public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB20 == null) { Debug.Log("There is no LB20 state data to load."); return; } Model_LevelBehavior_20 lvlModel = data.levelsData.LB20; LB20.isKingIntroCutSceneDone = lvlModel.isKingIntroCutSceneDone; LB20.season = lvlModel.season; LB20.entranceCutSceneDone = lvlModel.entranceCutSceneDone; LB20.isPuzzleComplete = lvlModel.isPuzzleComplete; LB20.didPickUpMasterKey = lvlModel.didPickUpMasterKey; LB20.didUnlockMasterLock = lvlModel.didUnlockMasterLock; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_29 lvlModel = data.levelsData.LB29; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Save(Model_RunData data) { Model_LevelBehavior_10 lvlModel = new Model_LevelBehavior_10( LB10.gotBoarNeedle ); data.levelsData.LB10 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_30 lvlModel = new Model_LevelBehavior_30( _isDone: LB30.isDone ); data.levelsData.LB30 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_22 lvlModel = new Model_LevelBehavior_22( LB22.isUrsieCutsceneDone ); data.levelsData.LB22 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_47 lvlModel = new Model_LevelBehavior_47( _didPickUpPuppeteerSticker: LB47.didPickUpPuppeteerSticker ); data.levelsData.LB47 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_27 lvlModel = new Model_LevelBehavior_27( _gotPsychicDuck: LB27.GotPsychicDuck ); data.levelsData.LB27 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_32 lvlModel = new Model_LevelBehavior_32( _didStartThought: LB32.didStartThought ); data.levelsData.LB32 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_41 lvlModel = new Model_LevelBehavior_41( _didPickUpMelancholyPianoSticker: LB41.didPickUpMelancholyPianoSticker ); data.levelsData.LB41 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_13 lvlModel = new Model_LevelBehavior_13( LB13.didPickUpLightSticker ); data.levelsData.LB13 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_48 lvlModel = new Model_LevelBehavior_48( _isDone: LB48.IsDone, _isFinalRound: LB48.IsFinalRound ); data.levelsData.LB48 = lvlModel; }
public override void Load(Model_RunData data) { Model_LevelBehavior_41 lvlModel = data.levelsData.LB41; LB41.didPickUpMelancholyPianoSticker = lvlModel.didPickUpMelancholyPianoSticker; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Save(Model_RunData data) { Model_LevelBehavior_25 lvlModel = new Model_LevelBehavior_25( _isPuzzleComplete: LB25.isPuzzleComplete, _spokenWithEllenia: LB25.spokenWithEllenia ); data.levelsData.LB25 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_21 lvlModel = new Model_LevelBehavior_21( LB21.spokenWithEileen, LB21.didOnEntranceAttack ); data.levelsData.LB21 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_46 lvlModel = new Model_LevelBehavior_46( _isPuzzleComplete: LB46.isPuzzleComplete, _didPlayFaceOff: LB46.didPlayFaceOff ); data.levelsData.LB46 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_12 lvlModel = new Model_LevelBehavior_12( LB12.isDone, LB12.isCutSceneDone ); data.levelsData.LB12 = lvlModel; }
public override void Load(Model_RunData data) { Model_LevelBehavior_47 lvlModel = data.levelsData.LB47; LB47.didPickUpPuppeteerSticker = lvlModel.didPickUpPuppeteerSticker; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_27 lvlModel = data.levelsData.LB27; LB27.GotPsychicDuck = lvlModel.gotPsychicDuck; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { Model_LevelBehavior_10 lvlModel = data.levelsData.LB10; LB10.gotBoarNeedle = lvlModel.gotBoarNeedle; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Save(Model_RunData data) { Model_LevelBehavior_0 lvlModel = new Model_LevelBehavior_0( LB0.didStartThought, LB0.demonSpawns, LB0.isDone ); data.levelsData.LB0 = lvlModel; }
public override void Save(Model_RunData data) { Model_LevelBehavior_26 lvlModel = new Model_LevelBehavior_26( _isPuzzleComplete: LB26.isPuzzleComplete, _didActivateDramaticThoughts: LB26.didActivateDramaticThoughts, _gotIceSpikeSticker: LB26.gotIceSpikeSticker ); data.levelsData.LB26 = lvlModel; }
public override void Load(Model_RunData data) { Model_LevelBehavior_48 lvlModel = data.levelsData.LB48; LB48.IsDone = lvlModel.isDone; LB48.IsFinalRound = lvlModel.isFinalRound; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Save(Model_RunData data) { Model_LevelBehavior_24 lvlModel = new Model_LevelBehavior_24( LB24.IsPuzzleComplete, LB24.didPickUpSpringStone, LB24.didPlayFaceOff ); data.levelsData.LB24 = lvlModel; }
public override void Load(Model_RunData data) { Model_LevelBehavior_46 lvlModel = data.levelsData.LB46; LB46.isPuzzleComplete = lvlModel.isPuzzleComplete; LB46.didPlayFaceOff = lvlModel.didPlayFaceOff; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Save(Model_RunData data) { Model_LevelBehavior_42 lvlModel = new Model_LevelBehavior_42( _didPickUpLastWellMap: LB42.didPickUpLastWellMap, _didPickUpSpeedSeal: LB42.didPickUpSpeedSeal, _isMooseQuestDone: LB42.isMooseQuestDone, _didPlayFaceOff: LB42.didPlayFaceOff ); data.levelsData.LB42 = lvlModel; }
public override void Load(Model_RunData data) { Model_LevelBehavior_42 lvlModel = data.levelsData.LB42; LB42.didPickUpLastWellMap = lvlModel.didPickUpLastWellMap; LB42.didPickUpSpeedSeal = lvlModel.didPickUpSpeedSeal; LB42.isMooseQuestDone = lvlModel.isMooseQuestDone; LB42.didPlayFaceOff = lvlModel.didPlayFaceOff; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Save(Model_RunData data) { Model_LevelBehavior_20 lvlModel = new Model_LevelBehavior_20( LB20.isKingIntroCutSceneDone, LB20.season, LB20.entranceCutSceneDone, LB20.isPuzzleComplete, LB20.didPickUpMasterKey, LB20.didUnlockMasterLock ); data.levelsData.LB20 = lvlModel; }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB19 == null) { Debug.Log("There is no LB19 state data to load."); return; } Model_LevelBehavior_19 lvlModel = data.levelsData.LB19; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB32 == null) { Debug.Log("There is no LB32 state data to load."); return; } Model_LevelBehavior_32 lvlModel = data.levelsData.LB32; LB32.didStartThought = lvlModel.didStartThought; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB13 == null) { Debug.Log("There is no LB13 state data to load."); return; } Model_LevelBehavior_13 lvlModel = data.levelsData.LB13; LB13.didPickUpLightSticker = lvlModel.didPickUpLightSticker; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }