private void LoadUsers() { using (var db = new Model.UserDataContext(Model.UserDataContext.connString)) { var users = from Model.User u in db.Users select u; userList.ItemsSource = users; userList.DisplayMemberPath = "FullName"; } }
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) { base.OnNavigatedTo(e); using ( var db = new Model.UserDataContext(Model.UserDataContext.connString)) { var users = from Model.User u in db.Users select u; userList.ItemsSource = users; userList.DisplayMemberPath = "FullName"; } }
private void userList_Tap(object sender, GestureEventArgs e) { if (e.OriginalSource is TextBlock) { Model.User u = userList.SelectedItem as Model.User; using (var db = new Model.UserDataContext(Model.UserDataContext.connString)) { db.Users.Attach(u); db.Users.DeleteOnSubmit(u); db.SubmitChanges(); } status.Text = string.Concat(u.FullName, " deleted"); } LoadUsers(); }
private void addUser_Click(object sender, RoutedEventArgs e) { Model.User u = new Model.User { FirstName = firstName.Text, LastName = lastName.Text, CreatedOn = DateTime.Now }; using (var db = new Model.UserDataContext(Model.UserDataContext.connString)) { db.Users.InsertOnSubmit(u); db.SubmitChanges(); status.Text = string.Concat("User ", u.FullName, " added"); firstName.Text = ""; lastName.Text = ""; } }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard Silverlight initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Show graphics profiling information while debugging. if (System.Diagnostics.Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Disable the application idle detection by setting the UserIdleDetectionMode property of the // application's PhoneApplicationService object to Disabled. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } using (Model.UserDataContext db = new Model.UserDataContext(Model.UserDataContext.connString)) { if (!db.DatabaseExists()) { db.CreateDatabase(); } } }