//装备继承 public void EquipInherit(uint preId, uint nextId) { if (!GoodsMode.Instance.IsInherit(preId)) { MessageManager.Show("金币不足"); } else { MemoryStream msdata = new MemoryStream(); Module_14.write_14_4(msdata, preId, nextId); AppNet.gameNet.send(msdata, 14, 4); Log.info(this, "装备继承 Send 14_4"); } }