public PlayerParams(int id, string name, float health, Vector3 position, Quaternion rotation, ModelHandler.characters character, ModelHandler.weapons weapon) { this.id = id; this.name = name; this.health = health; this.position = position; this.rotation = rotation; this.character = character; this.weapon = weapon; this.isShooting = false; }
public void SetFromPlayerParams(PlayerParams pp) { id = pp.id; name = pp.name; playerName = pp.name; health = pp.health; //gameObject.transform.position = pp.position; print("here2 " + pp.weapon + " " + weapon); if (weapon != pp.weapon) { weapon = pp.weapon; weaponComponent = wh.InstantiateWeapon(weapon); } if (character != pp.character) { wh.InstantiateCharacter(pp.character); character = pp.character; } print("here3"); }
public void setCharacter(ModelHandler.characters character) { this.character = character; }