static PlanetarySystem GetSolarSystem() { PlanetarySystem solarSystem = new PlanetarySystem("Solar system"); Models.Bodies.Star sun = new Models.Bodies.Star( center: new Point(0, 0, 0), mass: 2 * Math.Pow(10, 30), radius: 5, velocity: new Vector(0, 0, 0), name: "Sun"); solarSystem.SetStar(sun); Planet earth = new Planet( center: new Point(0, 0, 0), mass: 5.972 * Math.Pow(10, 24), radius: 5, velocity: new Vector(new Point(0, 0, 0)), name: "Earth"); solarSystem.AddPlanetByOrbitalRadius(earth, 150 * Math.Pow(10, 9), 0); //Moon moon = new Moon( // center: new Point(0, 0, 0), // mass: 7.342 * Math.Pow(10, 22), // radius: 5, // velocity: new Vector(new Point(0, 0, 0)), // name: "Moon"); //solarSystem.AddMoonByOrbitalSpeed(moon, earth, 1022); //Asteroid someAsteroid = new Asteroid( // center: new Point(380 * Math.Pow(10, 13), 4560, 7867860), // mass: 7987, // radius: 5, // velocity: new Vector(new Point(-456, 645, 6)), // name: "someAsteroid"); //solarSystem.AddAsteroid(someAsteroid); //ArtificialObject something = new ArtificialObject( // center: new Point( -456786, 1568790, 12370), // mass: 2000, // radius: 5, // velocity: new Vector(new Point(620, -82, 894)), // name: "something"); //solarSystem.AddArtificialObject(something); return(solarSystem); }
static void TESTPopulateDb() { using (SqlServerContext context = new SqlServerContext()) { PlanetarySystem solarSystem = new PlanetarySystem("Solar system"); Models.Bodies.Star sun = new Models.Bodies.Star( center: new Point(0, 0, 0), mass: 2 * Math.Pow(10, 30), radius: 5, velocity: new Vector(0, 0, 0), name: "Sun"); Planet earth = new Planet( center: new Point(0, 0, 0), mass: 5.972 * Math.Pow(10, 24), radius: 5, velocity: new Vector(new Point(0, 0, 0)), name: "Earth"); Moon moon = new Moon( center: new Point(0, 0, 0), mass: 7.342 * Math.Pow(10, 22), radius: 5, velocity: new Vector(new Point(0, 0, 0)), name: "Moon"); solarSystem.SetStar(sun); solarSystem.AddPlanetByOrbitalRadius(earth, 150 * Math.Pow(10, 9), 0); //solarSystem.AddPlanetByOrbitalSpeed(earth, 29780); solarSystem.AddMoonByOrbitalRadius(moon, earth, 384000000, 0); //solarSystem.AttachMoonToPlanetByOrbitalSpeed(moon, earth, 1022); context.PlanetarySystems.Add(solarSystem); context.Stars.Add(sun); context.Planets.Add(earth); context.Moons.Add(moon); Console.WriteLine("presave"); context.SaveChanges(); } }
static PlanetarySystem GetOtherSystem() { PlanetarySystem otherSystem = new PlanetarySystem("Other system"); Models.Bodies.Star sun = new Models.Bodies.Star( center: new Point(0, 0, 0), mass: 2 * Math.Pow(10, 34), radius: 5, velocity: new Vector(0, 0, 0), name: "not the sun"); otherSystem.SetStar(sun); Planet aiur = new Planet( center: new Point(0, 0, 0), mass: 6.772 * Math.Pow(10, 16), radius: 5, velocity: new Vector(new Point(0, 0, 0)), name: "Aiur"); otherSystem.AddPlanetByOrbitalRadius(aiur, 75 * Math.Pow(10, 9), 0); Moon someAuirMoon = new Moon( center: new Point(0, 0, 0), mass: 8.123 * Math.Pow(10, 16), radius: 5, velocity: new Vector(new Point(0, 0, 0)), name: "Some Aiur moon"); otherSystem.AddMoonByOrbitalSpeed(someAuirMoon, aiur, 220, 0); Planet notAiur = new Planet( center: new Point(0, 0, 0), mass: 4.772 * Math.Pow(10, 20), radius: 5, velocity: new Vector(new Point(0, 0, 0)), name: "NotAiur"); otherSystem.AddPlanetByOrbitalRadius(notAiur, 15 * Math.Pow(10, 9), 0); //Moon floatingBrick = new Moon( // center: new Point(0, 0, 0), // mass: 2121.123 * Math.Pow(10, 16), // radius: 5, // velocity: new Vector(new Point(0, 0, 0)), // name: "FoatingBrick"); //otherSystem.AddMoonByOrbitalSpeed(floatingBrick, notAiur, 1520); Moon aDamnSubmarine = new Moon( center: new Point(0, 0, 0), mass: 1.123 * Math.Pow(10, 13), radius: 5, velocity: new Vector(new Point(0, 0, 0)), name: "a damn submarine"); otherSystem.AddMoonByOrbitalSpeed(aDamnSubmarine, notAiur, 999, 0); Asteroid someOtherAsteroid = new Asteroid( center: new Point(-250 * Math.Pow(10, 17), -874560, 565784), mass: 7987, radius: 5, velocity: new Vector(new Point(754, 245, -3)), name: "someOtherAsteroid"); otherSystem.AddAsteroid(someOtherAsteroid); ArtificialObject somethingElse = new ArtificialObject( center: new Point(1334124, -54656, 9654187654), mass: 2000, radius: 5, velocity: new Vector(new Point(-450, 15, -9987)), name: "somethingElse"); otherSystem.AddArtificialObject(somethingElse); return(otherSystem); }