Esempio n. 1
0
    public override void shopActivate(Transform slotTransform)
    {
        GameObject inventoryItem = Instantiate(image);

        inventoryItem.transform.Find("Tip").GetComponent <Image>().sprite    = tips[tip];
        inventoryItem.transform.Find("Sash").GetComponent <Image>().sprite   = sashes[sash];
        inventoryItem.transform.Find("Handle").GetComponent <Image>().sprite = handles[handle];

        //if (auraType != 0)
        //{
        //    //inventoryItem.transform.Find("Aura").GetComponent<Image>().sprite = auras[aura];
        //}
        //else
        //{
        //    inventoryItem.transform.Find("Aura").GetComponent<Image>().enabled = false;
        //}

        inventoryItem.transform.Find("Aura").GetComponent <Image>().enabled = false;
        ModularSpear invSpear = inventoryItem.GetComponent <ModularSpear>();

        invSpear.additionalDamage      = additionalDamage;
        invSpear.attackSpeedMultiplier = attackSpeedMultiplier;
        invSpear.description           = description;
        invSpear.itemName       = "Spear";
        invSpear.value          = value;
        invSpear.auraType       = auraType;
        invSpear.slowDuration   = slowDuration;
        invSpear.freezeDuration = freezeDuration;

        Instantiate(invSpear, slotTransform);
        Destroy(inventoryItem);
        Destroy(gameObject);
    }
Esempio n. 2
0
    void OnTriggerEnter2D(Collider2D c)
    {
        if (inShop)
        {
            return;
        }
        GameObject other = c.gameObject;

        if (other.CompareTag("Player"))
        {
            Player     player        = other.GetComponent <Player>();
            GameObject inventoryItem = Instantiate(image);
            inventoryItem.transform.Find("Tip").GetComponent <Image>().sprite    = tips[tip];
            inventoryItem.transform.Find("Sash").GetComponent <Image>().sprite   = sashes[sash];
            inventoryItem.transform.Find("Handle").GetComponent <Image>().sprite = handles[handle];

            if (auraType != 0)
            {
                inventoryItem.transform.Find("Aura").GetComponent <Image>().sprite = auras[aura];
            }
            else
            {
                inventoryItem.transform.Find("Aura").GetComponent <Image>().enabled = false;
            }

            ModularSpear invSpear = inventoryItem.GetComponent <ModularSpear>();
            invSpear.inInventory           = true;
            invSpear.additionalDamage      = additionalDamage;
            invSpear.attackSpeedMultiplier = attackSpeedMultiplier;
            invSpear.description           = description;
            invSpear.itemName       = "Spear";
            invSpear.value          = value;
            invSpear.auraType       = auraType;
            invSpear.slowDuration   = slowDuration;
            invSpear.freezeDuration = freezeDuration;

            inv.AddItem(invSpear);
            Destroy(inventoryItem);
            Destroy(gameObject);
        }
    }