private void DisplayIUs(IAU iau) { //destroy current ARControllers foreach (Transform trans in panel_top.GetComponentsInChildren <Transform>()) { if (trans.tag.Equals("arc")) { Destroy(trans.gameObject); } } foreach (Transform trans in panel_bottom.GetComponentsInChildren <Transform>()) { if (trans.tag.Equals("arc")) { Destroy(trans.gameObject); } } //create new arcontrollers with new Content GameObject obj = null; for (int i = 0; i < iau.iau_ius.Count; ++i) { IU iu = iau.iau_ius[i]; switch (iu.iu_type) { case "image": PictureARC pictureARC = new PictureARC(); pictureARC.SetLink(iu.iu_link); pictureARC.SetPos(iu.GetPosition()); pictureARC.SetScale(iu.GetScale()); pictureARC.SetRotation(iu.GetRotation()); obj = CreateARC.CreateIU(pictureARC, panel_top, imagePrefab); break; case "text": TextARC textARC = new TextARC(); textARC.SetLink(iu.iu_link); textARC.SetPos(iu.GetPosition()); textARC.SetScale(iu.GetScale()); textARC.SetRotation(iu.GetRotation()); obj = CreateARC.CreateIU(textARC, panel_top, textPrefab); break; case "video": VideoARC videoARC = new VideoARC(); videoARC.SetLink(iu.iu_link); videoARC.SetPos(iu.GetPosition()); videoARC.SetScale(iu.GetScale()); videoARC.SetRotation(iu.GetRotation()); obj = CreateARC.CreateIU(videoARC, panel_top, videoPrefab); break; case "audio": AudioARC audioARC = new AudioARC(); audioARC.SetLink(iu.iu_link); audioARC.SetPos(iu.GetPosition()); audioARC.SetScale(iu.GetScale()); audioARC.SetRotation(iu.GetRotation()); obj = CreateARC.CreateIU(audioARC, panel_top, audioPrefab); break; case "3d": Model3dARC model3dARC = new Model3dARC(); model3dARC.SetLink(iu.iu_link); model3dARC.SetPos(iu.GetPosition()); model3dARC.SetScale(iu.GetScale()); model3dARC.SetRotation(iu.GetRotation()); switch (model3dARC.GetModel()) { case "fusebox": obj = CreateARC.CreateIU(model3dARC, panel_bottom, fuseboxPrefab); break; case "battery pack": obj = CreateARC.CreateIU(model3dARC, panel_bottom, batteryPackPrefab); break; case "buss bars": obj = CreateARC.CreateIU(model3dARC, panel_bottom, bussBarsPrefab); break; case "estop button key": obj = CreateARC.CreateIU(model3dARC, panel_bottom, eStopButtonKeyPrefab); break; case "estop button push": obj = CreateARC.CreateIU(model3dARC, panel_bottom, eStopButtonPushPrefab); break; case "conveyor belt": obj = CreateARC.CreateIU(model3dARC, panel_bottom, conveyorPrefab); break; default: Debug.Log("Could not find 3d model by name '" + model3dARC.GetModel() + "'"); break; } obj.AddComponent <BoxCollider>().size = new Vector3(50, 15, 30); break; default: Debug.Log("Something went wrong with iu type"); break; } } }
private void DisplayIUs(IAU iau) { //destroy current ARControllers foreach (Transform trans in panel_top.GetComponentsInChildren <Transform>()) { if (trans.tag.Equals("arc")) { Destroy(trans.gameObject); } } foreach (Transform trans in panel_bottom.GetComponentsInChildren <Transform>()) { if (trans.tag.Equals("arc")) { Destroy(trans.gameObject); } } foreach (Transform trans in worldSpace.GetComponentsInChildren <Transform>()) { if (trans.tag.Equals("arc")) { Destroy(trans.gameObject); } } //create new arcontrollers with new Content GameObject obj = null; for (int i = 0; i < iau.iau_ius.Count; ++i) { IU iu = iau.iau_ius[i]; switch (iu.iu_type) { case "image": PictureARC pictureARC = new PictureARC(); pictureARC.SetLink(iu.iu_link); pictureARC.SetPos(iu.GetPosition()); pictureARC.SetScale(iu.GetScale()); pictureARC.SetRotation(iu.GetRotation()); obj = CreateARC.CreateIU(pictureARC, panel_top, imagePrefab); break; case "text": TextARC textARC = new TextARC(); textARC.SetLink(iu.iu_link); textARC.SetPos(iu.GetPosition()); textARC.SetScale(iu.GetScale()); textARC.SetRotation(iu.GetRotation()); obj = CreateARC.CreateIU(textARC, panel_top, textPrefab); break; case "video": VideoARC videoARC = new VideoARC(); videoARC.SetLink(iu.iu_link); videoARC.SetPos(iu.GetPosition()); videoARC.SetScale(iu.GetScale()); videoARC.SetRotation(iu.GetRotation()); obj = CreateARC.CreateIU(videoARC, panel_top, videoPrefab); break; case "audio": AudioARC audioARC = new AudioARC(); audioARC.SetLink(iu.iu_link); audioARC.SetPos(iu.GetPosition()); audioARC.SetScale(iu.GetScale()); audioARC.SetRotation(iu.GetRotation()); obj = CreateARC.CreateIU(audioARC, panel_top, audioPrefab); break; case "3d": Model3dARC model3dARC = new Model3dARC(); model3dARC.SetLink(iu.iu_link); model3dARC.SetPos(iu.GetPosition()); model3dARC.SetScale(iu.GetScale()); model3dARC.SetRotation(iu.GetRotation()); CreateARC.CreateIU(model3dARC, panel_bottom, model3dPrefab); break; default: Debug.Log("Something went wrong with iu type"); break; } } }