Esempio n. 1
0
        /// <summary>
        /// Sets the View Model for the Texture and Model tab when an item is selected from the treeview
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void TreeView_SelectionChanged(object sender, PropertyChangedEventArgs e)
        {
            var itemVM = sender as ItemViewModel;

            if (itemVM.IsSelected)
            {
                //dispose of the data from teh previously selected item
                if (ModelVM != null)
                {
                    ModelVM.Dispose();
                }

                TextureVM = new TextureViewModel(itemVM.Item, ((CategoryViewModel)itemVM.Parent).CategoryName);

                if (itemVM.ItemName.Equals(Strings.Face_Paint) || itemVM.ItemName.Equals(Strings.Equipment_Decals))
                {
                    if (ModelVM != null)
                    {
                        ModelVM.ModelTabEnabled = false;
                    }
                }
                else
                {
                    ModelVM = new ModelViewModel(itemVM.Item, ((CategoryViewModel)itemVM.Parent).CategoryName);
                    ModelVM.ModelTabEnabled = true;
                }
            }
        }
Esempio n. 2
0
        public void OpenID(ItemData item, string race, string category, string part, string variant)
        {
            if (ModelVM != null)
            {
                ModelVM.Dispose();
            }

            TextureVM.UpdateTextureFromID(item, race, category, part, variant);
            ModelVM.UpdateModel(item, category);
            ModelVM.ModelTabEnabled = true;
        }