Esempio n. 1
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        //购买金币请求
        private void BuyGold(byte value)
        {
            MemoryStream msdata = new MemoryStream();

            Module_3.write_3_43(msdata, value);
            AppNet.gameNet.send(msdata, 3, 43);
        }
Esempio n. 2
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        //获得金币信息
        public void GetGoldBuyInfo()
        {
            MemoryStream msdata = new MemoryStream();

            Module_3.write_3_42(msdata);
            AppNet.gameNet.send(msdata, 3, 42);
        }
Esempio n. 3
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        /// <summary>
        /// 主角血蓝变化
        /// </summary>
        public void SendHeroHpAndMagic(uint hp, uint mp)
        {
            MemoryStream msdata = new MemoryStream();

            Module_3.write_3_6(msdata, hp, mp);
            AppNet.gameNet.send(msdata, 3, 6);
        }
Esempio n. 4
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        /**
         * 请求角色信息
         */
        //        public void RequestRoleInfo()
        //        {
        //            MemoryStream msdata = new MemoryStream();
        //            Module_3.write_3_1(msdata);
        //            AppNet.gameNet.send(msdata,3,1);
        //        }

        /**
         * buff列表
         */
        public void RequestBuffList()
        {
            MemoryStream msdata = new MemoryStream();

            Module_3.write_3_2(msdata);
            AppNet.gameNet.send(msdata, 3, 2);
        }
Esempio n. 5
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        //购买体力
        public void BuyVigour(byte type)
        {
            MemoryStream msdata = new MemoryStream();

            Module_3.write_3_40(msdata, type);
            AppNet.gameNet.send(msdata, 3, 40);
        }
Esempio n. 6
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        /**
         * 财富更新
         */
        public void UpdateMoney()
        {
            MemoryStream msdata = new MemoryStream();

            Module_3.write_3_5(msdata);
            AppNet.gameNet.send(msdata, 3, 5);
        }
Esempio n. 7
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        /**
         * 其他人信息(角色属性面板)
         */
        public void RequestOtherRoleInfo(uint id)
        {
            MemoryStream msdata = new MemoryStream();

            Module_3.write_3_3(msdata, id);
            AppNet.gameNet.send(msdata, 3, 3);
        }
Esempio n. 8
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        /**
         * 复活  复活类型1使用钻石 2使用道具 3回城复活
         * 复活
         */
        public void ReLife(byte type)
        {
            Log.info(this, "-ReLife()发送3-20复活协议,参数:" + type);
            MemoryStream msdata = new MemoryStream();

            Module_3.write_3_20(msdata, type);
            AppNet.gameNet.send(msdata, 3, 20);
        }
Esempio n. 9
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        /// <summary>
        /// 状态更新
        /// </summary>
        public void SendStatuChange()
        {
            var msdata = new MemoryStream();
            var statu  = (byte)AppMap.Instance.me.Controller.StatuController.CurrentStatu;
            var x      = (uint)(AppMap.Instance.me.Controller.transform.position.x * 1000);
            var y      = (uint)(AppMap.Instance.me.Controller.transform.position.y * 1000);
            var dir    = (byte)AppMap.Instance.me.CurDire;

            Module_3.write_3_44(msdata, statu, x, y, dir);
            //Log.info(this, "Statu:" + statu + "X" +  x + "Y" +  y + "Dir" + dir +"");
            AppNet.gameNet.send(msdata, 3, 44);
        }