/// <inheritdoc /> public override void Draw(GameTime gameTime) { Game.Background = Color.CornflowerBlue; GraphicsDevice.DepthStencilState = DepthStencilState.Default; Model1.Draw(Matrix.CreateScale(0.1f) * Matrix.CreateTranslation(Vector3.UnitX * -8), Camera.View, Camera.Projection); Model2.Draw(Matrix.CreateScale(2.8f) * Matrix.CreateTranslation(new Vector3(8, -5, 0)), Camera.View, Camera.Projection); base.Draw(gameTime); }