Esempio n. 1
0
        /// <summary>
        /// 读取游戏的全局参数
        /// </summary>
        private void LoadFromXML_GlobalParameterData()
        {
            //参数检查
            if (string.IsNullOrEmpty(_FileNameByGlobalParameterData))
            {
                Debug.LogError("读取游戏全局参数失败!");
                return;
            }

            try {
                //读取XML数据
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByGlobalParameterData);
                //反序列化
                Mod_GlobalParaData dpd = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(Mod_GlobalParaData)) as Mod_GlobalParaData;
                //赋值
                GlobalParaMgr.PlayerName    = dpd.PlayerName;
                GlobalParaMgr.NextSceneName = dpd.NextSceneName;
                GlobalParaMgr.CurPlayerType = dpd.PlayerType;
                if (GlobalParaMgr.CurGameStatus != GameStatus.Continue)
                {
                    GlobalParaMgr.CurGameStatus = GameStatus.Continue;
                }
            }
            catch {
                Debug.LogError("读取游戏全局参数失败!");
            }
        }
Esempio n. 2
0
        /// <summary>
        /// 存储游戏的全局参数
        /// </summary>
        private void SaveToXML_GlobalParameterData()
        {
            //提取属性数值
            //这里的局部变量类型可以全部统一使用var
            SceneEnum  sceneName  = GlobalParaMgr.NextSceneName;
            string     playerName = GlobalParaMgr.PlayerName;
            PlayerType playerType = GlobalParaMgr.CurPlayerType;
            //实例化类
            Mod_GlobalParaData gpd = new Mod_GlobalParaData(sceneName, playerName, playerType);

            //对象序列化
            string fileData = XmlOperation.GetInstance().SerializeObject(gpd, typeof(Mod_GlobalParaData));

            //创建XML文件,且写入
            if (!String.IsNullOrEmpty(_FileNameByGlobalParameterData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByGlobalParameterData, fileData);
            }
        }