public static void Login(SharpBridge.Player player, object[] param)
        {
            try
            {
                string gameNick = player.getNick();
                if (Game.AccountManager.GetByName(ref gameNick) != null)
                {
                    player.sendMsg("This account is already being used", ChatColor.ERROR);
                    return;
                }

                string user = gameNick.ToLower();
                string pass = ((string)param[0]).ToLower();
                using (Repositories.UserRepository accs = new Repositories.UserRepository())
                {
                    Models.UserEF acc = accs.users.Where(i => i.name == user).
                                        Include(i => i.entity).Include(i => i.entity.items).FirstOrDefault();

                    if (acc == null)
                    {
                        player.sendMsg($"Account '{player.getNick()}' doesn't exist", ChatColor.ERROR);
                        return;
                    }
                    else if (acc.password.ToLower() != Services.Hashing.SHA2(ref pass))
                    {
                        player.sendMsg("Wrong password", ChatColor.ERROR);
                        return;
                    }

                    Console.WriteLine(JsonConvert.SerializeObject(acc));

                    Game.Account playerAccount = new Game.Account(acc);
                    Game.AccountManager.Add(player.getID(), playerAccount);

                    playerAccount.setClothesFromString(player);
                    player.setPos(playerAccount.getPos());
                    player.setHealth(acc.hp);
                    player.setArmor(acc.armor);
                    player.setFrozen(false);
                    player.cam_setPos(null, 1);
                    player.cam_attachOnPlayer(-1);
                    player.setWorld(1);
                    // Colors "Welcome back" green and the player’s name orange for 5 seconds
                    player.drawInfoText($"~g~Welcome back~w~, ~COL_NET_13~'{player.getNick()}'~w~!", 5000);

                    List <short> givenAmmoTypes = new List <short>();
                    foreach (var item in acc.entity.items)
                    {
                        Models.ItemTypesEF typ = Game.ItemTypesManager.GetItemTypeByItem(item);
                        if (typ.weapon != null)
                        {
                            Console.WriteLine($"{item.type} is a weapon");
                            Models.ItemEF ammo = acc.entity.items.Where(j => j.type == typ.weapon.ammoItem).FirstOrDefault();
                            if (ammo == null || givenAmmoTypes.Count(j => j == ammo.type) != 0)
                            {
                                continue;
                            }
                            Console.WriteLine("Ammo found");
                            givenAmmoTypes.Add(ammo.type);
                            player.giveWeapon((uint)item.type, (uint)ammo.amount);
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
Esempio n. 2
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 public Account(Models.UserEF user)
 {
     this.user = user;
 }