Esempio n. 1
0
 /// <summary>
 /// Calls the ModHandler LoadState function
 /// </summary>
 private static void RestoreModList()
 {
     if (!ModsConfigHandler.StateIsSet(selectedState))
     {
         Main.Log.Message("state not set");
         SetStatus("Status_Message_Null".Translate());
     }
     else
     {
         ModsConfigHandler.LoadState(selectedState);
         SetStatus("Status_Message_Restore".Translate());
     }
 }
        /// <summary>
        /// Draw the state names button and list
        /// </summary>
        /// <param name="rect">The rect to draw into</param>
        /// <returns>True if values changed</returns>
        internal static bool DoStateNamesDrawerContents(Rect rect)
        {
            if (StateNamesSetting.Value == null)
            {
                StateNamesSetting.Value = new StateNamesHandleType();
            }

            Rect inRect = new Rect(rect.x - 18f, rect.y + 40f, rect.width, rect.height - 30);

            Listing_Standard listing_Standard = new Listing_Standard(inRect);

            for (int i = 0; i <= Globals.STATE_LIMIT - 1; i++)
            {
                string label   = String.Format("{2}{0} {1}: ", "Settings_Label_State_Name".Translate(), i + 1, (ModsConfigHandler.StateIsSet(i)) ? null : "* ");
                string oldName = StateNamesSetting.Value.StateNames[i];
                string newName = listing_Standard.TextEntryLabeled(label, oldName);

                listing_Standard.Gap(16f);

                if (newName != oldName)
                {
                    StateNamesSetting.Value.StateNames[i] = newName;
                    return(true);
                }
            }

            listing_Standard.End();

            return(false);
        }
Esempio n. 3
0
        /// <summary>
        /// Fills the bottom left corner of the window
        /// </summary>
        /// <param name="rect">The rect to draw into</param>
        private static void DoBottomLeftWindowContents(Rect rect)
        {
            // Backup Button
            Rect BackupRect = new Rect((rect.xMin - 1) + BottomLeftContentOffset, rect.yMax - 37f, ButtonBigWidth, BottomHeight);

            TooltipHandler.TipRegion(BackupRect, "Button_Backup_Tooltip".Translate());
            if (Widgets.ButtonText(BackupRect, "Button_Backup_Text".Translate()))
            {
                BackupModList();
            }

            // '>>' Label
            Text.Anchor = TextAnchor.MiddleCenter;
            Rect toRect = new Rect(BackupRect.xMax + Padding, BackupRect.y, LabelWidth, BottomHeight);

            Widgets.Label(toRect, ">>");

            // State button and Float menu
            Rect StateRect = new Rect(toRect.xMax + Padding, BackupRect.y, ButtonSmallWidth, BottomHeight);

            TooltipHandler.TipRegion(StateRect, "Button_State_Select_Tooltip".Translate());
            if (Widgets.ButtonText(StateRect, string.Format("{0}{1}", selectedState.ToString(), (ModsConfigHandler.StateIsSet(selectedState)) ? null : "*")))
            {
                List <FloatMenuOption> options = new List <FloatMenuOption>();

                for (int i = 1; i <= Globals.STATE_LIMIT; i++)
                {
                    //set a new variable here, otherwise the selected state and button text will change when int i next iterates
                    int n = i;
                    options.Add(new FloatMenuOption(GetStateName(i), (Action)(() => { selectedState = n; }), MenuOptionPriority.Default, (Action)null, (Thing)null, 0.0f, (Func <Rect, bool>)null, (WorldObject)null));
                }

                options.Add(new FloatMenuOption("Edit Names...", (Action)(() => { Find.WindowStack.Add(new Dialogs.Dialog_EditNames()); }), MenuOptionPriority.Default, (Action)null, (Thing)null, 0f, null, null));

                Find.WindowStack.Add((Window) new FloatMenu(options));
            }

            // '<<' Label
            Rect fromRect = new Rect(StateRect.xMax + Padding, StateRect.y, LabelWidth, BottomHeight);

            Widgets.Label(fromRect, "<<");

            // Restore Button
            Rect RestoreRect = new Rect(fromRect.xMax + Padding, StateRect.y, ButtonBigWidth, BottomHeight);

            TooltipHandler.TipRegion(RestoreRect, "Button_Restore_Tooltip".Translate());
            if (Widgets.ButtonText(RestoreRect, "Button_Restore_Text".Translate()))
            {
                RestoreModList();
            }

            // Undo Button
            Rect UndoRect = new Rect(RestoreRect.xMax + Padding, RestoreRect.y, ButtonSmallWidth, BottomHeight);

            TooltipHandler.TipRegion(UndoRect, "Button_Undo_Tooltip".Translate());
            if (CustomWidgets.ButtonImage(UndoRect, Textures.Undo))
            {
                if (ModsConfigHandler.CanUndo)
                {
                    if (ModsConfigHandler.DoUndoAction())
                    {
                        SetStatus("Status_Message_Undone".Translate());
                    }
                }
            }

            // Status Label
            UpdateStatus();
            Text.Font = GameFont.Tiny;
            Rect StatusRect = new Rect(StateRect.x - 25f, StateRect.yMax - 58f, LabelStatusWidth, LabelStatusHeight);

            Widgets.Label(StatusRect, StatusMessage);

            //Reset text
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;
        }
Esempio n. 4
0
 /// <summary>
 /// Gets the formated name of a state
 /// </summary>
 /// <param name="state">The state to get</param>
 /// <returns>The name of the state</returns>
 private static string GetStateName(int state)
 {
     return(String.Format("{0}. {1}{2}", state, ModsConfigHandler.GetStateNamePretty(state), (ModsConfigHandler.StateIsSet(state)) ? null : " [*]"));
 }