Esempio n. 1
0
        static GameObject CreateIdInstanceInternal <T>(string id) where T : IdHandler
        {
            if (!idHandlerPrefabs.TryGetValue(typeof(T), out var gameObj))
            {
                return(null);
            }
            var newG = GameObjectUtils.InstantiateInactive(gameObj);

            newG.GetComponent <T>().director = GlobalIdDirector;
            GlobalIdDirector.persistenceDict[newG.GetComponent <T>()] = ModdedStringRegistry.IsModdedString(id) ? id : ModdedStringRegistry.ClaimID(GetPrefix <T>(), id);

            return(newG);
        }
Esempio n. 2
0
        public static bool IsValidIdentifier(AmmoIdentifier identifier)
        {
            switch (identifier.AmmoType)
            {
            case AmmoType.GADGET:
                return(ModdedStringRegistry.IsValidString(identifier.stringIdentifier));

            case AmmoType.LANDPLOT:
                return(ModdedStringRegistry.IsValidString(identifier.stringIdentifier) && Enum.IsDefined(typeof(SiloStorage.StorageType), (SiloStorage.StorageType)(int) identifier.longIdentifier));

            case AmmoType.PLAYER:
                return(Enum.IsDefined(typeof(PlayerState.AmmoMode), (PlayerState.AmmoMode)(int) identifier.longIdentifier));
            }
            return(true);
        }
Esempio n. 3
0
        public static List <AmmoDataV02> ResolveToData(AmmoIdentifier identifier, Game game)
        {
            switch (identifier.AmmoType)
            {
            case AmmoType.PLAYER:
                return(game.player.ammo[(PlayerState.AmmoMode)identifier.longIdentifier]);

            case AmmoType.GADGET:
                return(ModdedStringRegistry.IsValidString(identifier.stringIdentifier) ? (game.world.placedGadgets[identifier.stringIdentifier].drone?.drone?.ammo is AmmoDataV02 amdat ? new AmmoDataV02[] { amdat }.ToList() : game.world.placedGadgets[identifier.stringIdentifier].ammo) :null);

            case AmmoType.LANDPLOT:
                return(game.ranch.plots.FirstOrDefault((x) => x.id == identifier.stringIdentifier)?
                       .siloAmmo[(SiloStorage.StorageType)identifier.longIdentifier]);
            }

            return(null);
        }
Esempio n. 4
0
        public static void Prefix(GameV12 __instance, ref RemovalData __state)
        {
            __state = new RemovalData();

            __state.AddAndRemoveWhereCustom(__instance.actors);
            __state.AddAndRemoveWhere(__instance.world.placedGadgets, (x) => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key));
            __state.AddAndRemoveWhere(__instance.ranch.plots, (x) => SaveRegistry.IsCustom(x) || ModdedStringRegistry.IsModdedString(x.id));
            __state.AddAndRemoveWhere(__instance.world.gordos, x => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key));
            __state.AddAndRemoveWhere(__instance.world.treasurePods, x => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key));
            __state.AddAndRemoveWhere(__instance.world.offers, x => SaveRegistry.IsCustom(x.Value) || ModdedIDRegistry.IsModdedID(x.Key) || ExchangeOfferRegistry.IsCustom(x.Value));
            __state.AddAndRemoveWhere(__instance.world.econSaturations, (x) => ModdedIDRegistry.IsModdedID(x.Key));
            __state.AddAndRemoveWhere(__instance.world.lastOfferRancherIds, ExchangeOfferRegistry.IsCustom);
            __state.AddAndRemoveWhere(__instance.world.pendingOfferRancherIds, ExchangeOfferRegistry.IsCustom);

            __state.AddAndRemoveWhereCustom(__instance.player.upgrades);
            __state.AddAndRemoveWhereCustom(__instance.player.availUpgrades);
            __state.AddAndRemoveWhere(__instance.player.upgradeLocks,
                                      (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhereCustom(__instance.player.blueprints);
            __state.AddAndRemoveWhereCustom(__instance.player.availBlueprints);
            __state.AddAndRemoveWhere(__instance.player.blueprintLocks, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhere(__instance.player.progress, (x) => ModdedIDRegistry.IsModdedID(x.Key));
            __state.AddAndRemoveWhere(__instance.player.delayedProgress, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhere(__instance.player.gadgets, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhere(__instance.player.craftMatCounts, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhereCustom(__instance.player.unlockedZoneMaps);

            __state.AddAndRemoveWhere(__instance.player.mail, (x) => MailRegistry.GetModForMail(x.messageKey) != null);

            __state.AddAndRemoveWhere(__instance.pedia.unlockedIds, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(PediaDirector.Id), x)));
            __state.AddAndRemoveWhere(__instance.pedia.completedTuts, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(TutorialDirector.Id), x)));
            __state.AddAndRemoveWhere(__instance.pedia.popupQueue, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(TutorialDirector.Id), x)));



            foreach (var data in AmmoDataUtils.GetAllAmmoData(__instance))
            {
                if (AmmoIdentifier.TryGetIdentifier(data, __instance, out var id) && AmmoIdentifier.IsModdedIdentifier(id))
                {
                    __state.addBacks.Add(AmmoDataUtils.RemoveAmmoDataWithAddBack(data, __instance));
                }
                else
                {
                    var moddedData = AmmoDataUtils.RipOutModdedData(data);

                    __state.addBacks.Add(() =>
                    {
                        AmmoDataUtils.SpliceAmmoData(data, moddedData);
                    });
                }
            }

            void RemovePartial(object actor, RemovalData data)
            {
                if (CustomChecker.GetCustomLevel(actor) == CustomChecker.CustomLevel.PARTIAL)
                {
                    var partial = PartialData.GetPartialData(actor.GetType(), true);
                    partial.Pull(actor);
                    data.addBacks.Add(() =>
                    {
                        partial.Push(actor);
                    });
                }
            }

            foreach (var actor in __instance.actors)
            {
                RemovePartial(actor, __state);
            }

            foreach (var actor in __instance.ranch.plots)
            {
                RemovePartial(actor, __state);
            }

            foreach (var actor in __instance.world.placedGadgets)
            {
                RemovePartial(actor.Value, __state);
            }

            foreach (var actor in __instance.world.gordos)
            {
                RemovePartial(actor.Value, __state);
            }

            foreach (var actor in __instance.world.treasurePods)
            {
                RemovePartial(actor.Value, __state);
            }

            foreach (var offer in __instance.world.offers)
            {
                RemovePartial(offer.Value, __state);
            }

            var partialAppearance = new PartialAppearancesData();

            partialAppearance.Pull(__instance.appearances);
            __state.addBacks.Add(() => partialAppearance.Push(__instance.appearances));
        }