/// <summary> /// Updates the Game and the Mogre system. /// </summary> /// <param name="evt">The evt.</param> protected override void UpdateScene(Mogre.FrameEvent evt) { float f = evt.timeSinceLastFrame; myGame.Update(f); base.UpdateScene(evt); }
/// <summary> /// Updates all sounds controlled by the sound manager. See the wiki for info on useage. /// </summary> public bool FrameStarted(Mogre.FrameEvent evt) { this.Update(); return(true); }
public bool FrameStarted(Mogre.FrameEvent evt) { this.UpdateSoundObjects(); return true; }