Esempio n. 1
0
    void OnEnable()
    {
        currentMonString = "";

        int currentMonID = MonAgent.GetCurrentMonID();

        currentMon = MonAgent.MonFromID(currentMonID);

        if (currentMonID != -1)
        {
            currentMonString = currentMon.ToString();
        }


        newMonString = "";

        int newMonID = MonAgent.GetLastFoundMonID();

        newMon = MonAgent.MonFromID(newMonID);

        if (newMonID != -1)
        {
            newMonString = newMon.ToString();
        }

        vsString = "VS";

        StartCoroutine("DoBattle");
    }
    private IEnumerator DoBattle()
    {
        yield return new WaitForSeconds( 3f );

        if( currentMon.currentTypeType == MonAgent.TypeType.Invalid )
        {
            currentMon = new MonAgent.Mon( newMon.currentTypeType, newMon.currentAttack1Type, newMon.currentAttack2Type );
        }
        else
        {
            int randomValue = Mathf.FloorToInt( Random.value * 3f );

            switch( randomValue )
            {
                case 0: currentMon = new MonAgent.Mon( MonAgent.GetComboTypeType( newMon.currentTypeType, currentMon.currentTypeType ), currentMon.currentAttack1Type, currentMon.currentAttack2Type ); break;
                case 1: currentMon = new MonAgent.Mon( currentMon.currentTypeType, newMon.currentAttack1Type, currentMon.currentAttack2Type ); break;
                case 2: currentMon = new MonAgent.Mon( currentMon.currentTypeType, currentMon.currentAttack1Type, newMon.currentAttack2Type ); break;
            }
        }

        currentMonString = currentMon.ToString();

        MonAgent.SetCurrentMonID( MonAgent.IDFromMon( currentMon ) );
        MonAgent.SetLastFoundMonID( -1 );

        yield return new WaitForSeconds( 1f );

        newMonString = "";
        vsString = "";

        yield return new WaitForSeconds( 3f );

        StateAgent.ChangeState( StateAgent.State.Showing );
    }
    void OnEnable()
    {
        currentMonString = "";

        int currentMonID = MonAgent.GetCurrentMonID ();
        currentMon = MonAgent.MonFromID( currentMonID );

        if( currentMonID != -1 )
            currentMonString = currentMon.ToString();

        newMonString = "";

        int newMonID = MonAgent.GetLastFoundMonID ();
        newMon = MonAgent.MonFromID( newMonID );

        if( newMonID != -1 )
            newMonString = newMon.ToString();

        vsString = "VS";

        StartCoroutine( "DoBattle" );
    }
Esempio n. 4
0
    private IEnumerator DoBattle()
    {
        yield return(new WaitForSeconds(3f));

        if (currentMon.currentTypeType == MonAgent.TypeType.Invalid)
        {
            currentMon = new MonAgent.Mon(newMon.currentTypeType, newMon.currentAttack1Type, newMon.currentAttack2Type);
        }
        else
        {
            int randomValue = Mathf.FloorToInt(Random.value * 3f);

            switch (randomValue)
            {
            case 0: currentMon = new MonAgent.Mon(MonAgent.GetComboTypeType(newMon.currentTypeType, currentMon.currentTypeType), currentMon.currentAttack1Type, currentMon.currentAttack2Type); break;

            case 1: currentMon = new MonAgent.Mon(currentMon.currentTypeType, newMon.currentAttack1Type, currentMon.currentAttack2Type); break;

            case 2: currentMon = new MonAgent.Mon(currentMon.currentTypeType, currentMon.currentAttack1Type, newMon.currentAttack2Type); break;
            }
        }

        currentMonString = currentMon.ToString();

        MonAgent.SetCurrentMonID(MonAgent.IDFromMon(currentMon));
        MonAgent.SetLastFoundMonID(-1);

        yield return(new WaitForSeconds(1f));

        newMonString = "";
        vsString     = "";

        yield return(new WaitForSeconds(3f));

        StateAgent.ChangeState(StateAgent.State.Showing);
    }