Esempio n. 1
0
        private async void OnClientEnter(ModuleEvents.OnClientEnter onClientEnter)
        {
            // Add Character to collection with sanity check
            if (!Persistence.Characters.ContainsKey(onClientEnter.Player.CDKey))
            {
                await NwTask.WaitUntil(() => onClientEnter.Player.Area != null);

                Persistence.Characters.Add(onClientEnter.Player.CDKey,
                                           Deserialize(onClientEnter.Player));
            }
        }
Esempio n. 2
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 private void OnClientEnter(ModuleEvents.OnClientEnter onClientEnter)
 {
     // Send a welcome message to the player who just connected
     onClientEnter.Player.SendServerMessage($"Hello {onClientEnter.Player.Name}! Welcome to the server!", Color.PINK);
 }
Esempio n. 3
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 private void OnClientEnter(ModuleEvents.OnClientEnter onEnter)
 {
     onEnter.Player.SendServerMessage($"Welcome to the server, {onEnter.Player}!", ColorConstants.Pink);
 }
Esempio n. 4
0
 private void OnClientEnter(ModuleEvents.OnClientEnter onClientEnter)
 {
     Console.WriteLine(onClientEnter.Player.Name);
 }