Esempio n. 1
0
    //int m_RoundCnt;



    // Start is called before the first frame update
    void Start()
    {
        //m_RoundCnt = 0;
        m_ModelDrag         = GetComponent <ModelDrag>();
        m_ModelDrag.enabled = false;
        //m_State = BattleState.Start;
        m_Canvas         = GameObject.Find("Canvas").gameObject;
        m_FinishedButton = m_Canvas.transform.Find("FinishedButton").gameObject;
        m_FinishedButton.SetActive(false);
        m_CardPos      = new Vector2(UnityEngine.Screen.width * 0.15f, UnityEngine.Screen.height * 0.15f);
        m_ScreenHeight = UnityEngine.Screen.height;
        m_ScreenWidth  = UnityEngine.Screen.width;
        m_NewEnemyPos  = new Vector3(0, 0, 0);
        StartCoroutine(SetupBattle());
    }
Esempio n. 2
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 private void InitUIBinder(GameObject gameObject)
 {
     m_qizi        = GameObject.Find("qizi");
     m_chess       = m_qizi.gameObject.transform.Find("m_Chess").gameObject;
     m_worldCamera = GameObject.Find("Main Camera").GetComponent <Camera>();
     m_cameraTween = m_worldCamera.GetComponent <TweenPlayer>();
     m_userImage   = gameObject.transform.Find("Container/m_SelfIcon").GetComponent <Image>();
     m_enemyImage  = gameObject.transform.Find("Container/m_EnemyIcon").GetComponent <Image>();
     m_modelDrag   = GameObject.Find("board").GetComponent <ModelDrag>();
     m_ready       = gameObject.transform.Find("Container/m_Ready").gameObject.GetComponent <Button>();
     m_enemyReady  = gameObject.transform.Find("Container/m_EnemyReady").gameObject;
     m_test        = gameObject.transform.Find("Container/test").GetComponent <Button>();
     m_Undo        = gameObject.transform.Find("Container/m_Undo").GetComponent <Button>();
     m_animal      = GameObject.Find("Animal").GetComponent <Animator>();
 }
Esempio n. 3
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 private void InitUIBinder(GameObject gameObject)
 {
     m_qizi          = GameObject.Find("qizi");
     m_piece         = m_qizi.gameObject.transform.Find("m_Chess").gameObject;
     m_worldCamera   = GameObject.Find("Main Camera").GetComponent <Camera>();
     m_cameraTween   = m_worldCamera.GetComponent <TweenPlayer>();
     m_selfTimerObj  = gameObject.transform.Find("Container/m_SelfTimer").gameObject;
     m_selfTimer     = m_selfTimerObj.transform.Find("Text").GetComponent <Text>();
     m_enemyTimerObj = gameObject.transform.Find("Container/m_EnemyTimer").gameObject;
     m_enemyTimer    = m_enemyTimerObj.transform.Find("Text").GetComponent <Text>();
     m_userImage     = gameObject.transform.Find("Container/m_SelfIcon").GetComponent <Image>();
     m_enemyImage    = gameObject.transform.Find("Container/m_EnemyIcon").GetComponent <Image>();
     m_modelDrag     = GameObject.Find("board").GetComponent <ModelDrag>();
     m_ready         = gameObject.transform.Find("Container/m_Ready").gameObject.GetComponent <Button>();
     m_enemyReady    = gameObject.transform.Find("Container/m_EnemyReady").gameObject;
     m_test          = gameObject.transform.Find("Container/test").GetComponent <Button>();
     m_Undo          = gameObject.transform.Find("Container/m_Undo").GetComponent <Button>();
     m_gameStartLogo = gameObject.transform.Find("Container/m_GameBegin").gameObject;
     m_globalLight   = GameObject.Find("GlobalLight");
 }
Esempio n. 4
0
 // Start is called before the first frame update
 void Start()
 {
     m_TurnBaseManager = GameObject.Find("TurnBaseManager");
     m_ModelDrag       = m_TurnBaseManager.GetComponent <ModelDrag>();
     m_Clicked         = false;
 }