Esempio n. 1
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        private static bool CanPlayerEnterRoom(Character.Models.Character player, Models.Room foundRoom, ItemRequirement itemReq = null, AttributeRequirement attrReq = null)
        {
            if (itemReq != null)
            {
                foreach (var item in player.CarriedItems)
                {
                    if (item.ItemName == itemReq.RelevantItem.ItemName)
                    {
                        return(true);
                    }
                }

                Console.WriteLine($"You need: <{itemReq.RequirementName}> to enter {foundRoom.RoomName}. \n", Color.DarkGoldenrod);
            }

            if (attrReq != null)
            {
                if (PlayerAttributeComparer.ComparePlayerTraitsToAttributeRequirement(player, attrReq))
                {
                    return(true);
                }
                Console.WriteLine($"You need: <{attrReq.RequirementName}> to enter {foundRoom.RoomName}. \n", Color.DarkGoldenrod);
            }

            return(false);
        }
Esempio n. 2
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        public void MultipleUsersSelectAndDeselectMultipleCards()
        {
            Models.Room room = Hubs.RoomHub.Rooms[0];
            UpdateConnectionId();
            roomHub.JoinRoom(room.Id, "Jim Hopper");
            UpdateConnectionId();
            roomHub.JoinRoom(room.Id, "Jane Hopper");
            UpdateConnectionId();
            roomHub.JoinRoom(room.Id, "Joyce Byers");
            UpdateConnectionId();
            roomHub.JoinRoom(room.Id, "Jonathan Byers");

            Models.User jimHopper     = room.GetAllUsers().Find(x => x.Name == "Jim Hopper");
            Models.User janeHopper    = room.GetAllUsers().Find(x => x.Name == "Jane Hopper");
            Models.User joyceByers    = room.GetAllUsers().Find(x => x.Name == "Joyce Byers");
            Models.User jonathanByers = room.GetAllUsers().Find(x => x.Name == "Jonathan Byers");

            roomHub.SelectCard(room.Id, jimHopper.Id, 4);
            roomHub.SelectCard(room.Id, janeHopper.Id, 3);
            roomHub.SelectCard(room.Id, jonathanByers.Id, 5);
            roomHub.SelectCard(room.Id, joyceByers.Id, 2);
            roomHub.SelectCard(room.Id, janeHopper.Id, 5);
            roomHub.SelectCard(room.Id, jimHopper.Id, -1);

            Assert.AreEqual(-1, jimHopper.SelectedCard, "Jim Hopper should have card -1 selected");
            Assert.AreEqual(5, janeHopper.SelectedCard, "Jane Hopper should have card 5 selected");
            Assert.AreEqual(2, joyceByers.SelectedCard, "Joyce Byers should have card 2 selected");
            Assert.AreEqual(5, jonathanByers.SelectedCard, "Jonathan Byers should have card 5 selected");

            Assert.AreEqual(3, room.PlayedCards, $"Room {room.Id} should have 3 played cards");
        }
Esempio n. 3
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        // This is the logic for prompting the user for input continuously
        // until the user enters keywords to get to another room.
        // (Calls into a separate method to act on the input)
        public static Models.Room EnterRoom(Character.Models.Character player, Models.Room room)
        {
            Models.Room nextRoom = null;

            // Implement this while loop such that:
            //      1. It runs forever until the user enters a room keyword (one from a room connected to current room - RoomKeywords.cs)
            //      2. Prints the current room description to the console every time the loop runs
            //      3. Ask for user input, and calls PlayerActionHandler.HandlePlayerInput to handle the input
            //          - Note that the PlayerActionHandler returns null, unless the input matches a room keyword (then it returns the next room)
            //      4. If the PlayerActionHandler returns null, the loop iterates again. Otherwise, returns the next room
            while (nextRoom == null)
            {
                // Print out the current Room's Room.InitialRoomDescription to the console if Room.RoomEntered is false,
                // Otherwise print Room.GenericRoomDescription to the console
                // E.C.: Use TypingAnimation.Animate to print to console

                // Now write to the console the ConsoleStrings.PlayerInputPrompt to ask the user for input

                // Call ReadLine to get the input from the user; store this in a variable

                //Set nextRoom to the return value of PlayerActionHandler.HandlePlayerInput (otherwise we loop forever!)
            }

            return(nextRoom);
        }
Esempio n. 4
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        public void CreateNewRoom()
        {
            var    room = new Models.Room("1,2,3,4,5,6");
            string id   = room.Id;

            Assert.IsTrue(Guid.TryParse(id, out _), "The room ID should be a GUID");
        }
Esempio n. 5
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        /// <summary>
        /// 得到一个对象实体
        /// </summary>
        public Models.Room GetModel(int id)
        {
            StringBuilder strSql = new StringBuilder();

            strSql.Append("select *");
            strSql.Append(" from tb_room");
            strSql.Append(" where id=@id");
            SqlParameter[] parameters =
            {
                new SqlParameter("@id", SqlDbType.Int, 4)
            };
            parameters[0].Value = id;

            Models.Room model = new Models.Room();
            DataSet     ds    = DbHelperSQL.Query(strSql.ToString(), parameters);

            if (ds.Tables[0].Rows.Count > 0)
            {
                return(DataRowToModel(ds.Tables[0].Rows[0]));
            }
            else
            {
                return(null);
            }
        }
        // Add a getter here for each room that you want to exist in the game

        // Constructor: Add the reference to all the Room Objects here
        public RoomCreator()
        {
            YourBedroom = GameRooms.YourBedroom;
            // Set the getters from above this constructor to the actual GameRoom objects.
            // Hint: refer to the ItemCreator.cs for an example

            AddExitsToAllRooms();
        }
Esempio n. 7
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 public static void Add(Models.Room room)
 {
     using (CycloidContext context = new CycloidContext())
     {
         context.Room.Add(room);
         context.SaveChanges();
     }
 }
Esempio n. 8
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 public static void Update(Models.Room room)
 {
     using (CycloidContext context = new CycloidContext())
     {
         context.Entry(room).State = EntityState.Modified;
         context.SaveChanges();
     }
 }
Esempio n. 9
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        public async Task Refresh(Models.Room room)
        {
            await this.Groups.AddToGroupAsync(this.Context.ConnectionId, room.Name);

            var currentGame = await this.GameService.Current(room);

            await this.Clients.Group(room.Name).Refresh(room.Name, this.Map(currentGame));
        }
Esempio n. 10
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 // Room
 public static Entities.Room ToEntity(this Models.Room room)
 {
     return(new Entities.Room
     {
         RoomId = room.RoomId,
         Name = room.Name,
         MaxDesks = int.Parse(room.MaxDesks)
     });
 }
Esempio n. 11
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        public void RevealAllCards()
        {
            string roomId = roomHub.CreateRoom("1,2,3,4,5,6", false);

            Models.Room room = Hubs.RoomHub.Rooms.Find(x => x.Id == roomId);

            roomHub.RevealCards(roomId);
            Assert.IsTrue(room.CardsRevealed, $"The cards in room {room.Id} should be revealed");
        }
Esempio n. 12
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 public static Models.Room GetById(int id)
 {
     Models.Room room = new Models.Room();
     using (CycloidContext context = new CycloidContext())
     {
         room = context.Set <Models.Room>().Find(id);
     }
     return(room);
 }
            public void Add()
            {
                var room = new Models.Room
                {
                    Name     = "Room 123",
                    Building = "Korzplex",
                };

                Console.WriteLine(EventsXdService.Rooms.Add(5577, room));
            }
Esempio n. 14
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 public async Task DeleteRoomAsync(Models.Room room)
 {
     try
     {
         await _roomRepository.DeleteRoomAsync(room.ToEntity());
     }
     catch (System.Exception)
     {
         throw;
     }
 }
Esempio n. 15
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        public void SingleUserSelectsSingleCard()
        {
            Models.Room room = Hubs.RoomHub.Rooms[0];
            UpdateConnectionId();
            roomHub.JoinRoom(room.Id, "Jim Hopper");

            Models.User jimHopper = room.GetAllUsers().Find(x => x.Name == "Jim Hopper");
            roomHub.SelectCard(room.Id, jimHopper.Id, 4);
            Assert.AreEqual(4, jimHopper.SelectedCard, "Jim Hopper should have card 4 selected");
            Assert.AreEqual(1, room.PlayedCards, $"Room {room.Id} should have 1 played card");
        }
Esempio n. 16
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        public static DataAccessLayer.Entities.Room ModelRoomToEntityRoom(Models.Room modelRoom)
        {
            DataAccessLayer.Entities.Room entityRoom = new DataAccessLayer.Entities.Room()
            {
                Id        = modelRoom.Id,
                Name      = modelRoom.Name,
                IsDeleted = modelRoom.IsDeleted,
            };

            return(entityRoom);
        }
            public void Update()
            {
                var room = new Models.Room
                {
                    Name     = "Room 123",
                    Building = "Korzplex",
                    Id       = "25190"
                };

                Console.WriteLine(EventsXdService.Rooms.Update(5577, room));
            }
Esempio n. 18
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        //----------------------------------------ROOM-------------------------------------------------------
        public static Models.Room EntityRoomToModelRoom(DataAccessLayer.Entities.Room entityRoom)
        {
            Models.Room modelRoom = new Models.Room
            {
                Id        = entityRoom.Id,
                Name      = entityRoom.Name,
                IsDeleted = entityRoom.IsDeleted
            };

            return(modelRoom);
        }
Esempio n. 19
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        public async Task <bool> Post([FromBody] Models.Room room)
        {
            if (room.location_id == 0)
            {
                return(false);
            }

            context.rooms.Add(room);
            await context.SaveChangesAsync();

            return(true);
        }
        public void RemoveSingleUserFromRoom()
        {
            var room      = new Models.Room("1,2,3,4,5,6");
            var jimHopper = room.AddUser("Jim Hopper", "1");

            room.AddUser("Jane Hopper", "2");
            room.RemoveUser(jimHopper.Id);

            int actualUserCount = room.GetAllUsers().Count;

            Assert.AreEqual(1, actualUserCount, "The room should contain 1 user");
        }
Esempio n. 21
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 public static DTO.Room Convert(Models.Room room)
 {
     return(new DTO.Room
     {
         Name = room.Name,
         Host = ConvertPlayer(room.Host),
         TeamA = ConvertTeam(room.TeamA),
         TeamB = ConvertTeam(room.TeamB),
         Board = ConvertBoard(room.Board, room.TeamA, room.TeamB),
         HasGameStarted = room.HasGameStarted,
         Round = ConvertRound(room.Board.CurrentRound)
     });
 }
        public bool IsRoomExist(Models.Room room)
        {
            bool flag = false;

            foreach (DataRow dr in dt.Rows)
            {
                if (room.RoomName == dr[0].ToString())
                {
                    flag = true; break;
                }
            }
            return(flag);
        }
Esempio n. 23
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        // Returns an item in a room matching by the users input keyword
        public static List <string> GetAllRoomItemKeywords(Models.Room currentRoom)
        {
            var keywords = new List <string>();

            // Implement this helper method such that:
            //      1. Check if the currentRoom has InventoryItems
            //              - Loop on all items, add KeywordsForPickup that are not null or empty to the keywords variable
            //      2. Check if the currentRoom has WeaponItems
            //              - Loop on all weapons, add KeywordsForPickup that are not null or empty to the keywords variable
            //      3. Return the keywords list

            return(keywords);
        }
Esempio n. 24
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        // Constructor: Add the reference to all the Room Objects here
        public RoomCreator()
        {
            // Your House
            YourBedroom                   = YourHouse.YourBedroom;
            YourLivingRoom                = YourHouse.YourLivingRoom;
            YourKitchen                   = YourHouse.YourKitchen;
            YourFrontEntryway             = YourHouse.YourFrontEntryway;
            YourBasement                  = YourHouse.YourBasement;
            YourFrontPorch                = YourHouse.YourFrontPorch;
            YourDriveway                  = YourHouse.YourDriveway;
            YourShed                      = YourHouse.YourShed;
            RoadConnectingYourHouseToTown = YourHouse.RoadConnectingYourHouseToTown;

            // Forest
            ForestLake                   = Forest.ForestLake;
            ForestLakeTent               = Forest.ForestLakeTent;
            EastForest                   = Forest.EastForest;
            EastForestLowerClearing      = Forest.EastForestLowerClearing;
            EastForestUpperClearing      = Forest.EastForestUpperClearing;
            DeepEastForest               = Forest.DeepEastForest;
            DeepEastForestLowerRiver     = Forest.DeepEastForestLowerRiver;
            DeepEastForestUpperRiver     = Forest.DeepEastForestUpperRiver;
            DeepEastForestUpperRiverCave = Forest.DeepEastForestUpperRiverCave;
            EastForestCampground         = Forest.EastForestCampground;
            PathBetweenCampAndEastRoad   = Forest.PathBetweenCampAndEastRoad;
            EastRoadToTown               = Forest.EastRoadToTown;

            // Town
            TownSouthEntrance                = Town.TownSouthEntrance;
            TownNorthEntrance                = Town.TownNorthEntrance;
            TownEastEntrance                 = Town.TownEastEntrance;
            TownWestEntrance                 = Town.TownWestEntrance;
            AshburySouthSquare               = Town.AshburySouthSquare;
            AshburyNorthSquare               = Town.AshburyNorthSquare;
            AshburyEastSquare                = Town.AshburyEastSquare;
            AshburyWestSquare                = Town.AshburyWestSquare;
            AshburySouthMainStreet           = Town.AshburySouthMainStreet;
            AshburyNorthMainStreet           = Town.AshburyNorthMainStreet;
            AshburyEastPlaza                 = Town.AshburyEastPlaza;
            AshburyWestPlaza                 = Town.AshburyWestPlaza;
            AshburyTownCenter                = Town.AshburyTownCenter;
            AshburySouthSquareEastAlley      = Town.AshburySouthSquareEastAlley;
            AshburySouthEastVeterinaryClinic = Town.AshburySouthEastVeterinaryClinic;
            AshburySouthEastCornerLot        = Town.AshburySouthEastCornerLot;
            AshburySouthEastDurrowHouse      = Town.AshburySouthEastDurrowHouse;
            AshburySouthEastAviary           = Town.AshburySouthEastAviary;
            AshburySouthEastWell             = Town.AshburySouthEastWell;
            AshburySouthSquareWestAlley      = Town.AshburySouthSquareWestAlley;

            AddExitsToAllRooms();
        }
Esempio n. 25
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        public static Models.ValidationResult UpdateRoom(Models.Room room)
        {
            using (var uow = new DAL.UnitOfWork())
            {
                var validationResult = ValidateRoom(room, false);
                if (validationResult.IsValid)
                {
                    uow.RoomRepository.Update(room, room.Id);
                    validationResult.IsValid = uow.Save();
                }

                return(validationResult);
            }
        }
Esempio n. 26
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        public static Models.ValidationResult AddRoom(Models.Room room)
        {
            using (var uow = new DAL.UnitOfWork())
            {
                var validationResult = ValidateRoom(room, true);
                if (validationResult.IsValid)
                {
                    uow.RoomRepository.Insert(room);
                    validationResult.IsValid = uow.Save();
                }

                return(validationResult);
            }
        }
Esempio n. 27
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        public void AddUsersWithSameConnectionId()
        {
            var room = new Models.Room("1,2,3,4,5,6");

            room.AddUser("Jim Hopper", "1");
            room.AddUser("Jane Hopper", "1");

            int actualUserCount = room.GetAllUsers().Count;

            Assert.AreEqual(1, actualUserCount, "The room should contain 1 user");
            int actualConnectionCount = room.Connections.Count;

            Assert.AreEqual(1, actualConnectionCount, "The room should contain 1 connection");
        }
Esempio n. 28
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        // Returns a character in a room matching by the users input keyword
        public static List <string> GetAllRoomCharacterKeywords(Models.Room currentRoom)
        {
            var keywords = new List <string>();

            if (currentRoom?.RoomCharacters != null)
            {
                foreach (var character in currentRoom.RoomCharacters)
                {
                    keywords.AddRange(character.CharacterKeywords.Where(k => !string.IsNullOrEmpty(k)));
                }
            }

            return(keywords);
        }
Esempio n. 29
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        public async Task <IActionResult> OnGet(int roomId)
        {
            if (roomId > 0)
            {
                await Task.Run(() => Room = _roomService.GetRoom(roomId, includeMessages: true));
            }

            if (Room == null || !RoomPermissionHelper.CanViewRoom(_context.CurrentUser, Room))
            {
                return(LocalRedirect(UrlHelper.GetAccessDeniedUrl()));
            }

            return(Page());
        }
        private void button1_Click(object sender, EventArgs e)
        {
            Models.Room room = new Models.Room();
            room.BuildingName = this.comboBox1.Text;
            room.Floor        = this.comboBox2.Text;
            room.Num          = this.comboBox3.Text;
            textBox1.Text     = room.RoomName;
            room.RoomType     = comboBox4.Text;
            room.Memo         = textBox2.Text;
            room.RoomStatus   = comboBox5.Text;

            label8.Text = rd.AddRoom(room);

            dataGridView1.DataSource = DALS.DataWork.ds.Tables[0];
        }
        public void ImportRooms()
        {
            var mongoRooms = this.MongoDataManager.GetCollectionAsList<MongoModels.Room>("rooms");

            foreach (var room in mongoRooms)
            {
                var roomEntity = new Models.Room
                {
                    Name = room.Name
                };

                this.Db.Set<Models.Room>().AddOrUpdate(x => x.Name, roomEntity);
            }

            this.Db.SaveChanges();
        }