public LocalPlayer(BattleViewer battleViewer, Player kernelPlayer, Model.Battle battle, string name) : base(kernelPlayer, battle, name) { this.battleViewer = battleViewer; gridLayoutManager = GridLayoutManager.Instance; availableActions = new LazyDictionary <int, List <TargetableAction> >(); }
public RandomAIPlayer(BattleViewer battleViewer, Player kernelPlayer, Model.Battle battle) : base(battleViewer, kernelPlayer, battle, "Random AI") { }
protected ClientPlayerBase(Player kernelPlayer, Model.Battle battle, string name) { ID = kernelPlayer.id; this.battle = battle; Name = name; }
public AggroGreedyAIPlayer(BattleViewer battleViewer, Player kernelPlayer, Model.Battle battle, string name) : base(battleViewer, kernelPlayer, battle, name) { }
protected AIPlayerBase(BattleViewer battleViewer, Player kernelPlayer, Model.Battle battle, string name) : base(kernelPlayer, battle, name) { this.battleViewer = battleViewer; }
private void Start() { GameManager.Instance.CurrentBattleViewer = this; #if UNITY_ANDROID InfoAndroidButton.gameObject.SetActive(true); #endif GameResultsPanel.gameObject.SetActive(false); GridLayoutManager = GridLayoutManager.Instance; FruitonsGrid = GridLayoutManager.MakeNewGrid(); battleType = (BattleType)Enum.Parse(typeof(BattleType), Scenes.GetParam(Scenes.BATTLE_TYPE)); GameMode = (GameMode)Enum.Parse(typeof(GameMode), Scenes.GetParam(Scenes.GAME_MODE)); Debug.Log("playing battle: " + battleType + " in mode: " + GameMode); // We come from draft object gameReady; bool comeFromDraft = Scenes.TryGetObjParam(Scenes.GAME_READY_MSG, out gameReady); switch (battleType) { case BattleType.OnlineBattle: battle = new OnlineBattle(this, !comeFromDraft); PanelLoadingGame.SetActive(true); break; case BattleType.LocalDuel: battle = new OfflineBattle(this); InitializeOfflineGame(); break; case BattleType.AIBattle: var aiType = (AIType)Enum.Parse(typeof(AIType), Scenes.GetParam(Scenes.AI_TYPE)); Debug.Log("Battle vs AI: " + aiType); battle = new AIBattle(this, aiType); InitializeOfflineGame(); break; case BattleType.ChallengeBattle: battle = new OnlineBattle(this, false); PanelLoadingGame.SetActive(true); break; case BattleType.TutorialBattle: battle = new AIBattle(this, AIType.Tutorial); TutorialPanel.SetActive(true); InitializeOfflineGame(); tutorial = new Tutorial(this); break; default: throw new ArgumentOutOfRangeException(); } battle.OnEnable(); if (comeFromDraft) { Debug.Assert(battleType == BattleType.OnlineBattle); ((OnlineBattle)battle).ProcessMessage((GameReady)gameReady); } }
public ValueAI(BattleViewer battleViewer, Player kernelPlayer, Model.Battle battle, string name) : base(battleViewer, kernelPlayer, battle, name) { }
public TutorialPlayer(BattleViewer battleViewer, Player kernelPlayer, Model.Battle battle) : base(battleViewer, kernelPlayer, battle, "Dummy player") { }
public OnlinePlayer(Player kernelPlayer, Model.Battle battle, string name) : base(kernelPlayer, battle, name) { }