Esempio n. 1
0
 //根据配表的星级和要升级的星级,获取分解消耗的金币
 public int GetResolveCostCoin(int configStar, int upStar)
 {
     if (upStar >= configStar && upStar <= 6)
     {
         if (mdicStarData.ContainsKey(configStar))
         {
             MonStarData data = mdicStarData [configStar];
             return(data.resolve_CoinCost [upStar - configStar]);
         }
     }
     return(0);
 }
Esempio n. 2
0
 //根据配表的星级和要升级的星级,获取升星防御成长参数
 public float GetMonUpDefParam(int configStar, int upStar)
 {
     if (upStar > configStar && upStar <= 6)
     {
         if (mdicStarData.ContainsKey(configStar))
         {
             MonStarData data = mdicStarData [configStar];
             return(data.up_DefParam [upStar - configStar]);
         }
     }
     return(1);
 }
Esempio n. 3
0
 //根据配表的星级和要升级的星级,获取分解得到的战魂
 public int GetBattleSoulByResolve(int configStar, int upStar)
 {
     if (upStar >= configStar && upStar <= 6)
     {
         if (mdicStarData.ContainsKey(configStar))
         {
             MonStarData data = mdicStarData [configStar];
             return(data.resolve_SoulGet [upStar - configStar]);
         }
     }
     return(0);
 }
Esempio n. 4
0
 //根据配表的星级和要升级的星级,获取升星花费战魂
 public int GetUpCostBattleSoul(int configStar, int upStar)
 {
     if (upStar > configStar && upStar <= 6)
     {
         if (mdicStarData.ContainsKey(configStar))
         {
             MonStarData data = mdicStarData [configStar];
             return(data.up_SoulCost [upStar - configStar]);
         }
     }
     return(0);
 }