Esempio n. 1
0
 public void PutOnTopOfMogi(CardEntity card, MogiEntity mogi)
 {
     if (CardData.Instance.GetCard(card.name, false).features != null)
     {
         CardData.Instance.GetCard(card.name, false).features.CashSkill();
     }
     else
     {
         Debug.Log("not have features");
     }
 }
Esempio n. 2
0
    public async void HandToOpponentTopMogi(MogiEntity mogi, Action complete)
    {
        MotionManager.AddMotion();
        render.sortingOrder = 1000;
        bool moveComplete = false;

        MoveToPosition(new Vector3(0, 0, -5), 1000, true, 20, () =>
        {
            moveComplete = true;
        });

        await new WaitUntil(() => moveComplete);
        await new WaitForSeconds(0.2f);

        Quaternion midle = Quaternion.Euler(0, -90, 0);

        //rotation
        float timeCouter = 0;

        while (timeCouter < 1)
        {
            timeCouter       += Time.deltaTime * 10f;
            cardTran.rotation = Quaternion.Lerp(Quaternion.identity, midle, timeCouter);
            await new WaitForUpdate();
        }

        cardUI.ShowFrontOfCard();
        render.flipX = true;
        Quaternion last = Quaternion.Euler(0, -180, 0);

        timeCouter = 0;

        while (timeCouter < 1)
        {
            timeCouter       += Time.deltaTime * 10f;
            cardTran.rotation = Quaternion.Lerp(midle, last, timeCouter);
            await new WaitForUpdate();
        }

        render.flipX      = false;
        cardTran.rotation = Quaternion.identity;
        cardUI.ShowFrontComplete();

        await new WaitForSeconds(0.2f);

        MotionManager.RemoveMotion();

        MoveToTopOfMogi(mogi);

        await new WaitUntil(() => !MotionManager.running);

        complete?.Invoke();
    }
Esempio n. 3
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    private MogiEntity WeakestCard(bool isController)
    {
        MogiEntity card = null;

        List <MogiEntity> cards = BoardUI.Instance.MogiInBoardNotAttacked(isController);

        for (int i = 0; i < cards.Count; i++)
        {
            if (card == null || cards[i].attackPoint < card.attackPoint)
            {
                card = cards[i];
            }
        }

        return(card);
    }
Esempio n. 4
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    private async void AttackControllerMogi(Animator animator)
    {
        //stupid AI
        MogiEntity attackCard = WeakestCard(false);
        MogiEntity targetCard = WeakestCard(true);

        AIBehaviour.Instance.inAction = true;

        ((CardMogiMotion)attackCard.motion)
        .MogiAttackAnimation((CardMogiMotion)targetCard.motion, () =>
        {
            AIBehaviour.Instance.inAction = false;
            attackCard.Attack(targetCard);
        });

        await new WaitUntil(() => AIBehaviour.Instance.inAction);
        await new WaitForSeconds(1);

        animator.SetInteger("action", 4);
    }
Esempio n. 5
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    public SlotUI PutOnTopMogi(CardEntity moveCard, MogiEntity mogiCard)
    {
        SlotUI[] slots = null;

        if (moveCard.isController)
        {
            slots = controllerSlotUIs;
        }
        else
        {
            slots = opponentSlotUIs;
        }

        for (int i = 0; i < slots.Length; i++)
        {
            if (slots[i].cardEntity == mogiCard)
            {
                slots[i].PutOnTopOfMogi(moveCard, mogiCard);
                return(slots[i]);
            }
        }

        return(null);
    }
Esempio n. 6
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 public void Attack(MogiEntity target)
 {
     hadAttack = true;
     target.TakeDamage(attackPoint);
     this.TakeDamage(target.attackPoint);
 }