/// <summary> /// Event handler for mod delete button /// </summary> private async void modDeleteButton_Click(object sender, RoutedEventArgs e) { var gameDirectory = new DirectoryInfo(Properties.Settings.Default.FFXIV_Directory); var modding = new Modding(gameDirectory); if ((ModListTreeView.SelectedItem as Category).ParentCategory.Name.Equals("ModPacks")) { if (FlexibleMessageBox.Show( UIMessages.DeleteModPackMessage, UIMessages.DeleteModPackTitle, MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == System.Windows.Forms.DialogResult.Yes) { var progress = await this.ShowProgressAsync(UIMessages.ModPack_Delete, UIMessages.PleaseStandByMessage); await modding.DeleteModPack((ModListTreeView.SelectedItem as Category).Name); (DataContext as ModListViewModel).RemoveModPack(); await progress.CloseAsync(); } } else { var enumerable = ModItemList.SelectedItems as IEnumerable; var selectedItems = enumerable.OfType <ModListViewModel.ModListModel>().ToArray(); foreach (var selectedModItem in selectedItems) { await modding.DeleteMod(selectedModItem.ModItem.fullPath); (DataContext as ModListViewModel).RemoveItem(selectedModItem, (Category)ModListTreeView.SelectedItem); } } }
/// <summary> /// Event handler for mod delete button /// </summary> private void modDeleteButton_Click(object sender, RoutedEventArgs e) { var gameDirectory = new DirectoryInfo(Properties.Settings.Default.FFXIV_Directory); var modding = new Modding(gameDirectory); if ((ModListTreeView.SelectedItem as Category).ParentCategory.Name.Equals("ModPacks")) { if (FlexibleMessageBox.Show( "Caution: This will delete all the mods for the currently selected Mod Pack.\n\nThis process is not reversible, do you want to continue?", "Mod Pack Deletion Warning.", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == System.Windows.Forms.DialogResult.Yes) { modding.DeleteModPack((ModListTreeView.SelectedItem as Category).Name); (DataContext as ModListViewModel).RemoveModPack(); } } else { var enumerable = ModItemList.SelectedItems as IEnumerable; var selectedItems = enumerable.OfType <ModListViewModel.ModListModel>().ToArray(); foreach (var selectedModItem in selectedItems) { modding.DeleteMod(selectedModItem.ModItem.fullPath); (DataContext as ModListViewModel).RemoveItem(selectedModItem, (Category)ModListTreeView.SelectedItem); } } }
/// <summary> /// Event handler for mod delete button /// </summary> private async void modDeleteButton_Click(object sender, RoutedEventArgs e) { var gameDirectory = new DirectoryInfo(Properties.Settings.Default.FFXIV_Directory); var modding = new Modding(gameDirectory); await LockUi("Deleting Mod", "Please wait...", this); try { if ((ModListTreeView.SelectedItem as Category).ParentCategory.Name.Equals("ModPacks")) { if (FlexibleMessageBox.Show( UIMessages.DeleteModPackMessage, UIMessages.DeleteModPackTitle, MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == System.Windows.Forms.DialogResult.Yes) { await modding.DeleteModPack((ModListTreeView.SelectedItem as Category).Name); (DataContext as ModListViewModel).RemoveModPack(); } } else { var enumerable = ModItemList.SelectedItems as IEnumerable; var selectedItems = enumerable.OfType <ModListViewModel.ModListModel>().ToArray(); foreach (var selectedModItem in selectedItems) { await modding.DeleteMod(selectedModItem.ModItem.fullPath); (DataContext as ModListViewModel).RemoveItem(selectedModItem, (Category)ModListTreeView.SelectedItem); } } } catch (Exception Ex) { FlexibleMessageBox.Show("Unable to delete Mod or Modpack.\n\nError: " + Ex.Message, "Mod Delete Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } finally { await UnlockUi(this); } }