public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; //判断Session,验证权限 if (context.Session["User"] != null) { int id = -1,typeId=-1; int.TryParse(context.Request["id"],out id); string itemName = context.Request["name"], itemDesc = context.Request["desc"], author = context.Request["author"], imgPath = context.Request["imagePath"],type=context.Request["type"]; int.TryParse(type , out typeId); if (typeId<=0||String.IsNullOrEmpty(itemName) || String.IsNullOrEmpty(imgPath)) { return; } Model.Item item = new Model.Item() { ItemTypeId=typeId,ItemId=id,ItemName = itemName, ItemDesc = itemDesc, ItemAuthor = author, ItemImagePath = imgPath }; if (new BLL.ItemBLL().Update(item)) { context.Response.Write("true"); } else { context.Response.Write("false"); } } }
protected void btnSave_Click(object sender, EventArgs e) { string strErr = ""; if (txtName.Text.Trim().Length==0) { strErr += "指标不能为空!\\n"; } if (txtValue.Text.Trim().Length==0) { strErr += "分值不能为空!\\n"; } if (strErr!="") { Maticsoft.Common.MessageBox.Show(this, strErr); } int id = int.Parse(Request["id"]); item=bll.GetModel(id); item.Name=txtName.Text; item.Value=decimal.Parse( txtValue.Text); if (bll.Update(item)) { Maticsoft.Common.MessageBox.ShowAndRedirect(this, "修改成功", "ItemList.aspx"); } else { Maticsoft.Common.MessageBox.Show(this, "修改失败!"); } }
public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; //判断Session,验证权限 if (context.Session["User"] != null) { string itemName = context.Request["name"], itemDesc = context.Request["desc"], author = context.Request["author"], imgPath = context.Request["imagePath"],type=context.Request["type"]; int nType = -1; int.TryParse(type, out nType); //构建路径 //string path = DateTime.Now.ToString("yyyyMM\\/") + Guid.NewGuid().ToString() + ".html"; string path = DateTime.Now.ToString("yyyyMM\\/") + DateTime.Now.ToString("yyyyMMddHHmmssfff")+".html"; // string virtualPath = "/works/" + path; if (nType<=0|String.IsNullOrEmpty(itemName) || String.IsNullOrEmpty(imgPath) || String.IsNullOrEmpty(path)) { return; } Model.Item item = new Model.Item() { ItemName = itemName, ItemDesc = itemDesc,ItemTypeId=nType, ItemAuthor = author, ItemPath = virtualPath, PublishTime = DateTime.Now, ItemImagePath = imgPath }; if (new BLL.ItemBLL().Add(item)) { context.Response.Write("true"); } else { context.Response.Write("false"); } } else { context.Response.Write("no permission"); } }
protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { int id = int.Parse(Request["id"]); item = bll.GetModel(id); txtName.Text = item.Name; txtValue.Text = item.Value.ToString(); } }
public List<Model.BrowseCategory> populateList(List<Model.Item> inputList) { List<Model.BrowseCategory> browseCategories = new List<Model.BrowseCategory>(); Model.BrowseCategory currBrowseCategory = null; List<Model.Item> currCategoryResults = null; Model.Item bItem = null; // - loop through the 1 - 10 number set - or use ifDigit for (int k = 0; k < 10; k++) //loop through the alphabet { currBrowseCategory = new Model.BrowseCategory((k + 1).ToString()); //increment by 1 because no category starts with 0 currCategoryResults = inputList.Where(Item => Item.name.StartsWith((k + 1).ToString())).ToList(); //get a list of the current group foreach (Model.Item i in currCategoryResults) //loop through returned list for the specific category { bItem = new Model.Item(i.name, i.ItemSQL); //create a new specific item to be added to the specific category list currBrowseCategory.AddItem(bItem); //add the item to the specific category list } if (currBrowseCategory.Items.Count > 0) //if there is at least one result { browseCategories.Add(currBrowseCategory); } } char alphabetLooper = 'A'; for (int k = 0; k < 26; k++) //loop through the alphabet { currBrowseCategory = new Model.BrowseCategory(alphabetLooper.ToString()); currCategoryResults = inputList.Where(Item => Item.name.StartsWith(alphabetLooper.ToString())).ToList(); //get a list of the current group bItem = null; foreach (Model.Item i in currCategoryResults) //loop through returned list for the specific category { bItem = new Model.Item(i.name, i.ItemSQL); //create a new specific item to be added to the specific category list currBrowseCategory.AddItem(bItem); //add the item to the specific category list } if (currBrowseCategory.Items.Count > 0) //if there is at least one result { browseCategories.Add(currBrowseCategory); } alphabetLooper++; //go to next alphabet letter } return browseCategories; }
/// <summary> /// Select a single result using the passed in value to formulate a query. /// </summary> /// <param name="statement"></param> /// <returns></returns> public Model.Item Select(String statement) { Open(); Model.Item result = null; try { SqliteCommand cmd = new SqliteCommand(statement, db); SqliteDataReader reader = cmd.ExecuteReader(); //all rows exist in this object only right now while (reader.Read()) { //value 0 = id //value 1 = name //value 2 = html result = new Model.Item((int)reader.GetValue(0), (string)reader.GetValue(1), (string)reader.GetValue(2)); } } catch (SqliteExecutionException ee) { System.Windows.MessageBox.Show("Error while querying Database: \n" + ee.Message + "\n" + ee.StackTrace); } catch (SqliteSyntaxException se) { System.Windows.MessageBox.Show("Error while querying Database: \n" + se.Message + "\n" + se.StackTrace); } catch (ArgumentException ae) { System.Windows.MessageBox.Show("Error while adding value to list: \n" + ae.Message + "\n" + ae.StackTrace); } finally { Close(); } return result; }
public SingleItemViewModel(Model.Item item) { _item = item; }
internal String(Model.Item Item, PropertyTypes.String Type) : base(Item, Type) { }
internal Sequence(Model.Item Item, PropertyTypes.Sequence Type) : base(Item, Type) { }
internal Item(Transaction Transaction, String Name, Model.Item Item) : base(Transaction, Name, Item) { this.Result = null; }
internal List(Model.Item Item, PropertyTypes.List Type) : base(Item, Type) { this.PropertyChanged += List_PropertyChanged; }
/// <summary> /// Sort through quick search results and create list of items /// Items are grouped by acquired date and item type /// Each item contains a list of strips /// Strips are grouped by strip id /// Each strip contains a list of assets /// Assets inherit from test_docing_Panel.Models.Feature /// </summary> public static List <Model.AcquiredDateGroup> ProcessQuickSearchResults(QuickSearchResult result) { //group results List <Model.AcquiredDateGroup> groupedResults = new List <Model.AcquiredDateGroup>(); Feature[] features = result.features; foreach (Feature feature in features) { Model.AcquiredDateGroup acquiredDateGroup = null; DateTime acquired = feature.properties.acquired; DateTime acquired_day = acquired.Date; int acquiredDateIndex = groupedResults.FindIndex(i => i.acquired == acquired_day); if (acquiredDateIndex < 0) { acquiredDateGroup = new Model.AcquiredDateGroup { acquired = acquired_day, items = new List <Model.Item>() }; groupedResults.Add(acquiredDateGroup); } else { acquiredDateGroup = groupedResults[acquiredDateIndex]; } string itemType = feature.properties.item_type; Model.Item item = null; List <Model.Item> items = acquiredDateGroup.items; int index = items.FindIndex(i => i.itemType == itemType); if (index < 0) { item = new Model.Item { itemType = itemType, acquired = acquired, strips = new List <Model.Strip>(), parent = acquiredDateGroup }; items.Add(item); } else { item = items[index]; } Model.Strip strip = null; List <Model.Strip> strips = item.strips; string stripId = feature.properties.strip_id; int stripIndex = strips.FindIndex(s => s.stripId == stripId); if (stripIndex < 0) { strip = new Model.Strip { stripId = stripId, acquired = acquired, parent = item, assets = new List <Model.Asset>() }; strips.Add(strip); } else { strip = strips[stripIndex]; } List <Model.Asset> assets = strip.assets; Model.Asset asset = new Model.Asset { parent = strip, properties = feature.properties, id = feature.id, type = feature.type, _links = feature._links, _permissions = feature._permissions, geometry = feature.geometry }; asset.setFootprintVertices(); asset.setFootprintSymbol(); asset.setPolygon(); asset.determineParentPermissions(); assets.Add(asset); } //sort the collections if (groupedResults.Count > 0) { foreach (Model.AcquiredDateGroup group in groupedResults) { group.items = group.items.OrderBy(itemGroup => itemGroup.itemType).ToList(); foreach (Model.Item item in group.items) { item.strips = item.strips.OrderByDescending(strip => strip.acquired).ToList(); foreach (Model.Strip strip in item.strips) { strip.assets = strip.assets.OrderByDescending(asset => asset.properties.acquired).ToList(); } } } groupedResults = groupedResults.OrderByDescending(group => group.acquired).ToList(); } return(groupedResults); }
private void Button_Click(object sender, RoutedEventArgs e) { Model.Item item = this.DataContext as Model.Item; item.Buy(); }
internal Item(Model.Item Item, PropertyTypes.Item Type) : base(Item, Type) { }
internal Foreign(Model.Item Item, PropertyTypes.Foreign Type) : base(Item, Type) { }
/// <summary> /// Method for drawing the backpack /// </summary> private void DrawBackpack() { //For item stats Vector2 pos = new Vector2(); Model.Item statsItem = null; //Backpack rectangle Rectangle backpackRect = new Rectangle(0, 0, GetTexture(Texture.BACKPACK).Width, GetTexture(Texture.BACKPACK).Height); Rectangle closeCross = GetCloseButton(_player.BackPack.Position.X, _player.BackPack.Position.Y, Texture.BACKPACK); if (_player.BackPack.IsOpen) { _spriteBatch.Draw(GetTexture(Texture.BACKPACK), new Vector2(_player.BackPack.Position.X, _player.BackPack.Position.Y), backpackRect, Color.White); if (_inputHandler.MouseIsOver(new Rectangle((int)_player.BackPack.Position.X, (int)_player.BackPack.Position.Y, GetTexture(Texture.BACKPACK).Bounds.Width, GetTexture(Texture.BACKPACK).Bounds.Height))) { _inputHandler.MouseIsOverInterface = true; } if (_inputHandler.DidGetTargetedByLeftClick(closeCross)) { _player.BackPack.IsOpen = false; } } //Rectangle for items within the backpack Rectangle itemRect = new Rectangle(0, 0, 32, 32); int x = 12; int y = 45; foreach (Model.Item item in _player.BackPack.BackpackItems) { //Bugfix. Doesnt show if the objectlayer items is not drawn item.ThisItem.Bounds.X = (int)_player.BackPack.Position.X + _camera.GetScreenRectangle.X + x; item.ThisItem.Bounds.Y = (int)_player.BackPack.Position.Y + _camera.GetScreenRectangle.Y + y; Vector2 itemPosition = new Vector2(_player.BackPack.Position.X + x, _player.BackPack.Position.Y + y); //If backpack is open if (_player.BackPack.IsOpen) { if (_inputHandler.DidGetTargetedByLeftClick(_camera.VisualizeRectangle(item.ThisItem.Bounds))) { _player.BackpackTarget = item; } //If type is Armor if (item.GetType() == Model.GameModel.ARMOR) { if (item.Type == Model.Armor.HEAD_ARMOR) { _spriteBatch.Draw(GetTexture(Texture.HEADARMOR), itemPosition, itemRect, Color.White, 0f, Vector2.Zero, 1.5f, SpriteEffects.None, 0f); } } //If type is Questitem. else if (item.GetType() == Model.GameModel.QUEST_ITEM) { if (item.Type == Model.QuestItem.ENEMY_HEAD) { _spriteBatch.Draw(GetTexture(Texture.BOSS_HEAD), itemPosition, itemRect, Color.White, 0f, Vector2.Zero, 1.5f, SpriteEffects.None, 0f); } } } //Itemplacement in backpack x += 50; if (x >= GetTexture(Texture.BACKPACK).Width) { y += 50; x = 0; } //If cursor is hovering item if (_inputHandler.MouseIsOver(_camera.VisualizeRectangle(item.ThisItem.Bounds))) { pos = itemPosition; statsItem = item; } } //If player is hovering an item and the backpack is open if (statsItem != null && _player.BackPack.IsOpen) { _common.DrawItemStats(statsItem, pos); } //Removes the item from the backpack and drops it on the ground @ rightclick if (_player.BackPack.IsOpen) { for (int i = 0; i < _player.BackPack.BackpackItems.Count; i++) { if (_inputHandler.DidGetTargetedByRightClick(_camera.VisualizeRectangle(_player.BackPack.BackpackItems[i].ThisItem.Bounds)) && _player.BackPack.BackpackItems[i].GetType() != Model.GameModel.QUEST_ITEM) { _player.BackPack.BackpackItems[i].ThisItem.Bounds = _player.ThisUnit.Bounds; _worldItems.Add(_player.BackPack.BackpackItems[i]); _player.BackPack.BackpackItems.Remove(_player.BackPack.BackpackItems[i]); } } } }
internal Image(Model.Item Item, PropertyTypes.Image Type) : base(Item, Type) { }
/// <summary> /// Method for drawing of the CharacterPanel /// </summary> private void DrawCharacterPanel() { Vector2 pos = new Vector2(); Vector2 panelPos = new Vector2(_player.CharPanel.Position.X, _player.CharPanel.Position.Y); Model.Item statsItem = null; Rectangle charPanelRect = new Rectangle(0, 0, GetTexture(Texture.CHAR_PANEL_BG).Width, GetTexture(Texture.CHAR_PANEL_BG).Height); Rectangle closeCross = GetCloseButton(_player.CharPanel.Position.X, _player.CharPanel.Position.Y, Texture.CHAR_PANEL_BG); if (_player.CharPanel.IsOpen) { _spriteBatch.Draw(GetTexture(Texture.CHAR_PANEL_BG), panelPos, charPanelRect, Color.White); _spriteBatch.DrawString(_common.SpriteFontSegoe, "Health: +" + _player.TotalHp.ToString(), panelPos + new Vector2(80, 70), Color.White); _spriteBatch.DrawString(_common.SpriteFontSegoe, "Mana: +" + _player.TotalMana.ToString(), panelPos + new Vector2(80, 85), Color.White); _spriteBatch.DrawString(_common.SpriteFontSegoe, "Damage: +10", panelPos + new Vector2(80, 100), Color.White); _spriteBatch.DrawString(_common.SpriteFontSegoe, "Crit: 10%", panelPos + new Vector2(80, 115), Color.White); _spriteBatch.DrawString(_common.SpriteFontSegoe, "Armor: +" + _player.Armor.ToString(), panelPos + new Vector2(80, 130), Color.White); _spriteBatch.DrawString(_common.SpriteFontSegoe, "Resist: +" + _player.Resist.ToString(), panelPos + new Vector2(80, 145), Color.White); if (_inputHandler.MouseIsOver(new Rectangle((int)_player.CharPanel.Position.X, (int)_player.CharPanel.Position.Y, GetTexture(Texture.CHAR_PANEL_BG).Bounds.Width, GetTexture(Texture.CHAR_PANEL_BG).Bounds.Height))) { _inputHandler.MouseIsOverInterface = true; } if (_inputHandler.DidGetTargetedByLeftClick(closeCross)) { _player.CharPanel.IsOpen = false; } } Vector2 position = new Vector2(_player.CharPanel.Position.X + 13, _player.CharPanel.Position.Y + 39); Rectangle itemRect = new Rectangle(0, 0, 32, 32); #region Ritar Equippade Items foreach (Model.Item item in _player.CharPanel.EquipedItems) { item.ThisItem.Bounds.X = (int)_player.CharPanel.Position.X + _camera.GetScreenRectangle.X + 10; item.ThisItem.Bounds.Y = (int)_player.CharPanel.Position.Y + _camera.GetScreenRectangle.Y + 25; if (_player.CharPanel.IsOpen) { if (_inputHandler.DidGetTargetedByLeftClick(_camera.VisualizeRectangle(item.ThisItem.Bounds))) { _player.CharPanelTarget = item; } if (item.GetType() == Model.GameModel.ARMOR) { Model.Armor Armor = item as Model.Armor; if (Armor.Type == Model.Armor.HEAD_ARMOR) { _spriteBatch.Draw(GetTexture(Texture.HEADARMOR), position, itemRect, Color.White, 0f, Vector2.Zero, 1.5f, SpriteEffects.None, 0f); } } } //Checks if the ccursor is hovering the item if (_inputHandler.MouseIsOver(_camera.VisualizeRectangle(item.ThisItem.Bounds))) { pos = position; statsItem = item; } } #endregion if (statsItem != null && _player.CharPanel.IsOpen) { _common.DrawItemStats(statsItem, pos); } }
public LootBox(Model.Vec2Double position, Model.Vec2Double size, Model.Item item) { this.Position = position; this.Size = size; this.Item = item; }
/// <summary> /// Adiciona item ao pedido, controla o estoque e atualiza os totais. /// </summary> private void AddItem() { if (collection.Lookup(nomeProduto()[0]) > 0 && String.IsNullOrEmpty(PedidoModalItens.NomeProduto)) { var itemId = collection.Lookup(nomeProduto()[0]); Model.Item item = _mItem.FindById(itemId).WhereFalse("excluir").Where("tipo", "Produtos").FirstOrDefault <Model.Item>(); if (ModoRapAva == 0) { Medidas.SelectedItem = item.Medida; } double QuantidadeTxt = Validation.ConvertToDouble(Quantidade.Text); double DescontoReaisTxt = Validation.ConvertToDouble(DescontoReais.Text); double DescontoPorcentagemTxt = Validation.ConvertToDouble(DescontoPorcentagem.Text); string MedidaTxt = Medidas.Text; double PriceTxt = Validation.ConvertToDouble(Preco.Text); #region Controle de estoque var controlarEstoque = IniFile.Read("ControlarEstoque", "Comercial"); if (!string.IsNullOrEmpty(controlarEstoque) && controlarEstoque == "True") { if (item.EstoqueAtual <= 0) { Alert.Message("Opps", "Você está sem estoque desse produto.", Alert.AlertType.warning); return; } } if (PriceTxt == 0) { if (DescontoReaisTxt > item.ValorVenda || DescontoReaisTxt > item.Limite_Desconto || DescontoPorcentagemTxt > 101) { Alert.Message("Opps", "Não é permitido dar um desconto maior que o valor do item.", Alert.AlertType.warning); return; } } if (PriceTxt > 0) { if (DescontoReaisTxt > PriceTxt || DescontoPorcentagemTxt >= 101) { Alert.Message("Opps", "Não é permitido dar um desconto maior que o valor do item.", Alert.AlertType.warning); return; } } double LimiteDescontoIni = 0; if (!String.IsNullOrEmpty(IniFile.Read("LimiteDesconto", "Comercial"))) { LimiteDescontoIni = Validation.ConvertToDouble(IniFile.Read("LimiteDesconto", "Comercial")); } if (item.Limite_Desconto != 0) { if (DescontoReaisTxt > item.Limite_Desconto) { Alert.Message("Opps", "Não é permitido dar um desconto maior que o permitido.", Alert.AlertType.warning); return; } if (PriceTxt > 0) { var porcentagemValor = (PriceTxt / 100 * DescontoPorcentagemTxt); if (porcentagemValor > item.Limite_Desconto) { Alert.Message("Opps", "Não é permitido dar um desconto maior que o permitido.", Alert.AlertType.warning); return; } } if (PriceTxt == 0) { var porcentagemValor = (item.ValorVenda / 100 * DescontoPorcentagemTxt); if (porcentagemValor > item.Limite_Desconto) { Alert.Message("Opps", "Não é permitido dar um desconto maior que o permitido.", Alert.AlertType.warning); return; } } } else { if (LimiteDescontoIni != 0) { if (DescontoReaisTxt > LimiteDescontoIni) { Alert.Message("Opps", "Não é permitido dar um desconto maior que o permitido.", Alert.AlertType.warning); return; } if (PriceTxt == 0) { var porcentagemValor = (item.ValorVenda / 100 * DescontoPorcentagemTxt); if (porcentagemValor > LimiteDescontoIni) { Alert.Message("Opps", "Não é permitido dar um desconto maior que o permitido.", Alert.AlertType.warning); return; } } if (PriceTxt > 0) { var porcentagemValor = (PriceTxt / 100 * DescontoPorcentagemTxt); if (porcentagemValor > LimiteDescontoIni) { Alert.Message("Opps", "Não é permitido dar um desconto maior que o permitido.", Alert.AlertType.warning); return; } } } } #endregion var pedidoItem = new Model.PedidoItem(); pedidoItem.SetId(0) .SetTipo("Produtos") .SetPedidoId(_mNota.id_pedido) .SetAdicionalNomePdt(nomeProduto()[1]) .SetItem(item) .SetQuantidade(QuantidadeTxt) .SetMedida(MedidaTxt) .SetDescontoReal(DescontoReaisTxt); if (!pedidoItem.SetValorVenda(PriceTxt)) { if (ModoRapAva == 0) { AlterarModo(); ModoRapAvaConfig = 1; } Preco.Select(); Preco.Focus(); return; } pedidoItem.SetDescontoPorcentagens(DescontoPorcentagemTxt); pedidoItem.SomarTotal(); pedidoItem.Save(pedidoItem); if (item.Tipo == "Produtos") { new Controller.Imposto().SetImposto(pedidoItem.GetLastId()); // Class Estoque -> Se for igual 'Compras', adiciona a quantidade no estoque do Item, se não Remove a quantidade do estoque do Item if (Home.pedidoPage == "Compras" || Home.pedidoPage == "Devoluções") { new Controller.Estoque(pedidoItem.GetLastId(), Home.pedidoPage, "Adicionar Produto").Add().Item(); } else { new Controller.Estoque(pedidoItem.GetLastId(), Home.pedidoPage, "Adicionar Produto").Remove().Item(); } } new Controller.Imposto().SetImposto(pedidoItem.GetLastId()); // Carrega a Grid com o Item adicionado acima. GetDataTableItens(GridListaProdutos, _mNota.id_pedido); // Atualiza o total do pedido, e os totais da tela LoadTotais(); // Limpa os campos ClearForms(); // Verifica se modo é avançado e altera para modo simples, apenas se modo simples for padrão if (ModoRapAva == 1 && ModoRapAvaConfig == 1) { AlterarModo(); ModoRapAvaConfig = 0; } BuscarProduto.Select(); } }
internal void Update(Model.Item Item, Transaction Transaction) { if (Transaction != null) { switch (this.Action) { case Model.Item.Actions.Create: Transaction.Add("add", Item); break; case Model.Item.Actions.Read: case Model.Item.Actions.Update: switch (this.Locked) { case Model.Item.Locks.None: this.Lock(); this.Action = Model.Item.Actions.Update; Transaction.Add("update", Item); break; case Model.Item.Locks.User: this.Action = Model.Item.Actions.Update; Transaction.Add("update", Item); break; case Model.Item.Locks.OtherUser: throw new Exceptions.ServerException("Item Locked by another User"); } break; case Model.Item.Actions.Delete: if (this.State != Model.Item.States.Deleted) { switch (this.Locked) { case Model.Item.Locks.None: this.Lock(); this.Action = Model.Item.Actions.Update; Transaction.Add("update", Item); break; case Model.Item.Locks.User: this.Action = Model.Item.Actions.Update; Transaction.Add("update", Item); break; case Model.Item.Locks.OtherUser: throw new Exceptions.ServerException("Item Locked by another User"); } } else { throw new Exceptions.ArgumentException("Not able to Update a Deleted Item"); } break; } } else { throw new Exceptions.ArgumentException("Transaction must not be null"); } }
//Metod för utritning av karaktärspanelen private void DrawCharacterPanel() { Vector2 pos = new Vector2(); Vector2 panelPos = new Vector2(m_player.CharPanel.Position.X, m_player.CharPanel.Position.Y); Model.Item statsItem = null; Rectangle charPanelRect = new Rectangle(0, 0, m_textures[CHAR_PANEL_BG].Width, m_textures[CHAR_PANEL_BG].Height); Rectangle closeCross = GetCloseButton(m_player.CharPanel.Position.X, m_player.CharPanel.Position.Y, CHAR_PANEL_BG); if (m_player.CharPanel.IsOpen) { m_spriteBatch.Draw(m_textures[CHAR_PANEL_BG], panelPos, charPanelRect, Color.White); m_spriteBatch.DrawString(m_spriteFontSegoe, "Health: +" + m_player.TotalHp.ToString(), panelPos + new Vector2(80, 70), Color.White); m_spriteBatch.DrawString(m_spriteFontSegoe, "Mana: +" + m_player.TotalMana.ToString(), panelPos + new Vector2(80, 85), Color.White); m_spriteBatch.DrawString(m_spriteFontSegoe, "Damage: +10", panelPos + new Vector2(80, 100), Color.White); m_spriteBatch.DrawString(m_spriteFontSegoe, "Crit: 10%", panelPos + new Vector2(80, 115), Color.White); m_spriteBatch.DrawString(m_spriteFontSegoe, "Armor: +" + m_player.Armor.ToString(), panelPos + new Vector2(80, 130), Color.White); m_spriteBatch.DrawString(m_spriteFontSegoe, "Resist: +" + m_player.Resist.ToString(), panelPos + new Vector2(80, 145), Color.White); if (m_inputHandler.MouseIsOver(new Rectangle((int)m_player.CharPanel.Position.X, (int)m_player.CharPanel.Position.Y, m_textures[CHAR_PANEL_BG].Bounds.Width, m_textures[CHAR_PANEL_BG].Bounds.Height))) { m_inputHandler.MouseIsOverInterface = true; } if (m_inputHandler.DidGetTargetedByLeftClick(closeCross)) { m_player.CharPanel.IsOpen = false; } } Vector2 position = new Vector2(m_player.CharPanel.Position.X + 13, m_player.CharPanel.Position.Y + 39); Rectangle itemRect = new Rectangle(0, 0, 32, 32); #region Ritar Equippade Items foreach (Model.Item item in m_player.CharPanel.EquipedItems) { item.ThisItem.Bounds.X = (int)m_player.CharPanel.Position.X + m_camera.GetScreenRectangle.X + 10; item.ThisItem.Bounds.Y = (int)m_player.CharPanel.Position.Y + m_camera.GetScreenRectangle.Y + 25; if (m_player.CharPanel.IsOpen) { if (m_inputHandler.DidGetTargetedByLeftClick(m_camera.VisualizeRectangle(item.ThisItem.Bounds))) { m_player.CharPanelTarget = item; } if (item.GetType() == Model.GameModel.ARMOR) { Model.Armor Armor = item as Model.Armor; if (Armor.Type == Model.Armor.HEAD_ARMOR) { m_spriteBatch.Draw(m_textures[HEADARMOR], position, itemRect, Color.White, 0f, Vector2.Zero, 1.5f, SpriteEffects.None, 0f); } } } //Kollar om spelaren har musen över ett item. isf så ska stats visas. if (m_inputHandler.MouseIsOver(m_camera.VisualizeRectangle(item.ThisItem.Bounds))) { pos = position; statsItem = item; } } #endregion if (statsItem != null && m_player.CharPanel.IsOpen) { DrawItemStats(statsItem, pos); } }
public FormEventArgs(Model.Item Item) : base() { this.Item = Item; }
private void SaveButton_Click(object sender, EventArgs e) { int er = 0; ep.Clear(); if (categoryComboBox.Text == "") { er++; ep.SetError(categoryComboBox, "Required"); } if (companyComboBox.Text == "") { er++; ep.SetError(companyComboBox, "Required"); } if (itemNameTextBox.Text == "") { er++; ep.SetError(itemNameTextBox, "Required"); } if (recorderTextBox.Text == "") { er++; ep.SetError(recorderTextBox, "Required"); } if (er > 0) { return; } Model.Item item = new Model.Item(); item.CategoryId = Convert.ToInt64(categoryComboBox.SelectedValue); item.CompanyId = Convert.ToInt64(companyComboBox.SelectedValue); item.Name = itemNameTextBox.Text; item.ReorderLabel = Convert.ToInt32(recorderTextBox.Text); string QueryDuplicate = @"SELECT COUNT(*) FROM Items where Name='" + item.Name + "' and CategoryId='" + item.CategoryId + "' and CompanyId='" + item.CompanyId + "' "; SqlCommand commandDuplicateCheck = new SqlCommand(QueryDuplicate, _con); DataTable ds = new DataTable(); SqlDataAdapter da = new SqlDataAdapter(commandDuplicateCheck); da.Fill(ds); if (ds.Rows[0][0].ToString() == "1") { string msg = "Duplicate Entry not Allowed."; MessageBox.Show(msg); } else { bool isAdded = _itemManager.Add(item); if (isAdded) { MessageBox.Show("Successfully Added. "); itemNameTextBox.Clear(); recorderTextBox.Clear(); } else { MessageBox.Show("Sorry! Added Failed."); } } }
internal Decimal(Model.Item Item, PropertyTypes.Decimal Type) : base(Item, Type) { }
public void Add(Model.Item item) { Add(new UI.CircularItem(item)); }
internal FormattedText(Model.Item Item, PropertyTypes.FormattedText Type) : base(Item, Type) { }
private void Lv_SelectionChanged(object sender, SelectionChangedEventArgs e) { Model.Item item = lv.SelectedItem as Model.Item; _shopElementInformation.DataContext = item; shopView.columSelect = ColumSelect.INFO; }
private void Eventos() { KeyDown += KeyDowns; KeyPreview = true; Masks.SetToUpper(this); Shown += (s, e) => { ToolHelp.Show("Descreva seu serviço... Lembre-se de utilizar as características do serviço.", pictureBox5, ToolHelp.ToolTipIcon.Info, "Ajuda!"); if (idSelecionado > 0) { LoadData(); } else { _modelItem = new Model.Item { Tipo = "Serviços", Id = 0 }; if (_modelItem.Save(_modelItem, false)) { idSelecionado = _modelItem.GetLastId(); LoadData(); } else { Alert.Message("Opss", "Erro ao criar.", Alert.AlertType.error); Close(); } } Refresh(); }; label6.Click += (s, e) => Close(); btnExit.Click += (s, e) => { var dataProd = _modelItem.Query().Where("id", idSelecionado) .Where("atualizado", "01.01.0001, 00:00:00.000").FirstOrDefault(); if (dataProd != null) { var result = AlertOptions.Message("Atenção!", "Esse serviço não foi editado, deseja deletar?", AlertBig.AlertType.info, AlertBig.AlertBtn.YesNo); if (result) { var data = _modelItem.Remove(idSelecionado); if (data) { Close(); } } nome.Focus(); } Close(); }; btnSalvar.Click += (s, e) => Save(); btnRemover.Click += (s, e) => { var result = AlertOptions.Message("Atenção!", "Você está prestes a deletar um serviço, continuar?", AlertBig.AlertType.warning, AlertBig.AlertBtn.YesNo); if (!result) { return; } var data = _modelItem.Remove(idSelecionado); if (data) { Close(); } }; valorcompra.TextChanged += (s, e) => { var txt = (TextBox)s; Masks.MaskPrice(ref txt); }; valorvenda.TextChanged += (s, e) => { var txt = (TextBox)s; Masks.MaskPrice(ref txt); }; nome.KeyPress += (s, e) => Masks.MaskMaxLength(s, e, 100); btnHelp.Click += (s, e) => Support.OpenLinkBrowser(Configs.LinkAjuda); }
private void GameMainThread() { Packet.Packet packet = null; while (State >= State.Begun) { lock (IdleLock) { packet = Network.Read(); if (packet == null) { IsIdle = true; Monitor.Wait(IdleLock); continue; } } if (packet is Packet.Server.KeyPacket) { var _packet = packet as Packet.Server.KeyPacket; Network.Crypt(_packet.Key); } else if (packet is Packet.Server.CharSelectInfo) { var _packet = packet as Packet.Server.CharSelectInfo; State = State.Lobby; if (Connected != null && _packet.List != null) Connected(_packet.List); } else if (packet is Packet.Server.CharMoveToLocation) { var _packet = packet as Packet.Server.CharMoveToLocation; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { creature.Destination = _packet.Destination; creature.MoveTarget = 0; if (_packet.Position == _packet.Destination) { creature.IsMoving = false; if (FinishMoving != null) FinishMoving(creature); } else { creature.IsMoving = true; creature.LastMoveTime = System.DateTime.Now; if (StartMoving != null) StartMoving(creature); } } else { Logger.Warn("Creature not found"); } } else if (packet is Packet.Server.CharInfo) { var _packet = packet as Packet.Server.CharInfo; var character = World[_packet.ObjectId] as Model.OtherPlayer; if (character == null) World.Add(character = new Model.OtherPlayer() { ObjectId = _packet.ObjectId }); // mapping Packet => CharInfo character.Position = _packet.Position; character.Heading = _packet.Heading; character.ObjectId = _packet.ObjectId; character.Name = _packet.Name; character.Race = _packet.Race; character.Gender = _packet.Gender; character.ClassId = _packet.Class; character.Equipment = new Model.Equipment() { Underwear = _packet.Underwear, Head = _packet.Head, RightHand = _packet.RightHand, LeftHand = _packet.LeftHand, Gloves = _packet.Gloves, Chest = _packet.Chest, Legs = _packet.Legs, Feet = _packet.Feet, Back = _packet.Back, BothHand = _packet.BothHand, Hair = _packet.Hair, }; character.InPvP = _packet.IsPvP; character.Karma = _packet.Karma; character.MAtkSpd = _packet.MAttackSpeed; character.PAtkSpd = _packet.PAttackSpeed; character.RunSpd = _packet.RunSpeed; character.WalkSpd = _packet.WalkSpeed; character.SwimRunSpd = _packet.SwimRunSpeed; character.SwimWalkSpd = _packet.SwimWalkSpeed; character.FlRunSpd = _packet.FlRunSpeed; character.FlWalkSpd = _packet.FlWalkSpeed; character.FlyRunSpd = _packet.FlyRunSpeed; character.FlyWalkSpd = _packet.FlyWalkSpeed; character.MoveSpdMult = _packet.MoveSpeedMult; character.AtkSpdMult = _packet.AttackSpeedMult; character.CollisionRadius = _packet.CollisionRadius; character.CollisionHeight = _packet.CollisionHeight; character.HairStyle = _packet.HairSytle; character.HairColor = _packet.HairColor; character.FaceType = _packet.FaceType; character.Title = _packet.Title; character.ClanId = _packet.ClanId; character.ClanCrestId = _packet.ClanCrestId; character.AllyId = _packet.AllyId; character.AllyCrestId = _packet.AllyCrestId; //ch_inf.SiegeFlags = cip.SiegeFlags; character.IsSitting = !_packet.IsStanding; character.IsRunning = _packet.IsRunning; character.IsInCombat = _packet.IsInCombat; character.IsAlikeDead = _packet.IsAlikeDead; character.IsInvisible = _packet.IsInvisible; character.MountType = _packet.MountType; character.PrivateStore = _packet.PrivateStore; character.Cubics = _packet.Cubics.Cast<int>().ToList<int>(); character.IsFindParty = _packet.IsFindParty; character.AbnormalEffects = _packet.AbnormalEffects; character.RecLeft = _packet.RecommendLeft; character.RecAmount = _packet.RecommendAmount; character.MaxCp = _packet.MaxCp; character.Cp = _packet.Cp; character.Enchant = _packet.EnchantAmount; character.TeamCircle = _packet.TeamCircle; character.LargeCrestId = _packet.ClanLargeCrestId; character.IsHeroIcon = _packet.IsHeroIcon; character.IsHeroGlow = _packet.IsHeroGlow; character.IsFishing = _packet.IsFishing; character.Fish = _packet.Fish; character.NameColor = _packet.NameColor; if (CreatureInfo != null) CreatureInfo(character); } else if (packet is Packet.Server.UserInfo) { var _packet = packet as Packet.Server.UserInfo; Model.Player me = World.Me; if (me == null) World.Add(World.Me = me = new Model.Player()); // mapping Packet => Model.Player me.Name = _packet.Name; me.Title = _packet.Title; me.Heading = _packet.Heading; me.ObjectId = _packet.ObjectId; me.NameColor = _packet.NameColor; me.Race = _packet.Race; me.ClassId = _packet.ClassId; me.BaseClassId = _packet.BaseClassId; me.Gender = _packet.Gender; me.MountType = _packet.MountType; me.PrivateStore = _packet.PrivateStore; me.ClanId = _packet.ClanId; me.ClanCrestId = _packet.ClanCrestId; me.AllyId = _packet.AllyId; me.AllyCrestId = _packet.AllyCrestId; me.LargeCrestId = _packet.LargeCrestId; me.MoveSpdMult = _packet.MoveSpdMult; me.AtkSpdMult = _packet.AtkSpdMult; me.CollisionRadius = _packet.CollisionRadius; me.CollisionHeight = _packet.CollisionHeight; me.HairStyle = _packet.HairStyle; me.HairColor = _packet.HairColor; me.FaceType = _packet.FaceType; me.Level = _packet.Level; me.MaxHp = _packet.MaxHp; me.Hp = _packet.Hp; me.MaxMp = _packet.MaxMp; me.Mp = _packet.Mp; me.MaxCp = _packet.MaxCp; me.Cp = _packet.Cp; me.Xp = _packet.Xp; me.Sp = _packet.Sp; me.Load = _packet.Load; me.MaxLoad = _packet.MaxLoad; me.PvP = _packet.PvP; me.Pk = _packet.Pk; me.PAtk = _packet.PAtk; me.PAtkSpd = _packet.PAtkSpd; me.PDef = _packet.PDef; me.Evasion = _packet.Evasion; me.Accuracy = _packet.Accuracy; me.Focus = _packet.Focus; me.MAtk = _packet.MAtk; me.MAtkSpd = _packet.MAtkSpd; me.MDef = _packet.MDef; me.Karma = _packet.Karma; me.RunSpd = _packet.RunSpd; me.WalkSpd = _packet.WalkSpd; me.SwimRunSpd = _packet.SwimRunSpd; me.SwimWalkSpd = _packet.SwimWalkSpd; me.FlRunSpd = _packet.FlRunSpd; me.FlWalkSpd = _packet.FlWalkSpd; me.FlyRunSpd = _packet.FlyRunSpd; me.FlyWalkSpd = _packet.FlyWalkSpd; me.InPvP = _packet.InPvP; me.IsFishing = _packet.IsFishing; me.IsHeroIcon = _packet.IsHeroIcon; me.IsHeroGlow = _packet.IsHeroGlow; me.IsFindParty = _packet.IsFindParty; me.IsClanLeader = _packet.IsClanLeader; me.HasDwarfCraft = _packet.HasDwarfCraft; me.Position = _packet.Position; me.Fish = _packet.Fish; me.INT = _packet.INT; me.STR = _packet.STR; me.CON = _packet.CON; me.MEN = _packet.MEN; me.DEX = _packet.DEX; me.WIT = _packet.WIT; ((Model.Character)me).Equipment = new Model.Equipment() { Underwear = _packet.Underwear.ItemId, RightEaring = _packet.RightEaring.ItemId, LeftEaring = _packet.LeftEaring.ItemId, Neck = _packet.Neck.ItemId, RightFinger = _packet.RightFinger.ItemId, LeftFinger = _packet.LeftFinger.ItemId, Head = _packet.Head.ItemId, RightHand = _packet.RightHand.ItemId, LeftHand = _packet.LeftHand.ItemId, Gloves = _packet.Gloves.ItemId, Chest = _packet.Chest.ItemId, Legs = _packet.Legs.ItemId, Feet = _packet.Feet.ItemId, Back = _packet.Back.ItemId, BothHand = _packet.BothHand.ItemId, Hair = _packet.Hair.ItemId, }; me.Equipment = new Model.Equipment() { Underwear = _packet.Underwear.ObjectId, RightEaring = _packet.RightEaring.ObjectId, LeftEaring = _packet.LeftEaring.ObjectId, Neck = _packet.Neck.ObjectId, RightFinger = _packet.RightFinger.ObjectId, LeftFinger = _packet.LeftFinger.ObjectId, Head = _packet.Head.ObjectId, RightHand = _packet.RightHand.ObjectId, LeftHand = _packet.LeftHand.ObjectId, Gloves = _packet.Gloves.ObjectId, Chest = _packet.Chest.ObjectId, Legs = _packet.Legs.ObjectId, Feet = _packet.Feet.ObjectId, Back = _packet.Back.ObjectId, BothHand = _packet.BothHand.ObjectId, Hair = _packet.Hair.ObjectId, }; me.RecLeft = _packet.RecLeft; me.RecAmount = _packet.RecAmount; me.InventoryLimit = _packet.InventoryLimit; me.SpecialEffects = _packet.SpecialEffects; me.AbnormalEffects = _packet.AbnormalEffects; me.AccessLevel = _packet.AccessLevel; me.Enchant = _packet.Enchant; me.TeamCircle = _packet.TeamCircle; me.Cubics = _packet.Cubics; if (!World.Contains(World.Me.ObjectId)) World.Add(World.Me); // Run event if (CreatureInfo != null) CreatureInfo(World.Me); } else if (packet is Packet.Server.Attack) { var _packet = packet as Packet.Server.Attack; int attackerId = _packet.AttackerId; int targetId = _packet.Hits[0].TargetId; //lets check who is attacking what and set things as needed var creature = World[attackerId] as Model.Creature; if (creature != null) { if (creature.TargetId == 0) creature.TargetId = targetId; creature.IsInCombat = true; if (Attack != null) Attack(creature); } } else if (packet is Packet.Server.Die) { var _packet = packet as Packet.Server.Die; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { creature.Destination = creature.Position; creature.IsAlikeDead = true; creature.IsMoving = false; var npc = creature as Model.Npc; if (npc != null) npc.IsSpoiled = _packet.IsSpoiled; if (Die != null) Die(creature, creature == World.Me ? (Lineage.ReturnPoint?)_packet.Points : null); } } else if (packet is Packet.Server.Revive) { var _packet = packet as Packet.Server.Revive; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { creature.IsAlikeDead = false; if (Revive != null) Revive(creature); } } else if (packet is Packet.Server.SpawnItem) { var _packet = packet as Packet.Server.SpawnItem; var item = World[_packet.ObjectId] as Model.Item; if (item == null) World.Add(item = new Model.Item() { ObjectId = _packet.ObjectId }); item.ItemId = _packet.ItemId; item.Count = _packet.Count; item.Position = _packet.Position; item.IsStackable = _packet.IsStackable; if (ItemInfo != null) ItemInfo(item); } else if (packet is Packet.Server.DropItem) { var _packet = packet as Packet.Server.DropItem; var item = World[_packet.ObjectId] as Model.Item; if (item == null) World.Add(item = new Model.Item() { ObjectId = _packet.ObjectId }); item.DroppedBy = _packet.DroppedBy; item.ItemId = _packet.ItemId; item.Position = _packet.Position; item.IsStackable =_packet.IsStackable; item.Count = _packet.Count; if (ItemInfo != null) ItemInfo(item); } else if (packet is Packet.Server.GetItem) { var _packet = packet as Packet.Server.GetItem; var item = World[_packet.ObjectId] as Model.Item; var creature = World[_packet.PlayerId] as Model.Creature; if (item != null) { if (Pickup != null) Pickup(item, creature, _packet.Position); if (creature != World.Me) World.Remove(item); } } else if (packet is Packet.Server.StatusUpdate) { var _packet = packet as Packet.Server.StatusUpdate; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { var me = World.Me; foreach (var pair in _packet.Attributes) { int key = pair.Key; int value = pair.Value; switch (key) // ToDo enum { case 0x01: creature.Level = value; break; case 0x02: me.Xp = value; break; case 0x03: me.STR = value; break; case 0x04: me.DEX = value; break; case 0x05: me.CON = value; break; case 0x06: me.INT = value; break; case 0x07: me.WIT = value; break; case 0x08: me.MEN = value; break; case 0x09: creature.Hp = value; break; case 0x0A: creature.MaxHp = value; break; case 0x0B: creature.Mp = value; break; case 0x0C: creature.MaxMp = value; break; case 0x0D: me.Sp = value; break; case 0x0E: me.Load = value; break; case 0x0F: me.MaxLoad = value; break; case 0x11: me.PAtk = value; break; case 0x12: creature.PAtkSpd = value; break; case 0x13: me.PDef = value; break; case 0x14: me.Evasion = value; break; case 0x15: me.Accuracy = value; break; case 0x16: me.Focus = value; break; case 0x17: me.MAtk = value; break; case 0x18: creature.MAtkSpd = value; break; case 0x19: me.MDef = value; break; case 0x1A: ((Model.Character)creature).InPvP = value != 0; break; case 0x1B: ((Model.Character)creature).Karma = value; break; case 0x21: creature.Cp = value; break; case 0x22: creature.MaxCp = value; break; } } if (CreatureUpdate != null) CreatureUpdate(creature); } } else if (packet is Packet.Server.NpcHtmlMessage) { var _packet = packet as Packet.Server.NpcHtmlMessage; //NPC_Chat.Npc_Chat(hmp.MessageId, hmp.Content); } else if (packet is Packet.Server.DeleteObject) { var _packet = packet as Packet.Server.DeleteObject; Model.Object obj = World[_packet.ObjectId]; if (obj != null) { World.Remove(obj); if (ObjectRemoved != null) ObjectRemoved(obj); } else Logger.Warn("Object Removed, but not found"); } else if (packet is Packet.Server.CharSelected) { var _packet = packet as Packet.Server.CharSelected; Model.Player me = World.Me; if (me == null) World.Add(World.Me = me = new Model.Player()); // mapping Packet => Model.Player me.Name = _packet.Name; me.Title = _packet.Title; me.ObjectId = _packet.ObjectId; me.SessionId = _packet.SessionId; me.Position = _packet.Position; me.Gender = _packet.Gender; me.Race = _packet.Race; me.BaseClassId = _packet.BaseClassId; me.Hp = _packet.Hp; me.Mp = _packet.Mp; me.Sp = _packet.Sp; me.Xp = _packet.Xp; me.Level = _packet.Level; me.Karma = _packet.Karma; me.INT = _packet.INT; me.STR = _packet.STR; me.CON = _packet.CON; me.MEN = _packet.MEN; me.DEX = _packet.DEX; me.WIT = _packet.WIT; ((Model.Character)me).Equipment = new Model.Equipment() { Underwear = _packet.Underwear.ItemId, RightEaring = _packet.RightEaring.ItemId, LeftEaring = _packet.LeftEaring.ItemId, Neck = _packet.Neck.ItemId, RightFinger = _packet.RightFinger.ItemId, LeftFinger = _packet.LeftFinger.ItemId, Head = _packet.Head.ItemId, RightHand = _packet.RightHand.ItemId, LeftHand = _packet.LeftHand.ItemId, Gloves = _packet.Gloves.ItemId, Chest = _packet.Chest.ItemId, Legs = _packet.Legs.ItemId, Feet = _packet.Feet.ItemId, Back = _packet.Back.ItemId, BothHand = _packet.BothHand.ItemId, Hair = _packet.Hair.ItemId }; me.Equipment.Underwear = _packet.Underwear.ObjectId; me.Equipment.RightEaring = _packet.RightEaring.ObjectId; me.Equipment.LeftEaring = _packet.LeftEaring.ObjectId; me.Equipment.Neck = _packet.Neck.ObjectId; me.Equipment.RightFinger = _packet.RightFinger.ObjectId; me.Equipment.LeftFinger = _packet.LeftFinger.ObjectId; me.Equipment.Head = _packet.Head.ObjectId; me.Equipment.RightHand = _packet.RightHand.ObjectId; me.Equipment.LeftHand = _packet.LeftHand.ObjectId; me.Equipment.Gloves = _packet.Gloves.ObjectId; me.Equipment.Chest = _packet.Chest.ObjectId; me.Equipment.Legs = _packet.Legs.ObjectId; me.Equipment.Feet = _packet.Feet.ObjectId; me.Equipment.Back = _packet.Back.ObjectId; me.Equipment.BothHand = _packet.BothHand.ObjectId; me.Equipment.Hair = _packet.Hair.ObjectId; me.ClanId = _packet.ClanId; me.IsActive = _packet.IsActive; State = State.World; MoveThread.Start(); RefreshManorList(); RefreshQuestList(); Network.Send(new Packet.Client.EnterWorld()); RefreshSkillList(); if (EnterWorld != null) EnterWorld(); } else if (packet is Packet.Server.NpcInfo) { var _packet = packet as Packet.Server.NpcInfo; var npc = World[_packet.ObjectId] as Model.Npc; if (npc == null) World.Add(npc = new Model.Npc() { ObjectId = _packet.ObjectId }); npc.NpcId = _packet.NpcId; npc.ObjectId = _packet.ObjectId; npc.Heading = _packet.Heading; npc.Name = _packet.Name; npc.Title = _packet.Title; npc.Position = _packet.Position; npc.MAtkSpd = _packet.MAtkSpd; npc.PAtkSpd = _packet.PAtkSpd; npc.RunSpd = _packet.RunSpd; npc.WalkSpd = _packet.WalkSpd; npc.SwimRunSpd = _packet.SwimRunSpd; npc.SwimWalkSpd = _packet.SwimWalkSpd; npc.FlRunSpd = _packet.FlRunSpd; npc.FlWalkSpd = _packet.FlWalkSpd; npc.FlyRunSpd = _packet.FlyRunSpd; npc.FlyWalkSpd = _packet.FlyWalkSpd; npc.RightHand = _packet.RightHand; npc.BothHand = _packet.BothHand; npc.LeftHand = _packet.LeftHand; npc.MoveSpdMult = _packet.MoveSpdMult; npc.AtkSpdMult = _packet.AtkSpdMult; npc.CollisionRadius = _packet.CollisionRadius; npc.CollisionHeight = _packet.CollisionHeight; npc.IsAttackable = _packet.IsAttackable; npc.IsSummoned = _packet.IsSummoned; npc.IsAlikeDead = _packet.IsAlikeDead; npc.IsInCombat = _packet.IsInCombat; npc.IsRunning = _packet.IsRunning; npc.IsShowName = _packet.IsShowName; if (CreatureInfo != null) CreatureInfo(npc); } else if (packet is Packet.Server.ItemList) { var _packet = packet as Packet.Server.ItemList; var items = new List<Tuple<Model.Item, ItemUpdate>>(); foreach (var _item in _packet.Items) { var item = World[_item.ObjectId] as Model.Item; if (item == null) World.Add(item = new Model.Item() { ObjectId = _item.ObjectId }); item.ObjectId = _item.ObjectId; item.ItemId = _item.ItemId; item.Count = _item.Count; item.Slot = _item.Slot; item.Enchant = _item.Enchant; item.IsEquipped = _item.IsEquipped; item.Type1 = _item.Type1; item.Type2 = _item.Type2; item.Type3 = _item.Type3; item.Type4 = _item.Type4; items.Add(new Tuple<Model.Item, ItemUpdate>(item, ItemUpdate.Append)); } if (InventoryRefresh != null) InventoryRefresh(items); } else if (packet is Packet.Server.Sunrise) { var _packet = packet as Packet.Server.Sunrise; if (ChangeTime != null) ChangeTime(Lineage.DayTime.Night, null); } else if (packet is Packet.Server.Sunset) { var _packet = packet as Packet.Server.Sunset; if (ChangeTime != null) ChangeTime(Lineage.DayTime.Day, null); } else if (packet is Packet.Server.ActionFailed) { if (ActionFailed != null) ActionFailed(); } else if (packet is Packet.Server.InventoryUpdate) { var _packet = packet as Packet.Server.InventoryUpdate; var items = new List<Tuple<Model.Item, ItemUpdate>>(); foreach (var _item in _packet.Items) { var item = World[_item.ObjectId] as Model.Item; if (_item.Change == (int)ItemUpdate.Append || _item.Change == (int)ItemUpdate.Modify) { if (item == null) World.Add(item = new Model.Item() { ObjectId = _item.ObjectId }); item.ItemId = _item.ItemId; item.Count = _item.Count; item.Slot = _item.Slot; item.Enchant = _item.Enchant; item.IsEquipped = _item.IsEquipped; item.Type1 = _item.Type1; item.Type2 = _item.Type2; item.Type3 = _item.Type3; item.Type4 = _item.Type4; } // Если Drop, удалять объект нельзя // Тут ничего не делаем т.к. нахождение в инвентаре отслеживается по position, а та уже установлена items.Add(new Tuple<Model.Item, ItemUpdate>(item, (ItemUpdate)_item.Change)); } if (InventoryUpdate != null) InventoryUpdate(items); } else if (packet is Packet.Server.TeleportToLocation) { var _packet = packet as Packet.Server.TeleportToLocation; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { creature.Position = _packet.Position; if (creature.ObjectId == World.Me.ObjectId) { var me = World.Me; lock (World) { World.Clear(); World.Add(me); } Network.Send(new Packet.Client.ValidatePosition() { Position = World.Me.Position, Angle = World.Me.Heading }); Network.Send(new Packet.Client.Appearing()); } if (Teleported != null) Teleported(creature); } } else if (packet is Packet.Server.TargetSelected) { var _packet = packet as Packet.Server.TargetSelected; var creature = World[_packet.ObjectId] as Model.Creature; var target = World[_packet.TargetId] as Model.Creature; if (creature != null && target != null) if (creature.TargetId != target.ObjectId) { creature.TargetId = target.ObjectId; if (TargetChanged != null) TargetChanged(creature, target); } } else if (packet is Packet.Server.TargetUnselected) { var _packet = packet as Packet.Server.TargetUnselected; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { creature.TargetId = 0; // ToDo Target = null? if (TargetChanged != null) TargetChanged(creature, null); } } else if (packet is Packet.Server.AutoAttackStart) { var _packet = packet as Packet.Server.AutoAttackStart; var creature = World[_packet.TargetId] as Model.Creature; if (creature != null) creature.IsInCombat = true; } else if (packet is Packet.Server.AutoAttackStop) { var _packet = packet as Packet.Server.AutoAttackStop; var creature = World[_packet.TargetId] as Model.Creature; if (creature != null) creature.IsInCombat = false; } else if (packet is Packet.Server.SocialAction) { var _packet = packet as Packet.Server.SocialAction; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null && UsedSocialAction != null) UsedSocialAction(creature, _packet.Action); } else if (packet is Packet.Server.ChangeMoveType) { var _packet = packet as Packet.Server.ChangeMoveType; var character = World[_packet.ObjectId] as Model.Character; if (character != null) character.IsRunning = _packet.MoveType == Lineage.MoveType.Run; } else if (packet is Packet.Server.ChangeWaitType) { var _packet = packet as Packet.Server.ChangeWaitType; var character = World[_packet.ObjectId] as Model.Character; if (character != null) character.IsSitting = _packet.WaitType == Lineage.WaitType.Sit; } else if (packet is Packet.Server.AskJoinPledge) { var _packet = packet as Packet.Server.AskJoinPledge; var creature = World[_packet.ObjectId] as Model.Creature; if (QuestionAsked != null && creature != null) QuestionAsked(Lineage.Question.JoinClan, creature.Name, _packet.ClanName); else if (creature == null) Logger.Warn("Join a clan question author is not found."); } else if (packet is Packet.Server.AskJoinParty) { var _packet = packet as Packet.Server.AskJoinParty; if (QuestionAsked != null) QuestionAsked(Lineage.Question.JoinParty, _packet.LeaderName, _packet.PartyLoot.ToString()); } else if (packet is Packet.Server.ShortcutInit) { var _packet = packet as Packet.Server.ShortcutInit; foreach (Model.Shortcut shortcut in _packet.List) World.Shortcut[shortcut.Page, shortcut.Slot] = shortcut; } else if (packet is Packet.Server.StopMove) { var _packet = packet as Packet.Server.StopMove; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { creature.Position = _packet.Position; creature.Heading = _packet.Heading; creature.IsMoving = false; } } else if (packet is Packet.Server.MagicSkillUser) { var _packet = packet as Packet.Server.MagicSkillUser; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { creature.Casting = new Model.Casting() { SkillId = _packet.SkillId, SkillLevel = _packet.SkillLevel, Start = DateTime.Now, Length = _packet.CastTime }; if (creature == World.Me) { var skills = World.Me.Skills; lock (skills) if (skills.ContainsKey(_packet.SkillId)) { var skill = skills[_packet.SkillId]; if (_packet.ReuseDelay > TimeSpan.Zero) { skill.IsReady = false; if (skill.Reuse != null) skill.Reuse.Dispose(); skill.Reuse = new System.Timers.Timer(_packet.ReuseDelay.TotalMilliseconds) { AutoReset = false }; skill.Reuse.Elapsed += (object sender, System.Timers.ElapsedEventArgs args) => { skill.IsReady = true; if (SkillReused != null) SkillReused(skill); }; skill.Reuse.Start(); } } else Logger.Warn(string.Format("Skill #{0} not found, but got in MagicSkillUser packet", _packet.SkillId)); } if (SkillStarted != null) SkillStarted(creature); } } else if (packet is Packet.Server.MagicSkillCanceld) { var _packet = packet as Packet.Server.MagicSkillCanceld; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { if (SkillCanceled != null) SkillCanceled(creature); creature.Casting = null; } } else if (packet is Packet.Server.CreatureSay) { var _packet = packet as Packet.Server.CreatureSay; if (ChatMessage != null) { Model.Creature author = World[_packet.ObjectId] as Model.Creature; ChatMessage(_packet.Type, _packet.Message, _packet.Author, author); } } else if (packet is Packet.Server.PartySmallWindowAll) { var _packet = packet as Packet.Server.PartySmallWindowAll; var party = World.Party = new Model.Party() { Loot = _packet.Loot }; foreach (var _member in _packet.Members) { var member = World[_member.ObjectId] as Model.Character; if (member == null) World.Add(member = new Model.OtherPlayer() { ObjectId = _member.ObjectId }); lock (party.Members) party.Members.Add(member); if (member.ObjectId == _packet.LeaderId) party.Leader = member; member.Name = _member.Name; member.Cp = _member.Cp; member.MaxCp = _member.MaxCp; member.Hp = _member.Hp; member.MaxHp = _member.MaxHp; member.Mp = _member.Mp; member.MaxMp = _member.MaxMp; member.Level = _member.Level; member.ClassId = _member.Class; } lock (party.Members) party.Members.Add(World.Me); if (PartyInfo != null) PartyInfo(null); } else if (packet is Packet.Server.PartySmallWindowAdd) { var _packet = packet as Packet.Server.PartySmallWindowAdd; var member = World[_packet.ObjectId] as Model.Character; if (member == null) World.Add(member = new Model.OtherPlayer() { ObjectId = _packet.ObjectId }); var party = World.Party; lock (party.Members) party.Members.Add(member); member.Name = _packet.Name; member.Cp = _packet.Cp; member.MaxCp = _packet.MaxCp; member.Hp = _packet.Hp; member.MaxHp = _packet.MaxHp; member.Mp = _packet.Mp; member.MaxMp = _packet.MaxMp; member.Level = _packet.Level; member.ClassId = _packet.Class; if (PartyAppend != null) PartyAppend(party, member); } else if (packet is Packet.Server.PartySmallWindowDeleteAll) { var _packet = packet as Packet.Server.PartySmallWindowDeleteAll; World.Party = null; if (PartyInfo != null) PartyInfo(null); } else if (packet is Packet.Server.PartySmallWindowDelete) { var _packet = packet as Packet.Server.PartySmallWindowDelete; var party = World.Party; var member = World[_packet.ObjectId] as Model.Character; if (member != null) { lock (party.Members) party.Members.Remove(member); if (PartyDelete != null) PartyDelete(party, member); } } else if (packet is Packet.Server.PartySmallWindowUpdate) { var _packet = packet as Packet.Server.PartySmallWindowUpdate; var member = World[_packet.ObjectId] as Model.Character; if (member != null) { member.Name = _packet.Name; member.Cp = _packet.Cp; member.MaxCp = _packet.MaxCp; member.Hp = _packet.Hp; member.MaxHp = _packet.MaxHp; member.Mp = _packet.Mp; member.MaxMp = _packet.MaxMp; member.Level = _packet.Level; member.ClassId = _packet.Class; if (PartyUpdate != null) PartyUpdate(World.Party, member); } } else if (packet is Packet.Server.PledgeShowMemberListAll) { var _packet = packet as Packet.Server.PledgeShowMemberListAll; Model.Ally ally = !_packet.InAlly ? null : new Model.Ally() { Id = _packet.AllyId, Name = _packet.AllyName, CrestId = _packet.AllyCrestId }; Model.Clan clan = new Model.Clan() { Id = _packet.ClanId, Level = _packet.ClanLevel, CrestId = _packet.ClanCrestId, AllyId = _packet.InAlly ? _packet.AllyId : 0, Name = _packet.ClanName, Leader = _packet.LeaderName, InWar = _packet.InWar, HasCastle = _packet.HasCastle, HasClanhall = _packet.HasClanhall }; clan.Members = new Model.ClanMember[_packet.Members.Length]; for (int i = 0; i < _packet.Members.Length; i++) { clan.Members[i].ObjectId = _packet.Members[i].ObjectId; clan.Members[i].Name = _packet.Members[i].Name; clan.Members[i].Level = _packet.Members[i].Level; clan.Members[i].ClassId = _packet.Members[i].ClassId; clan.Members[i].IsOnline = _packet.Members[i].IsOnline; } if (ClanInfo != null) ClanInfo(clan, ally); } else if (packet is Packet.Server.SkillList) { var _packet = packet as Packet.Server.SkillList; var skills = World.Me.Skills; var list = new List<Model.Skill>(); lock (skills) foreach (Packet.Server.SkillList.SkillItem _skill in _packet.List) { Model.Skill skill = null; if (skills.ContainsKey(_skill.Id)) skill = skills[_skill.Id]; else skills.Add(_skill.Id, skill = new Model.Skill()); skill.SkillId = _skill.Id; skill.Level = _skill.Level; skill.IsActive = _skill.Active; } if (SkillList != null) SkillList(list); } else if (packet is Packet.Server.RestartResponse) { var _packet = packet as Packet.Server.RestartResponse; if (_packet.Reason == Packet.Server.RestartResponse.reason.Ok) { State = State.Lobby; if (Restarted != null) Restarted(); } else throw new NotImplementedException(); } else if (packet is Packet.Server.MoveToPawn) { var _packet = packet as Packet.Server.MoveToPawn; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { creature.IsMoving = true; creature.MoveTarget = _packet.TargetId; creature.LastMoveTime = System.DateTime.Now; } } else if (packet is Packet.Server.ValidateLocation) { var _packet = packet as Packet.Server.ValidateLocation; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { creature.Heading = _packet.Heading; creature.Position = new Library.Point( _packet.PositionX, _packet.PositionY, _packet.PositionZ ); } } else if (packet is Packet.Server.SystemMessage) { var _packet = packet as Packet.Server.SystemMessage; if (_packet.MessageId == 46) //TODO MAGIC CONST { //use skill //changing of bot state based on successful skill done elsewhere now } //Todo Spoiling failed / Spoiling condition has activated catch const int already_spoiled = 357; //TODO MAGIC CONST const int spoil_landed = 612; //TODO MAGIC CONST var npc = World[World.Me.TargetId] as Model.Npc; if (npc != null && (_packet.MessageId == already_spoiled || _packet.MessageId == spoil_landed)) npc.IsSpoiled = true; // object[] arguments = new object[_packet.Arguments.Length]; for (int i = 0; i < _packet.Arguments.Length; i++) { object argument = null; var pair = _packet.Arguments[i]; switch (pair.Key) { case Packet.Server.SystemMessage.type.Text: argument = (string)pair.Value; break; case Packet.Server.SystemMessage.type.Number: argument = ((int)pair.Value).ToString(); break; case Packet.Server.SystemMessage.type.NpcName: argument = new Model.Npc() { NpcId = (int)pair.Value }; break; case Packet.Server.SystemMessage.type.ItemName: argument = new Model.Item() { ItemId = (int)pair.Value }; break; case Packet.Server.SystemMessage.type.SkillName: argument = new Model.Skill() { SkillId = (int)pair.Value }; break; } arguments[i] = argument; } // if (SystemMessage != null) SystemMessage(_packet.MessageId, arguments); } else if (packet is Packet.Server.PledgeCrest) { var _packet = packet as Packet.Server.PledgeCrest; //throw new NotImplementedException(); //ToDo: Crests.Get_ClanCrest(buffe); } else if (packet is Packet.Server.ValidateLocationInVehicle) { var _packet = packet as Packet.Server.ValidateLocationInVehicle; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { creature.Heading = _packet.Heading; creature.Position = new Library.Point( _packet.PositionX, _packet.PositionY, _packet.PositionZ ); } } else if (packet is Packet.Server.MagicSkillLaunched) { var _packet = packet as Packet.Server.MagicSkillLaunched; var creature = World[_packet.ObjectId] as Model.Creature; if (creature != null) { if (SkillLaunched != null) SkillLaunched(creature); creature.Casting = null; } } else if (packet is Packet.Server.AskJoinFriend) { var _packet = packet as Packet.Server.AskJoinFriend; if (QuestionAsked != null) QuestionAsked(Lineage.Question.JoinFriend, _packet.PlayerName, null); } else if (packet is Packet.Server.Logout) { var _packet = packet as Packet.Server.Logout; Abort(); if (LoggedOut != null) LoggedOut(); } else if (packet is Packet.Server.PledgeInfo) { var _packet = packet as Packet.Server.PledgeInfo; lock (World.Clans) { Model.Clan clan = null; if (World.Clans.ContainsKey(_packet.ClanId)) clan = World.Clans[_packet.ClanId]; else World.Clans.Add(_packet.ClanId, clan = new Model.Clan()); clan.Name = _packet.ClanName; clan.Ally = _packet.AllyName; } // Crests.Get_ClanCrest(buffe); } else if (packet is Packet.Server.PledgeShowInfoUpdate) { var _packet = packet as Packet.Server.PledgeShowInfoUpdate; Model.Clan clan = null; lock (World.Clans) if (World.Clans.ContainsKey(_packet.ClanId)) clan = World.Clans[_packet.ClanId]; else World.Clans.Add(_packet.ClanId, clan = new Model.Clan()); clan.Id = _packet.ClanId; clan.CrestId = _packet.CrestId; clan.Level = _packet.ClanLevel; clan.HasCastle = _packet.HasCastle; clan.HasClanhall = _packet.HasClanhall; if (ClanUpdate != null) ClanUpdate(clan); } else if (packet is Packet.Server.MyTargetSelected) { var _packet = packet as Packet.Server.MyTargetSelected; var me = World.Me; var target = World[me.TargetId] as Model.Creature; if (target != null) target.NameColor = _packet.TargetColor; if (me.TargetId != _packet.ObjectId) { target = World[_packet.ObjectId] as Model.Creature; if (target != null && TargetChanged != null) TargetChanged(me, target); } } else if (packet is Packet.Server.PartyMemberPosition) { var _packet = packet as Packet.Server.PartyMemberPosition; foreach (var _member in _packet.Members) { var member = World[_member.ObjectId] as Model.Creature; if (member != null) member.Position = _member.Position; } } else if (packet is Packet.Server.AskJoinAlly) { var _packet = packet as Packet.Server.AskJoinAlly; if (QuestionAsked != null) QuestionAsked(Lineage.Question.JoinAlly, _packet.AllyName, null); } else if (packet is Packet.Server.AllyCrest) { var _packet = packet as Packet.Server.AllyCrest; //throw new NotImplementedException(); //ToDo: Crests.Get_AllyCrest(buffe); } else if (packet is Packet.Server.HennaInfo) { var _packet = packet as Packet.Server.HennaInfo; var me = World.Me; me.INT = _packet.INT; me.STR = _packet.STR; me.CON = _packet.CON; me.MEN = _packet.MEN; me.DEX = _packet.DEX; me.WIT = _packet.WIT; me.Symbols = new int[_packet.Symbols.Length]; for (int i = 0; i < me.Symbols.Length; i++) me.Symbols[i] = _packet.Symbols[i]; if (HennaInfo != null) HennaInfo(me.Symbols); } else if (packet is Packet.Server.SignsSky) { var _packet = packet as Packet.Server.SignsSky; if (ChangeTime != null) ChangeTime(null, _packet.Sky); } else if (packet is Packet.Server.GameGuardVerfy) { var _packet = packet as Packet.Server.GameGuardVerfy; Network.Send(new Packet.Client.GameGuardReply()); } else if (packet is Packet.Server.FriendRecvMsg) { var _packet = packet as Packet.Server.FriendRecvMsg; if (ChatMessage != null) ChatMessage(Lineage.Channel.Friend, _packet.Message, _packet.Sender, null); } } Dispose(); }
//Metod för utritning av backpack private void DrawBackpack() { //För Itemstats Vector2 pos = new Vector2(); Model.Item statsItem = null; //Skapar en rektangel för backpacken. Rectangle backpackRect = new Rectangle(0, 0, m_textures[BACKPACK].Width, m_textures[BACKPACK].Height); Rectangle closeCross = GetCloseButton(m_player.BackPack.Position.X, m_player.BackPack.Position.Y, BACKPACK); //Kollar det här så objektens position hela tiden uppdateras. if (m_player.BackPack.IsOpen) { m_spriteBatch.Draw(m_textures[BACKPACK], new Vector2(m_player.BackPack.Position.X, m_player.BackPack.Position.Y), backpackRect, Color.White); if (m_inputHandler.MouseIsOver(new Rectangle((int)m_player.BackPack.Position.X, (int)m_player.BackPack.Position.Y, m_textures[BACKPACK].Bounds.Width, m_textures[BACKPACK].Bounds.Height))) { m_inputHandler.MouseIsOverInterface = true; } if (m_inputHandler.DidGetTargetedByLeftClick(closeCross)) { m_player.BackPack.IsOpen = false; } } //Skapar en rektangel för item i backpacken. Rectangle itemRect = new Rectangle(0, 0, 32, 32); int x = 12; int y = 45; foreach (Model.Item item in m_player.BackPack.BackpackItems) { ////Om inte detta körs så blir det lite buggat. inget man ser om man inte ritar ut objektlagret items. item.ThisItem.Bounds.X = (int)m_player.BackPack.Position.X + m_camera.GetScreenRectangle.X + x; item.ThisItem.Bounds.Y = (int)m_player.BackPack.Position.Y + m_camera.GetScreenRectangle.Y + y; Vector2 itemPosition = new Vector2(m_player.BackPack.Position.X + x, m_player.BackPack.Position.Y + y); //Kontrollerar att backpacken är öppen. if (m_player.BackPack.IsOpen) { if (m_inputHandler.DidGetTargetedByLeftClick(m_camera.VisualizeRectangle(item.ThisItem.Bounds))) { m_player.BackpackTarget = item; } //Om typen är en armor. if (item.GetType() == Model.GameModel.ARMOR) { if (item.Type == Model.Armor.HEAD_ARMOR) { m_spriteBatch.Draw(m_textures[HEADARMOR], itemPosition, itemRect, Color.White, 0f, Vector2.Zero, 1.5f, SpriteEffects.None, 0f); } } //Om typen är ett questitem. else if (item.GetType() == Model.GameModel.QUEST_ITEM) { if (item.Type == Model.QuestItem.ENEMY_HEAD) { m_spriteBatch.Draw(m_textures[BOSS_HEAD], itemPosition, itemRect, Color.White, 0f, Vector2.Zero, 1.5f, SpriteEffects.None, 0f); } } } //Itemplacering i bagen x += 50; if (x >= m_textures[BACKPACK].Width) { y += 50; x = 0; } //Kollar om spelaren har musen över ett item. isf så ska stats visas. if (m_inputHandler.MouseIsOver(m_camera.VisualizeRectangle(item.ThisItem.Bounds))) { pos = itemPosition; statsItem = item; } } //Om spelaren håller över ett item (kollas i foreachloopen) och backpacken är öppen ritas stats ut. if (statsItem != null && m_player.BackPack.IsOpen) { DrawItemStats(statsItem, pos); } //Försöker ta bort ett objekt från backpacken och lägga på marken om spealren högerklickar på item i backpacken. if (m_player.BackPack.IsOpen) { for (int i = 0; i < m_player.BackPack.BackpackItems.Count; i++) { if (m_inputHandler.DidGetTargetedByRightClick(m_camera.VisualizeRectangle(m_player.BackPack.BackpackItems[i].ThisItem.Bounds)) && m_player.BackPack.BackpackItems[i].GetType() != Model.GameModel.QUEST_ITEM) { m_player.BackPack.BackpackItems[i].ThisItem.Bounds = m_player.ThisUnit.Bounds; m_worldItems.Add(m_player.BackPack.BackpackItems[i]); m_player.BackPack.BackpackItems.Remove(m_player.BackPack.BackpackItems[i]); } } } }
internal Federated(Model.Item Item, PropertyTypes.Federated Type) : base(Item, Type) { }
private void frmGood_Load(object sender, EventArgs e) { // Init source // Trong các hàm cms gọi lại load -> gán lại về null // để bộ dọn rác tự dọn rồi khởi tạo lại if (dtTemp != null) { dtTemp = null; } if (bsTemp != null) { bsTemp = null; } dtTemp = new DataTable(); bsTemp = new BindingSource(); // Ý tưởng cả đoạn dưới: //- Lấy dữ liệu vào data table //- Gán data table cho bindingsource //- Gán bindingsource cho datagridview.datasource //** làm quanh vậy để làm gì? //** vì không làm thế méo lọc được :v // Get data if (myItemList != null) { myItemList = null; } myItemList = new List <Model.Item>(); string strCmd = "select * from KHO_LK"; Connector.readItemData(strCmd, myItemList); // Set data table column for (int i = 0; i < strColName.Length; i++) { dtTemp.Columns.Add(strColName[i]); } // Reset tổng số linh kiện về 0 totalExist = 0; // Set data to data table for (int i = 0; i < myItemList.Count; i++) { Model.Item u = myItemList[i]; totalExist += u.ExistNumber; dtTemp.Rows.Add(i + 1, u.IdString, u.Name, u.LabelName, u.ExistNumber, u.Solve); } // Set source bsTemp.DataSource = dtTemp; dgvData.DataSource = bsTemp.DataSource; // Set view for data grid view for (int i = 0; i < strHeader.Length; i++) { dgvData.Columns[i].Width = (dgvData.Width / 100) * size[i]; dgvData.Columns[i].HeaderText = strHeader[i]; } // Set font, chế độ chọn theo hàng dgvData.DefaultCellStyle.Font = new Font("Segoe UI", 12); dgvData.SelectionMode = DataGridViewSelectionMode.FullRowSelect; // Set dữ liệu tổng cho kho string strCmd1 = "select count(*) from loai_lk"; totalType = Connector.getNumber(strCmd1); lbTotalExist.Text = totalExist.ToString(); lbTotalType.Text = totalType.ToString(); isLoaded = true; }
internal static List <Model.Item> GenerateItemList(Model.Item item1, Model.Item item2, Model.Item item3) { List <Model.Item> ret = new List <Model.Item>(); ret.Add(item1); ret.Add(item2); ret.Add(item3); return(ret); }
public async Task <AddOrderPayload> AddOrderAsync(AddOrderInput input, [ScopedService] ApplicationDbContext dbContext) { // Check that there are quantities if (!input.Items.Any()) { Error error = new("No items to order", "1010"); throw new QueryException(error); } // Check the quantities are valid if (input.Items.Any(item => item.Quantity < 1 || item.Quantity > 99)) { Error error = new ("Invalid order item quantity", "1011"); throw new QueryException(error); } // Check that the items provided exist in the db var itemIds = input.Items.Select(item => item.ItemId).ToList(); Model.Item[]? dbItems = await dbContext.Items .Where(i => itemIds.Contains(i.Id)).ToArrayAsync(); if (dbItems.Length != input.Items.Count()) { Error error = new("Invalid order item id", "1012"); throw new QueryException(error); } // Create the order object. var orderId = Guid.NewGuid(); Model.Order order = new Model.Order { Id = orderId, Name = input.Name, Address1 = input.Address1, Address2 = input.Address2, Town = input.Town, Postcode = input.Postcode, Phone = input.Phone, Email = input.Email, DeliveryInstructions = input.DeliveryInstructions, OwnerId = input.OwnerId, CreatedAt = DateTime.Now }; await dbContext.Orders.AddAsync(order); IEnumerable <OrderItemInput> items = input.Items; // Now add the order items foreach ((Guid itemId, var quantity) in items) { // Get a snapshot of the item when ordered Model.Item dbItem = dbItems.First(item => item.Id == itemId); OrderItem orderItem = new OrderItem { OrderId = orderId, ItemId = itemId, Quantity = quantity, Name = dbItem?.Name, Description = dbItem?.Description }; await dbContext.OrderItems.AddAsync(orderItem); } await dbContext.SaveChangesAsync(); return(new AddOrderPayload(order)); }
internal Float(Model.Item Item, PropertyTypes.Float Type) : base(Item, Type) { }
public bool Add(Model.Item item) { bool isAdded = itemRepository.Add(item); return(isAdded); }
private void Save() { foreach (var item in ListProducts) { _modelItem = _modelItem.FindById(item).FirstOrDefault <Model.Item>(); if (!string.IsNullOrEmpty(valorcompra.Text)) { _modelItem.ValorCompra = Validation.ConvertToDouble(valorcompra.Text); } if (!string.IsNullOrEmpty(valorvenda.Text)) { _modelItem.ValorVenda = Validation.ConvertToDouble(valorvenda.Text); } if (!string.IsNullOrEmpty(Medidas.Text)) { _modelItem.Medida = Medidas.Text; } if (!string.IsNullOrEmpty(cest.Text)) { _modelItem.Cest = cest.Text; } if (!string.IsNullOrEmpty(ncm.Text)) { _modelItem.Ncm = ncm.Text; } if (!string.IsNullOrEmpty(aliq_federal.Text)) { _modelItem.AliqFederal = Validation.ConvertToDouble(aliq_federal.Text); } if (!string.IsNullOrEmpty(aliq_estadual.Text)) { _modelItem.AliqEstadual = Validation.ConvertToDouble(aliq_estadual.Text); } if (!string.IsNullOrEmpty(aliq_municipal.Text)) { _modelItem.AliqMunicipal = Validation.ConvertToDouble(aliq_municipal.Text); } if (!string.IsNullOrEmpty(txtLimiteDesconto.Text)) { _modelItem.Limite_Desconto = Validation.ConvertToDouble(txtLimiteDesconto.Text); } _modelItem.Categoriaid = Validation.ConvertToInt32(Categorias.SelectedValue); _modelItem.Fornecedor = Validation.ConvertToInt32(Fornecedor.SelectedValue); if (ImpostoNFE.SelectedValue != null) { _modelItem.Impostoid = (int)ImpostoNFE.SelectedValue; } else { _modelItem.Impostoid = 0; } if (ImpostoCFE.SelectedValue != null) { _modelItem.Impostoidcfe = (int)ImpostoCFE.SelectedValue; } else { _modelItem.Impostoidcfe = 0; } if (Origens.SelectedValue != null) { _modelItem.Origem = Origens.SelectedValue.ToString(); } _modelItem.Save(_modelItem, false); } ListProducts = null; Close(); }