Esempio n. 1
0
        public static void SpawnAll()
        {
            HouseMarkerColor hmc = new Models.HouseMarkerColor();

            foreach (var item in GetAll().Items)
            {
                if (!item.IsInBuilding)
                {
                    item.LabelOnMap  = API.shared.createTextLabel(item.Name, item.EntrancePosition, 10, 1, false, item.EntranceDimension);
                    item.MarkerOnMap = API.shared.createMarker(item.MarkerType, item.EntrancePosition, new Vector3(), item.EntranceRotation, new Vector3(1, 1, 1), 255,
                                                               item.IsSelling ? hmc.SaleColor.Red : hmc.NormalColor.Red,
                                                               item.IsSelling ? hmc.SaleColor.Green : hmc.NormalColor.Green,
                                                               item.IsSelling ? hmc.SaleColor.Blue : hmc.NormalColor.Blue,
                                                               item.EntranceDimension
                                                               );
                }
                CurrentHousesDict.Add(item.HouseId, item);
                //    CurrentHousesDict.Add(item,
                //        API.shared.createMarker(item.MarkerType, item.EntrancePosition, new Vector3(0, 0, 0), item.EntranceRotation, new Vector3(1, 1, 1),
                //        255,
                //        item.IsSelling ? hmc.SaleColor.Red : hmc.NormalColor.Red, item.IsSelling ? hmc.SaleColor.Green : hmc.NormalColor.Green, item.IsSelling ? hmc.SaleColor.Blue : hmc.NormalColor.Blue, item.EntranceDimension
                //        ));
            }
        }
Esempio n. 2
0
        public void HouseCommand(Client sender, string type)
        {
            if ("fiyat".StartsWith(type.ToLower()))
            {
                foreach (var item in db_Houses.CurrentHousesDict.Values)
                {
                    if (Vector3.Distance(sender.position, item.EntrancePosition) < 2)
                    {
                        API.sendChatMessageToPlayer(sender, "~b~Evin fiyatı : " + item.Price);
                        return;
                    }
                }
            }
            if ("satinal".StartsWith(type.ToLower()))
            {
                #region SatinAlRegion
                foreach (var itemHouse in db_Houses.CurrentHousesDict.Values)
                {
                    if (Vector3.Distance(sender.position, itemHouse.EntrancePosition) < 2)
                    {
                        if (itemHouse.IsSelling)
                        {
                            int money = API.getEntityData(sender, "Money");
                            if (itemHouse.Price <= money)
                            {
                                if (!String.IsNullOrEmpty(itemHouse.OwnerSocialClubName))
                                {
                                    var sellerPlayer = db_Accounts.IsPlayerOnline(itemHouse.OwnerSocialClubName);
                                    if (sellerPlayer != null)
                                    {
                                        int sellerBankMoney = API.getEntityData(sender, "BankMoney");
                                        sellerBankMoney += (int)(itemHouse.Price * 0.98f);
                                        money           -= (int)itemHouse.Price;
                                        API.setEntityData(sender, "Money", money);
                                        API.setEntityData(sellerPlayer, "BankMoney", sellerBankMoney);
                                        API.triggerClientEvent(sender, "update_money_display", money);
                                        API.sendNotificationToPlayer(sender, "~r~-" + itemHouse.Price + "$");
                                        API.sendNotificationToPlayer(sellerPlayer, "Banka Hesabı:\n~g~+" + (int)(itemHouse.Price * 0.98f));
                                        SetHouseOwner(itemHouse.HouseId, sender.socialClubName);
                                        itemHouse.IsLocked  = true;
                                        itemHouse.IsSelling = false;
                                        db_Houses.UpdateHouse(itemHouse);
                                        API.sendChatMessageToPlayer(sellerPlayer, "~g~Tebrikler! ~s~Satışta olan eviniz başarıyla satıldı.");
                                    }
                                    else
                                    {
                                        var sellerOfflinePlayer = db_Accounts.GetOfflineUserDatas(itemHouse.OwnerSocialClubName);
                                        sellerOfflinePlayer.BankAccount += itemHouse.Price;
                                        db_Accounts.SaveOfflineUserData(sellerOfflinePlayer.socialClubName, sellerOfflinePlayer);
                                        HouseMarkerColor hmc = new Models.HouseMarkerColor();
                                        var _house           = db_Houses.GetHouse(itemHouse.HouseId);
                                        _house.MarkerOnMap.color = new Color(hmc.NormalColor.Red, hmc.NormalColor.Green, hmc.NormalColor.Blue, 255);
                                        _house.IsSelling         = false;
                                        db_Houses.SaveChanges();
                                    }
                                    // if (db_Accounts.IsPlayerOnline(itemHouse.OwnerSocialClubName)!=null)
                                    // {

                                    // }
                                    //var sellerUser = db_Accounts.GetOfflineUserDatas(itemHouse.OwnerSocialClubName);
                                    // sellerUser.Money += itemHouse.Price;
                                    // itemHouse.IsSelling = false;

                                    //API.sendChatMessageToPlayer(sender, "~y~İkinci el satış henüz yapılmadı.");
                                    return;
                                }
                                else
                                {
                                    itemHouse.OwnerSocialClubName = sender.socialClubName;

                                    HouseMarkerColor hmc = new Models.HouseMarkerColor();
                                    var _house           = db_Houses.GetHouse(itemHouse.HouseId);
                                    _house.MarkerOnMap.color = new Color(hmc.NormalColor.Red, hmc.NormalColor.Green, hmc.NormalColor.Blue, 255);
                                    _house.IsSelling         = false;
                                    db_Houses.SaveChanges();
                                    money -= itemHouse.Price;
                                    API.triggerClientEvent(sender, "update_money_display", money);
                                    API.sendNotificationToPlayer(sender, "~g~Hayırlı olsun.\n~s~ Yeni bir ev satın aldınız. ");
                                }
                            }
                            else
                            {
                                API.sendChatMessageToPlayer(sender, "~y~Bu evi almak için paranız en az " + itemHouse.Price + " olmalı.");
                            }
                            return;
                        }
                        else
                        {
                            API.sendNotificationToPlayer(sender, "~r~Maalesef bu ev satılık değil.");
                        }
                    }
                }
                #endregion
            }
            if ("kilit".StartsWith(type.ToLower()))
            {
                #region  foreach
                foreach (var item in db_Houses.CurrentHousesDict.Values)
                {
                    if (sender.dimension == item.EntranceDimension && Vector3.Distance(sender.position, item.EntrancePosition) < 2)
                    {
                        if (item.OwnerSocialClubName == sender.socialClubName)
                        {
                            RPGManager rpgMgr = new RPGManager();
                            rpgMgr.Me(sender, (item.IsLocked ? " cebinden anahtarlarını çıkarır ve kapının kilidini açar." : " kapıyı kilitler."));
                            item.IsLocked = !item.IsLocked;
                        }
                        else
                        {
                            API.sendChatMessageToPlayer(sender, "~y~Bu ev size ait değil.");
                        }
                        return;
                    }
                    if (sender.dimension == item.InteriorDimension && Vector3.Distance(sender.position, item.InteriorPosition) < 2)
                    {
                        if (item.OwnerSocialClubName == sender.socialClubName)
                        {
                            RPGManager rpgMgr = new RPGManager();
                            rpgMgr.Me(sender, (item.IsLocked ? " cebinden anahtarlarını çıkarır ve kapının kilidini açar." : " kapıyı kilitler."));
                            item.IsLocked = !item.IsLocked;
                        }
                        else
                        {
                            API.sendChatMessageToPlayer(sender, "~y~Bu ev size ait değil.");
                        }
                        return;
                    }
                }
                #endregion
            }

            if (type.ToLower().StartsWith("satiligacikar"))
            {
                if (type.Split(' ').Count() <= 1)
                {
                    API.sendChatMessageToPlayer(sender, "/ev satiligacikar ~y~[fiyat].");
                    return;
                }
                foreach (var item in db_Houses.CurrentHousesDict.Values)
                {
                    if (sender.dimension == item.EntranceDimension && Vector3.Distance(sender.position, item.EntrancePosition) < 2)
                    {
                        if (item.OwnerSocialClubName == sender.socialClubName)
                        {
                            int price = Convert.ToInt32(type.Split(' ')[1]);
                            item.IsSelling = true;
                            item.Price     = price;
                            db_Houses.SaveChanges();
                            API.sendChatMessageToPlayer(sender, "~g~Eviniz " + price + "$ fiyatına satılığa çıkarıldı.");
                        }
                        else
                        {
                            API.sendChatMessageToPlayer(sender, "~r~HATA: ~s~Bu ev size ait değil!");
                        }
                        return;
                    }
                }
            }
        }
Esempio n. 3
0
        public static void OnBuildingBuySelected(Client sender, int buildingId, int index)
        {
            var _building = db_Buildings.GetBuilding(buildingId);
            var floor     = _building.Floors[index];

            switch (floor.Type)
            {
            case Models.FloorType.House:
                #region _house
                var _house = db_Houses.GetHouse(floor.TypedObjectId);
                if (_house.IsSelling)
                {
                    #region CancelSelling
                    if (_house.OwnerSocialClubName == sender.socialClubName)
                    {
                        _house.IsSelling = false;
                        API.shared.sendChatMessageToPlayer(sender, "~g~Eviniz artık satılık değil!");

                        return;
                    }
                    #endregion

                    #region satinal
                    {
                        int money = API.shared.getEntityData(sender, "Money");
                        if (_house.Price <= money)
                        {
                            if (!String.IsNullOrEmpty(_house.OwnerSocialClubName))
                            {
                                var sellerPlayer = db_Accounts.IsPlayerOnline(_house.OwnerSocialClubName);
                                if (sellerPlayer != null)
                                {
                                    #region payment
                                    if (InventoryManager.IsEnoughMoney(sender, _house.Price))
                                    {
                                        InventoryManager.AddMoneyToPlayer(sender, -1 * _house.Price);
                                        InventoryManager.AddMoneyToPlayerBank(sellerPlayer, (int)(_house.Price * 0.98));
                                    }
                                    else
                                    if (InventoryManager.IsEnougMoneyInBank(sender, _house.Price))
                                    {
                                        InventoryManager.AddMoneyToPlayerBank(sender, -1 * _house.Price);
                                        InventoryManager.AddMoneyToPlayerBank(sellerPlayer, (int)(_house.Price * 0.98));
                                    }
                                    else
                                    {
                                        API.shared.sendChatMessageToPlayer(sender, "~r~HATA: ~s~Üzerinizde veya benka hesabınızda bu kadar para bulunmuyor.");
                                        return;
                                    }
                                    #endregion

                                    _house.IsSelling           = false;
                                    _house.OwnerSocialClubName = sender.socialClubName;
                                    API.shared.sendChatMessageToPlayer(sender, "~g~Tebrikler! ~s~Satışta olan eviniz başarıyla satıldı.");
                                    db_Houses.UpdateHouse(_house);
                                }
                                else
                                {
                                    var sellerOfflinePlayer = db_Accounts.GetOfflineUserDatas(_house.OwnerSocialClubName);

                                    #region payment
                                    if (InventoryManager.IsEnoughMoney(sender, _house.Price))
                                    {
                                        InventoryManager.AddMoneyToPlayer(sender, -1 * _house.Price);
                                        InventoryManager.AddMoneyToOfflinePlayerBank(sellerOfflinePlayer.socialClubName, (int)(_house.Price * 0.98f));
                                    }
                                    else
                                    if (InventoryManager.IsEnougMoneyInBank(sender, _house.Price))
                                    {
                                        InventoryManager.AddMoneyToPlayerBank(sender, -1 * _house.Price);
                                        InventoryManager.AddMoneyToOfflinePlayerBank(sellerOfflinePlayer.socialClubName, (int)(_house.Price * 0.98f));
                                    }
                                    else
                                    {
                                        API.shared.sendChatMessageToPlayer(sender, "~r~HATA: ~s~Üzerinizde veya benka hesabınızda bu kadar para bulunmuyor.");
                                        return;
                                    }

                                    #endregion

                                    _house.OwnerSocialClubName = sender.socialClubName;
                                    db_Accounts.SaveOfflineUserData(sellerOfflinePlayer.socialClubName, sellerOfflinePlayer);
                                    HouseMarkerColor hmc = new Models.HouseMarkerColor();
                                    // var _house = db_Houses.GetHouse(_house.HouseId);
                                    // _house.MarkerOnMap.color = new Color(hmc.NormalColor.Red, hmc.NormalColor.Green, hmc.NormalColor.Blue, 255);
                                    _house.IsSelling = false;
                                    db_Houses.UpdateHouse(_house);
                                }

                                return;
                            }
                            else
                            {
                                _house.OwnerSocialClubName = sender.socialClubName;

                                if (!_house.IsInBuilding)
                                {
                                    HouseMarkerColor hmc = new Models.HouseMarkerColor();
                                    _house.MarkerOnMap.color = new Color(hmc.NormalColor.Red, hmc.NormalColor.Green, hmc.NormalColor.Blue, 255);
                                    _house.IsSelling         = false;
                                }
                                db_Houses.SaveChanges();
                                money           -= _house.Price;
                                _house.IsSelling = false;
                                API.shared.triggerClientEvent(sender, "update_money_display", money);
                                API.shared.sendNotificationToPlayer(sender, "~g~Hayırlı olsun.\n~s~ Yeni bir ev satın aldınız. ");
                            }
                            db_Houses.UpdateHouse(_house);
                        }
                        else
                        {
                            API.shared.sendChatMessageToPlayer(sender, "~y~Bu evi almak için paranız en az " + _house.Price + " olmalı.");
                        }
                        return;
                    }

                    #endregion
                }
                #endregion
                break;

            case Models.FloorType.Business:
                break;

            case Models.FloorType.Warehouse:
                break;

            default:
                break;
            }
        }