public void init() { printerDA = new PrinterDataAccessor(); modelDA = new ModelDataAccessor(); jobDA = new JobDataAccessor(); personDA = new PersonDataAccessor(); taskDA = new TaskDataAccessor(); }
public void Init() { DBUtil.Reset(); printerDA = new PrinterDataAccessor(); modelDA = new ModelDataAccessor(); jobDA = new JobDataAccessor(); personDA = new PersonDataAccessor(); taskDA = new TaskDataAccessor(); }
public void Init() { DBUtil.Clean(); printerDA = new PrinterDataAccessor(); modelDA = new ModelDataAccessor(); jobDA = new JobDataAccessor(); personDA = new PersonDataAccessor(); taskDA = new TaskDataAccessor(); logic = new BusinessLogic(); }
public PlayerKingdomStatsAttributeModel(ModelDataAccessor accessor) : base(accessor) { }
public PlayerKingdomRegionModel(ModelDataAccessor accessor) : base(accessor) { }
public UnitModel(ModelDataAccessor accessor) : base(accessor) { }
public PlayerMainCharacterModel(ModelDataAccessor accessor) : base(accessor) { }
public PersistentModifierModel(ModelDataAccessor accessor) : base(accessor) { }
public CustomPortraitModel(ModelDataAccessor accessor) : base(accessor) { }
public PlayerKingdomEventModel(ModelDataAccessor accessor) : base(accessor) { }
public HandsEquipmentSetModel(ModelDataAccessor accessor) : base(accessor) { }
public PlayerKingdomLeaderSelectionModel(ModelDataAccessor accessor) : base(accessor) { }
public PlayerDifficultyModel(ModelDataAccessor accessor) : base(accessor) { }
public FactModel(ModelDataAccessor accessor) : base(accessor) { }
public HoldingSlotModel(ModelDataAccessor accessor) : base(accessor) { }
public VectorModel(ModelDataAccessor accessor) : base(accessor) { }
public PlayerKingdomTaskModel(ModelDataAccessor accessor) : base(accessor) { }
public AlignmentModel(ModelDataAccessor accessor) : base(accessor) { N.On(Vector, "X", "Vector"); N.On(Vector, "Y", "Vector"); }
public PlayerKingdomLeaderSpecificBonusModel(ModelDataAccessor accessor) : base(accessor) { }
public ClassSkillModel(ModelDataAccessor accessor) : base(accessor) { N.On(nameof(Count), nameof(IsSet)); }