Esempio n. 1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 17)
        {
            Ex.Logger.Log("ModelBase.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ModelID")
        {
            Ex.Logger.Log("ModelBase.csv中字段[ModelID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Res")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[2] != "Height")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Height]位置不对应"); return(false);
        }
        if (vecLine[3] != "ModelR")
        {
            Ex.Logger.Log("ModelBase.csv中字段[ModelR]位置不对应"); return(false);
        }
        if (vecLine[4] != "BanShen")
        {
            Ex.Logger.Log("ModelBase.csv中字段[BanShen]位置不对应"); return(false);
        }
        if (vecLine[5] != "QuanShen")
        {
            Ex.Logger.Log("ModelBase.csv中字段[QuanShen]位置不对应"); return(false);
        }
        if (vecLine[6] != "Blood")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Blood]位置不对应"); return(false);
        }
        if (vecLine[7] != "Progress")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Progress]位置不对应"); return(false);
        }
        if (vecLine[8] != "Damage")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Damage]位置不对应"); return(false);
        }
        if (vecLine[9] != "Exp")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Exp]位置不对应"); return(false);
        }
        if (vecLine[10] != "Tips")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Tips]位置不对应"); return(false);
        }
        if (vecLine[11] != "Nickname")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Nickname]位置不对应"); return(false);
        }
        if (vecLine[12] != "NicknameSize")
        {
            Ex.Logger.Log("ModelBase.csv中字段[NicknameSize]位置不对应"); return(false);
        }
        if (vecLine[13] != "Title")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[14] != "TitleSize")
        {
            Ex.Logger.Log("ModelBase.csv中字段[TitleSize]位置不对应"); return(false);
        }
        if (vecLine[15] != "CityNickname")
        {
            Ex.Logger.Log("ModelBase.csv中字段[CityNickname]位置不对应"); return(false);
        }
        if (vecLine[16] != "CityNicknameSize")
        {
            Ex.Logger.Log("ModelBase.csv中字段[CityNicknameSize]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)17)
            {
                return(false);
            }
            ModelBaseElement member = new ModelBaseElement();
            member.ModelID          = Convert.ToInt32(vecLine[0]);
            member.Res              = vecLine[1];
            member.Height           = Convert.ToSingle(vecLine[2]);
            member.ModelR           = Convert.ToInt32(vecLine[3]);
            member.BanShen          = vecLine[4];
            member.QuanShen         = vecLine[5];
            member.Blood            = vecLine[6];
            member.Progress         = vecLine[7];
            member.Damage           = vecLine[8];
            member.Exp              = vecLine[9];
            member.Tips             = vecLine[10];
            member.Nickname         = vecLine[11];
            member.NicknameSize     = Convert.ToInt32(vecLine[12]);
            member.Title            = vecLine[13];
            member.TitleSize        = Convert.ToInt32(vecLine[14]);
            member.CityNickname     = vecLine[15];
            member.CityNicknameSize = Convert.ToInt32(vecLine[16]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ModelID] = member;
        }
        return(true);
    }
Esempio n. 2
0
 private ModelBaseTable()
 {
     m_mapElements    = new Dictionary <int, ModelBaseElement>();
     m_emptyItem      = new ModelBaseElement();
     m_vecAllElements = new List <ModelBaseElement>();
 }
Esempio n. 3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 17)
        {
            Ex.Logger.Log("ModelBase.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ModelID")
        {
            Ex.Logger.Log("ModelBase.csv中字段[ModelID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Res")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[2] != "Height")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Height]位置不对应"); return(false);
        }
        if (vecLine[3] != "ModelR")
        {
            Ex.Logger.Log("ModelBase.csv中字段[ModelR]位置不对应"); return(false);
        }
        if (vecLine[4] != "BanShen")
        {
            Ex.Logger.Log("ModelBase.csv中字段[BanShen]位置不对应"); return(false);
        }
        if (vecLine[5] != "QuanShen")
        {
            Ex.Logger.Log("ModelBase.csv中字段[QuanShen]位置不对应"); return(false);
        }
        if (vecLine[6] != "Blood")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Blood]位置不对应"); return(false);
        }
        if (vecLine[7] != "Progress")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Progress]位置不对应"); return(false);
        }
        if (vecLine[8] != "Damage")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Damage]位置不对应"); return(false);
        }
        if (vecLine[9] != "Exp")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Exp]位置不对应"); return(false);
        }
        if (vecLine[10] != "Tips")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Tips]位置不对应"); return(false);
        }
        if (vecLine[11] != "Nickname")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Nickname]位置不对应"); return(false);
        }
        if (vecLine[12] != "NicknameSize")
        {
            Ex.Logger.Log("ModelBase.csv中字段[NicknameSize]位置不对应"); return(false);
        }
        if (vecLine[13] != "Title")
        {
            Ex.Logger.Log("ModelBase.csv中字段[Title]位置不对应"); return(false);
        }
        if (vecLine[14] != "TitleSize")
        {
            Ex.Logger.Log("ModelBase.csv中字段[TitleSize]位置不对应"); return(false);
        }
        if (vecLine[15] != "CityNickname")
        {
            Ex.Logger.Log("ModelBase.csv中字段[CityNickname]位置不对应"); return(false);
        }
        if (vecLine[16] != "CityNicknameSize")
        {
            Ex.Logger.Log("ModelBase.csv中字段[CityNicknameSize]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            ModelBaseElement member = new ModelBaseElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Res);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Height);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ModelR);
            readPos += GameAssist.ReadString(binContent, readPos, out member.BanShen);
            readPos += GameAssist.ReadString(binContent, readPos, out member.QuanShen);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Blood);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Progress);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Damage);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Exp);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Tips);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Nickname);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.NicknameSize);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Title);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TitleSize);
            readPos += GameAssist.ReadString(binContent, readPos, out member.CityNickname);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CityNicknameSize);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ModelID] = member;
        }
        return(true);
    }