Esempio n. 1
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        /// <summary>
        /// Gets the partcile prefab name of the given modifier type. Returns an empty string if no prefab exists.
        /// </summary>
        /// <param name="type">The type of modifier whose particle prefab name will be returned.</param>
        /// <returns></returns>
        public static string GetModifierParticlePrefab(ModiferTypes type)
        {
            switch (type)
            {
            default: return(string.Empty);

            case ModiferTypes.Fire: return("Flames");

            case ModiferTypes.Ice: return("Ice");

            case ModiferTypes.Acid: return("Acid");
            }
        }
Esempio n. 2
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 /// <summary>
 /// Creates a new instance of a modifier with a type and tier.
 /// </summary>
 /// <param name="type">The type of modifier this will be.</param>
 /// <param name="tier">The tier/power of the modifier.</param>
 public Modifier(ModiferTypes type, ushort tier)
 {
     this.type = type;
     this.tier = tier;
 }