Esempio n. 1
0
        public void ModelFacade_DiscardItem()
        {
            PCModel         pcm        = gs.GetPCM();
            PlayerCharacter workingPC  = pcm.GetPC();
            Inventory       workingInv = pcm.GetInventory();

            Assert.IsTrue(workingInv.Contains(items[0]), "Inventory should contain Item 1");
            Assert.IsTrue(workingInv.Contains(items[2]), "Inventory should contain Item 3");
            Assert.IsTrue(workingInv.Contains(items[3]), "Inventory should contain Item 4");
            Assert.IsTrue(workingInv.Contains(items[5]), "Inventory should contain Item 6");
            Assert.IsTrue(workingInv.Contains(items[7]), "Inventory should contain Item 8");
            Assert.IsTrue(workingInv.Contains(items[21]), "Inventory should contain Item 22");
            Assert.IsTrue(workingInv.Contains(items[23]), "Inventory should contain Item 24");

            int invSlot = workingInv.GetInventorySlot(items[2]);

            Assert.IsTrue(mf.DiscardItem(gs, invSlot), "Should be possible to discard Item 3");
            Assert.IsFalse(workingInv.Contains(items[2]), "Inventory should not contain Item 3");

            invSlot = workingInv.GetInventorySlot(items[7]);
            Assert.IsTrue(workingInv.Contains(items[7]), "Inventory should contain Item 8");
            Assert.IsTrue(mf.DiscardItem(gs, invSlot), "Should be possible to discard Item 8");
            Assert.IsFalse(workingInv.Contains(items[7]), "Inventory should not contain Item 8");

            Assert.IsFalse(mf.DiscardItem(gs, 10), "Should not be possible to discard empty slot");
        }
Esempio n. 2
0
 /// <summary>
 /// Attempts to discard the item
 /// </summary>
 /// <param name="inventorySlot">The inventory slot to discard items from</param>
 /// <returns>If it was sucessfully discarded</returns>
 public bool DiscardItem(int inventorySlot)
 {
     return(mf.DiscardItem(gs, inventorySlot));
 }