldHouse, "BuyLot", part);

                        AddScoring("Old Home Final (A)", part);
                    }
                }
                else
                {
                    foreach (Household oldHouse in oldHouses.Keys)
                    {
                        int part = -lotCost / oldHouses.Count;

                        Money.AdjustFunds(oldHouse, "BuyLot", part);

                        AddScoring("Old Home Final (B)", part);
                    }
                }
            }
        }
Esempio n. 29
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            List <PropertyData> properties = new List <PropertyData>();

            int max = Maximum;
            int min = Minimum;

            foreach (PropertyData property in Sim.Household.RealEstateManager.AllProperties)
            {
                int cost = GetCost(property);
                if (cost <= 0)
                {
                    continue;
                }

                if (cost < min)
                {
                    continue;
                }

                if (cost > max)
                {
                    continue;
                }

                properties.Add(property);
            }

            if (properties.Count == 0)
            {
                return(false);
            }

            mFail = IsFail(Sim, Target);

            if (!mFail)
            {
                PropertyData choice = RandomUtil.GetRandomObjectFromList(properties);

                mObjectName  = choice.LocalizedName;
                mObjectValue = GetCost(choice);

                if (ActualTransfer)
                {
                    ManagerMoney.TransferProperty(Sim.Household, Target.Household, choice);
                }
                else
                {
                    Money.AdjustFunds(Target, "PropertyTransfer", -mObjectValue);

                    Money.AdjustFunds(Sim, "PropertyTransfer", mObjectValue);
                }

                if (Delta < 0)
                {
                    TraitFunctions.ItemStolenCallback(Target.Household, Origin.FromTheft);

                    foreach (Sim sim in HouseholdsEx.AllSims(Target.Household))
                    {
                        EventTracker.SendEvent(EventTypeId.kWasRobbed, sim);
                    }
                }
            }

            if (Delta < 0)
            {
                if (OnInvestigateScenario != null)
                {
                    OnInvestigateScenario(this, frame);
                }
            }

            return(true);
        }
Esempio n. 30
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            List <GameObject> breakables = new List <GameObject>();

            foreach (Lot lot in ManagerLot.GetOwnedLots(Target))
            {
                foreach (GameObject obj in lot.GetObjects <GameObject>())
                {
                    if (obj == null)
                    {
                        continue;
                    }

                    if (obj.InUse)
                    {
                        continue;
                    }

                    if (!obj.InWorld)
                    {
                        continue;
                    }

                    if (!obj.IsRepairable)
                    {
                        continue;
                    }

                    RepairableComponent component = obj.Repairable;
                    if (component == null)
                    {
                        continue;
                    }

                    if (component.Broken)
                    {
                        continue;
                    }

                    if (!component.CanBreak())
                    {
                        continue;
                    }

                    breakables.Add(obj);
                }
            }

            if (breakables.Count == 0)
            {
                return(false);
            }

            if (!base.PrivateUpdate(frame))
            {
                return(false);
            }

            mVictim = RandomUtil.GetRandomObjectFromList(breakables);

            RepairableComponent repair = mVictim.Repairable;

            repair.BreakObject(Sim.CreatedSim, true);

            mFail = IsFail(Sim, Target);

            if (mFail)
            {
                int cost = (int)(mVictim.Value * 1.5);

                Money.AdjustFunds(Sim, "Damages", -cost);

                Money.AdjustFunds(Target, "Insurance", cost);
            }

            Add(frame, new ExistingEnemyManualScenario(Sim, Target, Delta, 0, GetTitlePrefix(PrefixType.Story)), ScenarioResult.Start);

            if (OnInvestigateScenario != null)
            {
                OnInvestigateScenario(this, frame);
            }

            return(true);
        }