public void UnsetNodeTarget()
        {
            watchForDocking = false;

            //GUI update
            Events["UnsetNodeTarget"].guiActiveUnfocused = false;
            Events["SetNodeTarget"].guiActiveUnfocused   = true;

            TurnAnimationOff();

            dockingNode.UnsetTarget();
        }
        public void UnsetNodeTarget()
        {
            TurnAnimationOff();

            dockingNode.UnsetTarget();
        }