/// <summary>
        /// Initializes a new instance of the <see cref="MainWindowViewModel"/> class.
        /// </summary>
        public MainWindowViewModel()
        {
            // Initialize connectionStatus in the view model
            connectionStatus = new Models.ConnectionStatus
            {
                Status = Models.ConnectionState.Unprotected,
            };

            // Intialize the selected item of the server list
            RefreshServerListSelectedItem(initialLoad: true);

            // Get the number of user devices and current device if exists
            JSONStructures.Device currentDevice = null;

            if (Manager.Account.Config.FxALogin.User != null)
            {
                currentDevice  = Manager.Account.Config.FxALogin.User.Devices.Find(d => d.PublicKey == Manager.Account.Config.FxALogin.PublicKey);
                UserNumDevices = Manager.Account.Config.FxALogin.User.Devices.Count();
            }

            // Determine initial page to display in the ViewFrame
            if (Manager.Account.LoginState == FxA.LoginState.LoggedIn && currentDevice != null)
            {
                InitialViewFrameSourceType = typeof(UI.MainView);
            }
            else
            {
                InitialViewFrameSourceType = typeof(UI.LinkAccountView);
            }
        }
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        /// <summary>
        /// Updates the tunnel connection status and its associated UI.
        /// </summary>
        /// <param name="newConnectionStatus">The new tunnel connection status.</param>
        public void UpdateConnectionStatus(Models.ConnectionStatus newConnectionStatus)
        {
            UpdateNetworkSpeedHistory(LastConnectionStatus, newConnectionStatus);

            // Save connection status
            LastConnectionStatus = newConnectionStatus;

            // Update connection bytes received
            UpdateRxUI(newConnectionStatus.RxBytes);

            // Update connection bytes sent
            UpdateTxUI(newConnectionStatus.TxBytes);

            // Update connection handshake
            UpdateLastHandshakeUI(newConnectionStatus.LastHandshakeTimeSec);

            // Update connection stability
            UpdateConnectionStabilityUI(newConnectionStatus.ConnectionStability);

            // Update connection state
            UpdateConnectionStateUI(newConnectionStatus.Status);

            // Update tray
            UpdateTrayUI(newConnectionStatus.Status, newConnectionStatus.ConnectionStability);

            // Update network
            UpdateNetworkUI(newConnectionStatus.Status, newConnectionStatus.ConnectionStability);
        }
        private void UpdateNetworkSpeedHistory(Models.ConnectionStatus oldConnectionStatus, Models.ConnectionStatus newConnectionStatus)
        {
            double.TryParse(newConnectionStatus.RxBytes, out double newRx);
            double.TryParse(oldConnectionStatus.RxBytes, out double oldRx);
            double.TryParse(newConnectionStatus.TxBytes, out double newTx);
            double.TryParse(oldConnectionStatus.TxBytes, out double oldTx);

            var curDownloadSpeed = Math.Round(Math.Max((newRx - oldRx) * 8, 0), 1);
            var curUploadSpeed   = Math.Round(Math.Max((newTx - oldTx) * 8, 0), 1);

            Queue <double> speeds = Manager.MainWindowViewModel.DownloadSpeedHistory;

            speeds.Enqueue(curDownloadSpeed);
            RemoveOldData(speeds);
            Manager.MainWindowViewModel.DownloadSpeedHistory       = speeds;
            Manager.MainWindowViewModel.DownloadSpeedHistoryString = string.Join(",", speeds);
            Manager.MainWindowViewModel.IsDownloadIdle             = GetIsIdle(speeds);

            Tuple <string, string> lastDownloadSpeed = GetNetworkSpeedUnits(curDownloadSpeed);

            Manager.MainWindowViewModel.LastDownloadSpeed      = lastDownloadSpeed.Item1;
            Manager.MainWindowViewModel.LastDownloadSpeedUnits = lastDownloadSpeed.Item2;

            speeds = Manager.MainWindowViewModel.UploadSpeedHistory;
            speeds.Enqueue(curUploadSpeed);
            RemoveOldData(speeds);
            Manager.MainWindowViewModel.UploadSpeedHistory       = speeds;
            Manager.MainWindowViewModel.UploadSpeedHistoryString = string.Join(",", speeds);
            Manager.MainWindowViewModel.IsUploadIdle             = GetIsIdle(speeds);

            Tuple <string, string> lastUploadSpeed = GetNetworkSpeedUnits(curUploadSpeed);

            Manager.MainWindowViewModel.LastUploadSpeed      = lastUploadSpeed.Item1;
            Manager.MainWindowViewModel.LastUploadSpeedUnits = lastUploadSpeed.Item2;
        }
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        private Models.ConnectionStatus ParseStatusResponse(IPCMessage message)
        {
            var currentTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();

            var connectionStatus = new Models.ConnectionStatus
            {
                PrivateKey            = message["private_key"].FirstOrDefault(),
                ListenPort            = message["listen_port"].FirstOrDefault(),
                PublicKey             = message["public_key"].FirstOrDefault(),
                PresharedKey          = message["preshared_key"].FirstOrDefault(),
                ProtocolVersion       = message["protocol_version"].FirstOrDefault(),
                Endpoint              = message["endpoint"].FirstOrDefault(),
                LastHandshakeTimeSec  = message["last_handshake_time_sec"].FirstOrDefault(),
                LastHandshakeTimeNsec = message["last_handshake_time_nsec"].FirstOrDefault(),
                TxBytes = message["tx_bytes"].FirstOrDefault(),
                RxBytes = message["rx_bytes"].FirstOrDefault(),
                PersistenKeepaliveInterval = message["persistent_keepalive_interval"].FirstOrDefault(),
                AllowedIp           = string.Join(", ", message["allowed_ip"]),
                ErrNo               = message["errno"].FirstOrDefault(),
                ConnectionStability = Models.ConnectionStability.Stable,
            };

            // Set new uptime
            if (uptimeStart == DateTime.MinValue)
            {
                uptimeStart = DateTime.Now;
            }

            // Check whether there has been any data received in the past X seconds
            long.TryParse(connectionStatus.RxBytes, out long currentTxBytes);
            if (currentTxBytes - previousTxBytes != 0)
            {
                previousTxQueryTime = currentTime;
            }

            if (DateTime.Now.Subtract(uptimeStart).TotalSeconds > ProductConstants.TunnelInitialGracePeriodTimeout)
            {
                long.TryParse(connectionStatus.LastHandshakeTimeSec, out long lastHandshakeTime);

                var connectionStability = Models.ConnectionStability.Stable;

                if (currentTime - previousTxQueryTime > ProductConstants.TunnelUnstableTimeout)
                {
                    connectionStability = Models.ConnectionStability.Unstable;
                }

                // Check when was the last time the handshake has been received
                if (connectionStability == Models.ConnectionStability.Unstable && currentTime - lastHandshakeTime > ProductConstants.TunnelNoSignalTimeout)
                {
                    connectionStability = Models.ConnectionStability.NoSignal;
                }

                connectionStatus.ConnectionStability = connectionStability;
            }

            previousTxBytes = currentTxBytes;

            // Mark connection as protected, because the named pipe to WireGuard is up
            connectionStatus.Status = Models.ConnectionState.Protected;

            return(connectionStatus);
        }
Esempio n. 5
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        /// <summary>
        /// Retrieves the current connection status of the Tunnel.
        /// </summary>
        public void RequestConnectionStatus()
        {
            // Do tunnel service checks
            if (Service.IsTunnelServiceRunning())
            {
                // Service is now running, clear transitioning states and query statistics
                ClearConnectionTransitionState();

                // Sends the connection statistics request to the broker
                if (!QueryConnectionStatisticsFromBroker())
                {
                    Manager.ConnectionStatusUpdater.RequestConnectionStatusTcs.TrySetResult(true);

                    var newConnectionStatus = new Models.ConnectionStatus()
                    {
                        Status = Models.ConnectionState.Protected, ConnectionStability = Models.ConnectionStability.NoSignal
                    };
                    Manager.ConnectionStatusUpdater.UpdateConnectionStatus(newConnectionStatus);
                }

                return;
            }

            // Service is not running, mark the request connection status task to be complete
            Manager.ConnectionStatusUpdater.RequestConnectionStatusTcs.SetResult(true);

            if (!Service.IsTunnelServiceRunning() && IsDisconnecting)
            {
                // Service is not running, we should clear the connection transition state as the disconnection is now complete
                ClearConnectionTransitionState();
            }

            // Broker process is running, but the tunnel service is not running
            if (IsConnecting == false)
            {
                // We are not in a connecting state, meaning if the tunnel service is down, the user is unprotected
                Manager.ConnectionStatusUpdater.UpdateConnectionStatus(new Models.ConnectionStatus()
                {
                    Status = Models.ConnectionState.Unprotected
                });
                return;
            }
            else if (IsConnecting == true)
            {
                // We are currently only connecting
                Manager.ConnectionStatusUpdater.UpdateConnectionStatus(new Models.ConnectionStatus()
                {
                    Status = Models.ConnectionState.Connecting
                });
                return;
            }
            else if (IsDisconnecting == true)
            {
                // We are currently only disconnecting
                Manager.ConnectionStatusUpdater.UpdateConnectionStatus(new Models.ConnectionStatus()
                {
                    Status = Models.ConnectionState.Disconnecting
                });
                return;
            }

            // No previous checks apply, the user is unprotected
            Manager.ConnectionStatusUpdater.UpdateConnectionStatus(new Models.ConnectionStatus()
            {
                Status = Models.ConnectionState.Unprotected
            });
        }