protected void Init() { ModelData info = new ModelData(); info.triangles = new List <int>(sourceMesh.triangles); info.vertices = new List <Vector3>(sourceMesh.vertices); info.normals = new List <Vector3>(sourceMesh.normals); info.uvs = new List <Vector2>(sourceMesh.uv); ModelInfos.Add(info); }
public PlayerInfos(PlayerControls controls, int slot_id) { boatId = (slot_id + 1) % 2;//TODO this.modelInfos = new ModelInfos(slot_id); this.controls = controls; }