Esempio n. 1
0
        public override void OnInitialize()
        {
            string sE()
            {
                return("Exit");
            };
            Color cW()
            {
                return(Color.White);
            };
            GenericButton exitButton = new GenericButton(sE, new Vector2(50, Main.screenHeight - 100), new Vector2(0.75f, 0.75f), () => { Main.menuMode = 0; }, cW, Main.fontDeathText);

            Append(exitButton);
            string sR()
            {
                return("Reload Mods");
            };
            GenericButton reloadButton = new GenericButton(sR, new Vector2(50, Main.screenHeight - 140), new Vector2(0.75f, 0.75f), () => { typeof(ModLoader).GetMethod("Reload", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, new object[] { }); }, cW, Main.fontDeathText);

            Append(reloadButton);
            for (int i = 0; i < ModState.AllMods.Count; i++)
            {
                string modName = ModState.AllMods[i];
                string s()
                {
                    return(ModState.EnabledMods.Contains(modName) ? "Enabled" : "Disabled");
                }

                Color c()
                {
                    return(ModState.EnabledMods.Contains(modName) ? Color.Green : Color.Red);
                };
                GenericButton switchButton = new GenericButton(s, new Vector2(300, 65 + (i * 20)), Vector2.One, () => { ModState.ToggleMod(modName); }, c, Main.fontMouseText);
                Append(switchButton);
            }
            UITextBox modPackTextBox = new UITextBox(new Vector2(500, 500), Main.fontMouseText.MeasureString("Click to type"), "Click to type", "Press Enter to save the modpack", true);

            Append(modPackTextBox);
        }