private void Awake() { _core = Camera.main.GetComponent <MainCore>(); _cal = _core._cal; _monCom = _core._monCom; speed = 0.005F; mapSize = _core._mapObj.GetComponent <SpriteRenderer>().bounds.size; mapPos = _core._mapObj.transform.position; }
private void Awake() { _core = Camera.main.GetComponent <MainCore>(); _cal = _core._cal; _mapCon = _core._mapCon; _monCom = _core._monCom; _heroCom = _core._heroCom; _buffCon = _core._buffCon; _selectATKCon = _core._selectATKCon; _buffCon._buffListPlayer = new List <Buff>(); _buffCon._buffListMonster = new List <Buff>(); }