protected void checkForUpgrade() { if (ResearchAndDevelopment.Instance == null) { return; } ModuleSAS sasModule = this.part.FindModuleImplementing <ModuleSAS>(); if (sasModule == null) { return; } if (HighLogic.LoadedSceneIsFlight == false) { return; } if (upgradeChecked) { return; } upgradeChecked = true; if (ResearchAndDevelopment.GetTechnologyState(levelThreeNode) == RDTech.State.Available) { sasModule.SASServiceLevel = 3; } else if (ResearchAndDevelopment.GetTechnologyState(levelTwoNode) == RDTech.State.Available) { sasModule.SASServiceLevel = 2; } else if (ResearchAndDevelopment.GetTechnologyState(levelOneNode) == RDTech.State.Available) { sasModule.SASServiceLevel = 1; } else { sasModule.SASServiceLevel = 0; } sasModule.OnAwake(); sasModule.OnActive(); }
public override void OnStart(StartState state) { base.OnStart(state); if (HighLogic.LoadedSceneIsFlight == false) { return; } if (HighLogic.CurrentGame.Mode == Game.Modes.SANDBOX) { ModuleSAS sasModule = this.part.FindModuleImplementing <ModuleSAS>(); if (sasModule != null) { sasModule.SASServiceLevel = 3; sasModule.OnAwake(); sasModule.OnActive(); } return; } //Check for upgrade checkForUpgrade(); }